Player Matchup

Cthulhu
Cthulhu
Andre Black
Cthulhu
Level 120
God Stats
0W - 1L
1,829 SR
Queue Stats
14W - 11L
1,403 Elo+
Party 1
Zeus
Zeus
K1llerBoreto
Zeus
Level 137
God Stats
2W - 1L
1,558 SR
Queue Stats
19W - 20L
1,410 Elo+
Party 1
Odin
Odin
QUEENofTURTLEZ
Odin
Level 122
God Stats
0W - 1L
1,147 SR
Queue Stats
13W - 19L
1,363 Elo+
Party 1
Cupid
Cupid
darthelyle
Cupid
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
dontkilldani
Cliodhna
Level 37
God Stats
0W - 1L
1,621 SR
Queue Stats
7W - 8L
1,399 Elo+
Party 1
Team Averages
Level 86
1,531 SR
1,415 Elo+

VS

Team Averages
Level 123
1,552 SR
1,512 Elo+
Bastet
Bastet
BTD Youngepps21
Bastet
Level 144
God Stats
5W - 6L
1,477 SR
Queue Stats
63W - 51L
1,606 Elo+
Party 2
Jing Wei
Jing Wei
C0nstantMiss
Jing Wei
Level 122
God Stats
4W - 4L
1,667 SR
Queue Stats
73W - 53L
1,606 Elo+
Party 2
Chaac
Chaac
CFX516
Chaac
Level 43
God Stats
9W - 12L
1,500 SR
Queue Stats
22W - 29L
1,374 Elo+
Solo
Vulcan
Vulcan
THATDUDE4U2C
Vulcan
Level 147
God Stats
105W - 113L
1,615 SR
Queue Stats
271W - 297L
1,475 Elo+
Party 2
Ra
Ra
XF3ARD3ATHX
Ra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andre Black
Cthulhu
16
2 / 1 / 1
11,223
1,122
6,269
18,462
25,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 7 / 4
9,382
938
10,570
14,168
5,085
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 3
9,401
940
5,462
11,802
5,828
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cupid
15
0 / 1 / 2
9,044
904
1,548
12,541
4,547
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cliodhna
dontkilldani
Cliodhna
15
2 / 4 / 1
9,678
968
3,463
17,032
7,110
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Team 1 Tickets

220

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 6
10,729
1,073
14,718
3,749
1,620
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
C0nstantMiss
Jing Wei
16
4 / 0 / 4
10,305
1,031
16,158
6,409
2,349
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
CFX516
Chaac
16
1 / 0 / 5
9,861
986
5,414
8,143
7,984
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Vulcan
16
3 / 4 / 6
10,390
1,039
18,314
8,435
3,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 0 / 4
10,673
1,067
14,370
4,839
1,924
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
4
Kills
14
14
Deaths
4
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Andre Black
Cthulhu
2
1
1
2.5
W
3
0
6
6
W
Jing Wei
C0nstantMiss
Jing Wei
4
0
4
6
W
Chaac
CFX516
Chaac
1
0
5
3.5
L
0
7
4
0.29
L
0
1
3
1.5
W
Vulcan
3
4
6
1.5
W
3
0
4
5
L
Cupid
0
1
2
1
L
Cliodhna
dontkilldani
Cliodhna
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,312
Damage
68,974
74,005
Taken
31,575
48,081
Mitigated
17,456
4,419
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Andre Black
Cthulhu
6,269
432
534
1,500
18,462
25,511
0
7,500
10,962
46,404
0
W
14,718
2,508
0
713
3,749
1,620
0
1,980
1,769
0
27,531
W
Jing Wei
C0nstantMiss
Jing Wei
16,158
13,158
0
885
6,409
2,349
0
4,995
1,414
0
26,562
W
Chaac
CFX516
Chaac
5,414
1,347
0
2,580
8,143
7,984
0
2,959
5,184
0
15,888
L
10,570
1,201
0
645
14,168
5,085
0
3,721
10,447
22,803
0
L
5,462
334
132
118
11,802
5,828
0
6,210
5,592
0
20,407
W
Vulcan
18,314
8,479
0
0
8,435
3,579
0
3,832
4,603
29,087
0
W
14,370
2,352
1,475
1,199
4,839
1,924
0
3,073
1,766
42,116
0
L
Cupid
1,548
408
241
914
12,541
4,547
0
6,672
5,869
0
9,930
L
Cliodhna
dontkilldani
Cliodhna
3,463
305
0
335
17,032
7,110
0
8,581
8,451
0
14,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,728
Gold Earned
51,958
210
Minions Killed
179
1
Camps Cleared
5
1,049,267
Distance Traveled
1,151,345
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,223
1,122
68
7
0
208,931
0
W
Bastet
10,729
1,073
23
2
2
243,849
1
W
Jing Wei
10,305
1,031
27
3
2
242,226
3
W
Chaac
9,861
986
17
2
0
216,997
4
L
Zeus
9,382
938
37
4
1
176,727
0
L
Odin
9,401
940
43
4
0
219,880
0
W
Vulcan
10,390
1,039
19
2
0
225,524
0
W
Ra
10,673
1,067
93
9
1
222,749
1
L
Cupid
9,044
904
26
3
0
223,833
0
L
Cliodhna
9,678
968
36
4
0
219,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role