Player Matchup

Cerberus
Cerberus
BerserkeR4644
Cerberus
Level 55
God Stats
6W - 4L
1,282 SR
Queue Stats
54W - 65L
1,411 Elo+
Party 2
Yu Huang
Yu Huang
CreedCaliber45
Yu Huang
Level 67
God Stats
2W - 0L
1,537 SR
Queue Stats
29W - 22L
1,530 Elo+
Solo
Terra
Terra
Embzi
Terra
Level 65
God Stats
19W - 15L
1,484 SR
Queue Stats
132W - 144L
1,478 Elo+
Party 1
Artemis
Artemis
Shadowx7x8980
Artemis
Level 65
God Stats
26W - 28L
1,469 SR
Queue Stats
66W - 79L
1,425 Elo+
Party 2
Set
Set
Teneburae
Set
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 84L
1,527 Elo+
Party 1
Team Averages
Level 64
1,454 SR
1,474 Elo+

VS

Team Averages
Level 78
1,452 SR
1,417 Elo+
Nu Wa
Nu Wa
Richisix16
Nu Wa
Level 128
God Stats
13W - 8L
1,613 SR
Queue Stats
76W - 79L
1,463 Elo+
Solo
King Arthur
King Arthur
Typicaldeku
King Arthur
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 72L
1,309 Elo+
Solo
Kukulkan
Kukulkan
jtrawick
Kukulkan
Level 62
God Stats
495W - 461L
1,531 SR
Queue Stats
552W - 532L
1,493 Elo+
Solo
Neith
Neith
littlesayid
Neith
Level 69
God Stats
18W - 10L
1,444 SR
Queue Stats
322W - 333L
1,497 Elo+
Solo
Athena
Athena
theshah50
Athena
Level 45
God Stats
3W - 8L
1,170 SR
Queue Stats
96W - 114L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BerserkeR4644
Cerberus
17
4 / 3 / 10
11,205
1,121
10,650
21,803
13,045
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
17
3 / 2 / 14
11,168
1,117
12,676
7,752
2,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Embzi
Terra
17
6 / 3 / 12
11,767
1,177
9,223
17,222
13,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
18
4 / 0 / 15
12,125
1,213
15,524
9,163
4,041
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 2 / 14
11,605
1,161
17,846
16,109
8,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

229

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
2 / 5 / 6
10,645
1,065
13,162
10,919
3,862
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Typicaldeku
King Arthur
16
2 / 3 / 6
10,348
1,035
11,370
18,919
18,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
jtrawick
Kukulkan
16
1 / 4 / 9
10,817
1,082
18,469
8,522
2,777
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 5
10,886
1,089
12,623
10,333
3,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
theshah50
Athena
16
3 / 7 / 4
10,580
1,058
10,928
19,507
8,122
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
40
22
Kills
10
10
Deaths
22
65
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BerserkeR4644
Cerberus
4
3
10
3
W
Yu Huang
3
2
14
5
W
Terra
Embzi
Terra
6
3
12
4
L
Nu Wa
2
5
6
1
W
Artemis
4
0
15
11.5
W
5
2
14
6
L
King Arthur
Typicaldeku
King Arthur
2
3
6
1.67
L
Kukulkan
jtrawick
Kukulkan
1
4
9
1.38
L
2
3
5
1.5
L
Athena
theshah50
Athena
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,919
Damage
66,552
72,049
Taken
68,200
42,735
Mitigated
36,460
16,546
Healing
1,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BerserkeR4644
Cerberus
10,650
633
230
4,666
21,803
13,045
0
9,458
12,186
31,449
0
W
Yu Huang
12,676
1,769
0
365
7,752
2,760
0
6,308
1,198
39,923
0
W
Terra
Embzi
Terra
9,223
810
3,297
3,231
17,222
13,970
0
8,472
8,457
14,807
0
L
Nu Wa
13,162
4,393
0
208
10,919
3,862
0
5,068
5,674
34,864
0
W
Artemis
15,524
8,306
0
1,960
9,163
4,041
0
4,795
4,176
0
57,185
W
17,846
7,098
0
2,797
16,109
8,919
0
12,452
3,473
0
30,266
L
King Arthur
Typicaldeku
King Arthur
11,370
1,057
0
12
18,919
18,243
0
9,312
8,726
0
16,671
L
Kukulkan
jtrawick
Kukulkan
18,469
1,305
0
0
8,522
2,777
0
4,166
4,119
48,888
0
L
12,623
5,193
0
1,422
10,333
3,456
0
6,102
3,977
0
34,155
L
Athena
theshah50
Athena
10,928
1,836
0
301
19,507
8,122
0
7,082
12,101
17,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,870
Gold Earned
53,276
246
Minions Killed
206
9
Camps Cleared
6
1,006,219
Distance Traveled
964,534
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,205
1,121
37
4
2
204,420
2
W
Yu Huang
11,168
1,117
64
6
0
200,463
0
W
Terra
11,767
1,177
12
1
2
188,454
0
L
Nu Wa
10,645
1,065
47
5
1
190,753
0
W
Artemis
12,125
1,213
102
10
5
192,081
1
W
Set
11,605
1,161
31
3
0
220,801
1
L
King Arthur
10,348
1,035
8
1
0
207,986
0
L
Kukulkan
10,817
1,082
78
8
0
206,195
1
L
Neith
10,886
1,089
59
6
5
173,549
1
L
Athena
10,580
1,058
14
1
0
186,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role