Player Matchup

Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Papi 4PF
Ares
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cerberus
Cerberus
ZappaNappa
Cerberus
Level 54
God Stats
2W - 1L
1,822 SR
Queue Stats
39W - 50L
1,406 Elo+
Party 2
Shiva
Shiva
gmoney22595
Shiva
Level 145
God Stats
19W - 27L
1,569 SR
Queue Stats
164W - 189L
1,492 Elo+
Party 2
Neith
Neith
nathiaraangelina
Neith
Level 123
God Stats
202W - 226L
1,526 SR
Queue Stats
495W - 532L
1,472 Elo+
Solo
Team Averages
Level 108
1,583 SR
1,474 Elo+

VS

Team Averages
Level 114
1,342 SR
1,404 Elo+
Medusa
Medusa
Masked Flaw
Medusa
Level 93
God Stats
36W - 29L
1,429 SR
Queue Stats
73W - 83L
1,359 Elo+
Solo
Sol
Sol
Orvit Callz
Sol
Level 99
God Stats
1W - 4L
1,147 SR
Queue Stats
74W - 103L
1,390 Elo+
Solo
Fenrir
Fenrir
Wantsomefoohy
Fenrir
Level 120
God Stats
5W - 6L
1,419 SR
Queue Stats
217W - 236L
1,369 Elo+
Party 1
Poseidon
Poseidon
inD_Paint
Poseidon
Level 119
God Stats
6W - 8L
1,274 SR
Queue Stats
199W - 189L
1,452 Elo+
Party 1
Aphrodite
Aphrodite
vassili468
Aphrodite
Level 141
God Stats
4W - 3L
1,442 SR
Queue Stats
40W - 44L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
5 / 1 / 0
6,492
649
6,206
9,776
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
8
0 / 1 / 1
5,058
506
1,559
5,407
4,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
ZappaNappa
Cerberus
6
0 / 2 / 1
4,564
456
1,637
9,014
4,275
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
4 / 1 / 0
5,791
579
5,760
8,544
3,693
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 0
5,099
510
3,151
6,170
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
2 / 1 / 0
5,159
516
6,660
8,674
2,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 2 / 0
6,365
637
3,610
6,555
2,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 1
5,828
583
4,616
9,180
5,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Poseidon
inD_Paint
Poseidon
10
0 / 3 / 1
5,366
537
4,501
6,208
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
vassili468
Aphrodite
9
1 / 0 / 2
5,789
579
3,113
5,490
3,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
9
Kills
6
6
Deaths
9
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
1
0
5
W
Medusa
2
1
0
2
W
1
2
0
0.5
L
Ares
0
1
1
0.5
W
2
3
1
0.83
L
Cerberus
ZappaNappa
Cerberus
0
2
1
0.25
L
4
1
0
4
W
Poseidon
inD_Paint
Poseidon
0
3
1
0.17
L
0
1
0
0
W
Aphrodite
vassili468
Aphrodite
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,313
Damage
22,500
38,911
Taken
36,107
18,726
Mitigated
15,276
13,769
Healing
16,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,206
1,631
0
3,550
9,776
3,894
0
2,808
6,968
0
40,201
W
Medusa
6,660
3,560
0
2,911
8,674
2,427
746
974
7,700
0
33,498
W
3,610
1,963
0
3,695
6,555
2,411
876
0
6,555
39,590
6,605
L
Ares
1,559
25
0
540
5,407
4,112
0
1,981
3,426
18,356
0
W
4,616
800
0
1,855
9,180
5,363
0
883
8,297
0
29,886
L
Cerberus
ZappaNappa
Cerberus
1,637
58
35
3,722
9,014
4,275
0
1,561
7,453
7,816
0
L
5,760
877
0
2,866
8,544
3,693
0
2,766
5,778
0
35,559
W
Poseidon
inD_Paint
Poseidon
4,501
682
0
1,550
6,208
1,862
78
676
5,532
36,943
0
L
3,151
984
0
3,056
6,170
2,752
0
1,394
4,776
0
36,747
W
Aphrodite
vassili468
Aphrodite
3,113
622
2,147
4,324
5,490
3,213
348
663
4,827
25,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,004
Gold Earned
28,507
246
Minions Killed
279
0
Camps Cleared
0
902,371
Distance Traveled
950,994
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,492
649
68
7
0
207,916
2
W
Medusa
5,159
516
46
5
0
166,097
0
W
Sol
6,365
637
83
8
0
184,278
0
L
Ares
5,058
506
21
2
0
183,135
0
W
Fenrir
5,828
583
57
6
0
210,747
1
L
Cerberus
4,564
456
31
3
0
160,434
4
L
Shiva
5,791
579
63
6
0
171,235
4
W
Poseidon
5,366
537
54
5
0
214,025
2
L
Neith
5,099
510
63
6
0
179,651
4
W
Aphrodite
5,789
579
39
4
0
175,847
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role