Player Matchup

Tyr
Tyr
BigDonathon
Tyr
Level 129
God Stats
16W - 12L
1,404 SR
Queue Stats
175W - 160L
1,620 Elo+
Party 1
Izanami
Izanami
Gordokai
Izanami
Level 129
God Stats
6W - 1L
1,545 SR
Queue Stats
85W - 78L
1,604 Elo+
Party 1
Anubis
Anubis
Jeorgenald
Anubis
Level 95
God Stats
13W - 6L
1,702 SR
Queue Stats
147W - 136L
1,593 Elo+
Party 1
Team Averages
Level 118
1,550 SR
1,606 Elo+

VS

Team Averages
Level 92
1,696 SR
1,581 Elo+
Ullr
Ullr
BeenerSchemer
Ullr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,595 Elo+
Party 2
Geb
Geb
LoonyChip
Geb
Level 46
God Stats
2W - 1L
1,873 SR
Queue Stats
23W - 17L
1,617 Elo+
Party 2
Ra
Ra
TheWhiteDeath00
Ra
Level 122
God Stats
1W - 1L
1,715 SR
Queue Stats
52W - 63L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 5
11,855
741
12,192
13,324
9,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
Gordokai
Izanami
17
3 / 1 / 7
11,274
705
11,664
12,723
6,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Jeorgenald
Anubis
16
2 / 3 / 9
10,962
685
12,370
14,480
7,736
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
9,420
589
12,145
14,767
5,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 4 / 2
10,728
671
8,584
15,755
20,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
2 / 3 / 2
10,119
632
7,630
10,694
4,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
11
Kills
4
4
Deaths
11
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
4
4
0.5
W
6
0
5
8.5
W
Izanami
Gordokai
Izanami
3
1
7
6.5
W
Anubis
Jeorgenald
Anubis
2
3
9
2.17
L
2
4
2
0.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,226
Damage
28,359
40,527
Taken
41,216
23,216
Mitigated
29,951
18,957
Healing
6,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,145
5,149
0
1,130
14,767
5,693
56
4,577
9,922
0
48,791
W
12,192
1,657
0
5,655
13,324
9,288
466
5,490
7,834
0
20,955
W
Izanami
Gordokai
Izanami
11,664
5,883
0
4,385
12,723
6,192
2,852
4,798
7,925
0
71,709
W
Anubis
Jeorgenald
Anubis
12,370
950
0
8,917
14,480
7,736
64
6,680
7,800
43,208
0
L
8,584
593
0
1,833
15,755
20,131
0
4,269
11,200
19,279
0
L
7,630
378
1,994
1,704
10,694
4,127
26
3,833
6,741
45,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,091
Gold Earned
30,267
198
Minions Killed
175
8
Camps Cleared
6
923,502
Distance Traveled
850,993
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,420
589
91
6
2
255,987
1
W
Tyr
11,855
741
14
1
1
346,289
0
W
Izanami
11,274
705
136
9
5
286,977
4
W
Anubis
10,962
685
48
3
2
290,236
2
L
Geb
10,728
671
23
1
0
291,764
5
L
Ra
10,119
632
61
4
4
303,242
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role