Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
ASneakyAtheist
Amaterasu
Level 160
God Stats
16W - 7L
1,791 SR
Queue Stats
350W - 306L
1,666 Elo+
Party 1
Bacchus
Bacchus
IAmDaSupport
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 16L
1,758 Elo+
Party 1
Hera
Hera
JOEownsYOU
Hera
Level 157
God Stats
12W - 3L
1,836 SR
Queue Stats
142W - 98L
1,682 Elo+
Party 1
Jing Wei
Jing Wei
Joe_E_Z_510
Jing Wei
Level 160
God Stats
5W - 2L
1,794 SR
Queue Stats
142W - 125L
1,596 Elo+
Party 1
Team Averages
Level 130
1,684 SR
1,640 Elo+

VS

Team Averages
Level 92
1,553 SR
1,540 Elo+
Anhur
Anhur
BILLYNTIMMY
Anhur
Level 40
God Stats
3W - 1L
1,838 SR
Queue Stats
564W - 525L
1,539 Elo+
Party 2
Cabrakan
Cabrakan
LC GlockOut
Cabrakan
Level 127
God Stats
6W - 8L
1,424 SR
Queue Stats
518W - 498L
1,527 Elo+
Party 2
Sol
Sol
VxidNexus
Sol
Level 63
God Stats
12W - 8L
1,627 SR
Queue Stats
206W - 184L
1,560 Elo+
Party 2
Achilles
Achilles
mlce
Achilles
Level 69
God Stats
16W - 24L
1,525 SR
Queue Stats
858W - 821L
1,548 Elo+
Party 2
Nemesis
Nemesis
toxic_echo_xd
Nemesis
Level 160
God Stats
8W - 9L
1,351 SR
Queue Stats
490W - 458L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
4 / 1 / 6
5,677
568
7,628
7,017
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ASneakyAtheist
Amaterasu
11
2 / 0 / 0
6,319
632
3,759
8,737
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
IAmDaSupport
Bacchus
7
1 / 0 / 7
5,124
512
4,024
8,045
5,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
6 / 1 / 4
6,323
632
7,618
5,004
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Joe_E_Z_510
Jing Wei
7
1 / 2 / 7
4,744
474
3,666
4,184
1,304
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 2
5,235
524
5,834
6,308
2,141
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
LC GlockOut
Cabrakan
5
0 / 4 / 1
4,203
420
3,735
8,084
4,738
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
2 / 4 / 1
5,334
533
2,986
8,408
3,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
mlce
Achilles
9
0 / 1 / 0
5,034
503
5,587
9,143
6,168
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
6
0 / 2 / 1
4,486
449
3,009
9,287
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
6
7
W
Amaterasu
ASneakyAtheist
Amaterasu
2
0
0
2
L
1
3
2
0.67
W
Bacchus
IAmDaSupport
Bacchus
1
0
7
4.5
W
6
1
4
8
W
Jing Wei
Joe_E_Z_510
Jing Wei
1
2
7
2.25
L
Cabrakan
LC GlockOut
Cabrakan
0
4
1
0.13
L
2
4
1
0.63
L
Achilles
mlce
Achilles
0
1
0
0
L
Nemesis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,695
Damage
21,151
32,987
Taken
41,230
16,944
Mitigated
19,140
14,465
Healing
11,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,628
1,971
0
2,190
7,017
2,397
15
1,113
5,904
0
22,742
W
Amaterasu
ASneakyAtheist
Amaterasu
3,759
1,917
0
6,264
8,737
6,455
0
308
8,429
0
44,797
L
5,834
3,915
0
1,016
6,308
2,141
0
2,744
3,484
0
27,849
W
Bacchus
IAmDaSupport
Bacchus
4,024
700
201
2,637
8,045
5,197
58
1,968
6,077
11,643
0
W
7,618
1,728
0
1,960
5,004
1,591
566
1,153
3,851
39,525
0
W
Jing Wei
Joe_E_Z_510
Jing Wei
3,666
2,667
0
1,213
4,184
1,304
0
2,031
2,153
0
23,126
L
Cabrakan
LC GlockOut
Cabrakan
3,735
971
128
1,103
8,084
4,738
0
1,861
6,198
8,947
0
L
2,986
591
0
2,225
8,408
3,135
0
3,698
4,398
27,760
3,275
L
Achilles
mlce
Achilles
5,587
2,095
0
2,847
9,143
6,168
0
1,173
7,928
0
34,384
L
Nemesis
3,009
1,188
0
3,900
9,287
2,958
0
1,613
7,580
0
23,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,187
Gold Earned
24,292
253
Minions Killed
199
0
Camps Cleared
0
968,077
Distance Traveled
956,846
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,677
568
34
3
0
218,542
1
W
Amaterasu
6,319
632
91
9
0
210,106
1
L
Anhur
5,235
524
46
5
0
182,802
0
W
Bacchus
5,124
512
18
2
0
210,699
3
W
Hera
6,323
632
69
7
0
203,825
5
W
Jing Wei
4,744
474
41
4
0
124,905
0
L
Cabrakan
4,203
420
9
1
0
179,820
2
L
Sol
5,334
533
53
5
0
203,659
0
L
Achilles
5,034
503
44
4
0
180,961
1
L
Nemesis
4,486
449
47
5
0
209,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role