Player Matchup

Arachne
Arachne
CleanBunny
Arachne
Level 55
God Stats
79W - 36L
1,487 SR
Queue Stats
352W - 330L
1,569 Elo+
Solo
Skadi
Skadi
DicedApples
Skadi
Level 47
God Stats
3W - 0L
1,783 SR
Queue Stats
37W - 58L
1,399 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Grazioso16
Morgan Le Fay
Level 58
God Stats
1W - 1L
1,262 SR
Queue Stats
24W - 17L
1,504 Elo+
Party 1
Sun Wukong
Sun Wukong
Marethyyu
Sun Wukong
Level 77
God Stats
1W - 3L
1,427 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ymir
Ymir
YonkoCreed
Ymir
Level 46
God Stats
3W - 2L
1,428 SR
Queue Stats
36W - 38L
1,436 Elo+
Party 1
Team Averages
Level 57
1,477 SR
1,482 Elo+

VS

Team Averages
Level 74
1,476 SR
1,442 Elo+
Janus
Janus
Dios lesnar
Janus
Level 103
God Stats
3W - 9L
1,230 SR
Queue Stats
194W - 233L
1,391 Elo+
Party 2
Nemesis
Nemesis
KonkyKoink
Nemesis
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
122W - 118L
1,581 Elo+
Party 3
Chaac
Chaac
Partze
Chaac
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 100L
1,373 Elo+
Party 3
Athena
Athena
TheRocker30
Athena
Level 99
God Stats
6W - 9L
1,410 SR
Queue Stats
153W - 187L
1,420 Elo+
Party 2
Olorun
Olorun
tbrownen
Olorun
Level 59
God Stats
1W - 2L
1,739 SR
Queue Stats
129W - 119L
1,444 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CleanBunny
Arachne
17
3 / 2 / 9
10,204
537
9,851
19,118
10,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 4 / 2
9,326
491
14,307
11,192
4,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
Grazioso16
Morgan Le Fay
16
4 / 3 / 5
9,858
519
12,002
8,203
4,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Marethyyu
Sun Wukong
16
7 / 0 / 6
10,180
536
11,819
15,545
12,412
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 0 / 4
9,184
483
4,813
10,212
8,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,499
447
3,525
10,974
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
KonkyKoink
Nemesis
14
5 / 6 / 2
9,113
480
9,219
15,897
8,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Partze
Chaac
12
2 / 6 / 1
7,861
414
9,564
16,421
11,967
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Athena
12
0 / 1 / 4
7,770
409
5,284
16,075
16,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
tbrownen
Olorun
12
0 / 4 / 2
7,644
402
8,033
12,726
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
19
Kills
8
9
Deaths
20
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Arachne
CleanBunny
Arachne
3
2
9
3.75
W
4
4
2
1.25
L
1
3
2
0.67
W
Morgan Le Fay
Grazioso16
Morgan Le Fay
4
3
5
2.17
L
Nemesis
KonkyKoink
Nemesis
5
6
2
1
W
Sun Wukong
Marethyyu
Sun Wukong
7
0
6
10
L
Chaac
Partze
Chaac
2
6
1
0.42
L
Athena
0
1
4
2
W
1
0
4
3
L
Olorun
tbrownen
Olorun
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,792
Damage
35,625
64,270
Taken
72,093
39,958
Mitigated
46,540
22,901
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CleanBunny
Arachne
9,851
6,342
0
9,431
19,118
10,670
13
2,054
17,064
0
112,815
W
14,307
8,055
0
3,273
11,192
4,269
2,207
4,201
6,991
0
73,048
L
3,525
524
0
2,601
10,974
4,447
0
3,936
7,038
68,117
0
W
Morgan Le Fay
Grazioso16
Morgan Le Fay
12,002
1,329
0
1,079
8,203
4,001
204
2,546
5,657
71,318
0
L
Nemesis
KonkyKoink
Nemesis
9,219
3,199
0
3,227
15,897
8,292
0
3,008
12,889
0
53,489
W
Sun Wukong
Marethyyu
Sun Wukong
11,819
2,938
0
6,051
15,545
12,412
1,551
3,294
12,251
0
55,972
L
Chaac
Partze
Chaac
9,564
2,062
0
4,251
16,421
11,967
0
3,232
13,189
0
43,193
L
Athena
5,284
1,660
0
3,470
16,075
16,298
0
5,072
11,003
26,934
0
W
4,813
544
0
3,067
10,212
8,606
319
4,747
5,465
44,852
0
L
Olorun
tbrownen
Olorun
8,033
4,372
239
4,872
12,726
5,536
128
1,567
11,159
66,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,752
Gold Earned
40,887
506
Minions Killed
439
0
Camps Cleared
0
1,873,662
Distance Traveled
1,714,852
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,204
537
139
7
0
434,644
0
W
Skadi
9,326
491
112
6
0
312,926
0
L
Janus
8,499
447
117
6
0
367,363
7
W
Morgan Le Fay
9,858
519
108
6
0
360,586
8
L
Nemesis
9,113
480
86
5
0
380,525
3
W
Sun Wukong
10,180
536
76
4
0
399,353
2
L
Chaac
7,861
414
77
4
0
338,665
1
L
Athena
7,770
409
47
2
0
357,079
1
W
Ymir
9,184
483
71
4
0
366,153
2
L
Olorun
7,644
402
112
6
0
271,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role