Player Matchup

Ymir
Ymir
E----Mo
Ymir
Level 136
God Stats
7W - 15L
1,230 SR
Queue Stats
109W - 107L
1,563 Elo+
Party 2
Ra
Ra
JurassicJun
Ra
Level 84
God Stats
0W - 6L
1,192 SR
Queue Stats
351W - 387L
1,472 Elo+
Party 4
Nike
Nike
King_Clown_
Nike
Level 160
God Stats
5W - 4L
1,500 SR
Queue Stats
260W - 248L
1,518 Elo+
Party 2
Jing Wei
Jing Wei
Nobodys_Gnome16
Jing Wei
Level 78
God Stats
11W - 11L
1,445 SR
Queue Stats
298W - 350L
1,445 Elo+
Party 4
Serqet
Serqet
ty303
Serqet
Level 156
God Stats
3W - 9L
1,305 SR
Queue Stats
199W - 204L
1,515 Elo+
Party 2
Team Averages
Level 123
1,334 SR
1,503 Elo+

VS

Team Averages
Level 110
1,588 SR
1,626 Elo+
Artio
Artio
 
Artio
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Alexii4088
Chang'e
Level 114
God Stats
5W - 3L
1,575 SR
Queue Stats
282W - 244L
1,484 Elo+
Solo
Sol
Sol
EP1DEM1CRWBY
Sol
Level 137
God Stats
5W - 1L
1,866 SR
Queue Stats
76W - 88L
1,484 Elo+
Party 1
Ravana
Ravana
HaHaMeYo
Ravana
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,771 Elo+
Party 3
Bastet
Bastet
bubba_kid1
Bastet
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,891 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
E----Mo
Ymir
10
0 / 1 / 3
6,902
431
3,305
9,570
9,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 4 / 2
7,815
488
8,697
10,639
4,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 0 / 0
7,500
469
5,692
11,529
7,861
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
12
0 / 5 / 1
7,061
441
1,405
10,387
2,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serqet
ty303
Serqet
12
3 / 1 / 1
7,560
473
4,820
12,439
4,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 2 / 2
7,955
497
6,747
17,541
7,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Alexii4088
Chang'e
15
0 / 0 / 0
8,621
539
6,844
8,550
6,099
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 2 / 3
8,441
528
8,653
9,581
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
HaHaMeYo
Ravana
13
1 / 0 / 6
7,762
485
8,123
6,152
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bastet
bubba_kid1
Bastet
13
4 / 1 / 1
8,028
502
6,921
7,822
3,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
11
11
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
2
2
W
Chang'e
Alexii4088
Chang'e
0
0
0
0
L
Ymir
E----Mo
Ymir
0
1
3
1.5
W
3
2
3
2.25
W
Ravana
HaHaMeYo
Ravana
1
0
6
4
L
1
4
2
0.5
L
0
0
0
0
L
Jing Wei
0
5
1
0.1
W
Bastet
bubba_kid1
Bastet
4
1
1
4.5
L
Serqet
ty303
Serqet
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,919
Damage
37,288
54,564
Taken
49,646
29,166
Mitigated
24,265
13,179
Healing
25,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,747
540
1,618
7,513
17,541
7,993
231
3,373
13,676
48,745
0
W
Chang'e
Alexii4088
Chang'e
6,844
321
747
6,709
8,550
6,099
0
214
8,336
66,397
0
L
Ymir
E----Mo
Ymir
3,305
156
0
2,131
9,570
9,600
0
3,370
6,200
27,694
0
W
8,653
2,783
0
3,301
9,581
3,783
965
5,381
4,013
65,516
0
W
Ravana
HaHaMeYo
Ravana
8,123
812
0
1,892
6,152
3,014
737
2,171
3,888
0
43,597
L
8,697
872
553
2,042
10,639
4,423
0
6,450
4,189
71,812
0
L
5,692
896
0
2,550
11,529
7,861
0
7,209
4,320
0
56,591
L
Jing Wei
1,405
942
0
1,982
10,387
2,371
0
283
10,104
0
47,195
W
Bastet
bubba_kid1
Bastet
6,921
1,624
0
3,226
7,822
3,376
597
863
6,734
0
49,538
L
Serqet
ty303
Serqet
4,820
656
0
3,921
12,439
4,911
0
4,932
7,507
0
33,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
40,807
407
Minions Killed
429
0
Camps Cleared
0
1,530,864
Distance Traveled
1,639,429
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,955
497
83
5
0
360,017
3
W
Chang'e
8,621
539
128
8
0
295,358
1
L
Ymir
6,902
431
47
3
0
288,589
3
W
Sol
8,441
528
97
6
0
289,649
6
W
Ravana
7,762
485
60
4
0
359,275
0
L
Ra
7,815
488
116
7
0
286,171
5
L
Nike
7,500
469
92
6
0
287,444
0
L
Jing Wei
7,061
441
91
6
0
307,665
0
W
Bastet
8,028
502
61
4
0
335,130
3
L
Serqet
7,560
473
61
4
0
360,995
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role