Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DeathGaming94
Arachne
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,489 Elo+
Solo
Sol
Sol
Frostterxx
Sol
Level 86
God Stats
4W - 8L
1,472 SR
Queue Stats
1,071W - 1,029L
1,509 Elo+
Solo
Chronos
Chronos
Rav3LLy
Chronos
Level 157
God Stats
6W - 8L
1,621 SR
Queue Stats
80W - 91L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
Sanity HORiZON
Baron Samedi
Level 123
God Stats
0W - 2L
1,732 SR
Queue Stats
17W - 22L
1,536 Elo+
Solo
Team Averages
Level 122
1,565 SR
1,492 Elo+

VS

Team Averages
Level 110
1,488 SR
1,392 Elo+
Medusa
Medusa
 
Medusa
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Dpgraham0122
Scylla
Level 110
God Stats
1W - 1L
1,744 SR
Queue Stats
15W - 9L
1,449 Elo+
Party 1
Bakasura
Bakasura
MagicMan9007
Bakasura
Level 93
God Stats
1W - 2L
1,282 SR
Queue Stats
12W - 5L
1,501 Elo+
Party 1
Cu Chulainn
Cu Chulainn
UnluckyPlayer777
Cu Chulainn
Level 121
God Stats
1W - 1L
1,272 SR
Queue Stats
11W - 8L
1,300 Elo+
Party 1
Cerberus
Cerberus
infinity_Nuggett
Cerberus
Level 89
God Stats
1W - 0L
1,640 SR
Queue Stats
9W - 7L
1,208 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
0 / 4 / 7
7,016
468
7,257
13,939
8,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
11
3 / 6 / 0
6,988
466
3,697
14,103
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 3 / 4
7,583
506
11,796
12,866
3,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
Rav3LLy
Chronos
13
5 / 4 / 0
7,968
531
7,698
12,031
4,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
Sanity HORiZON
Baron Samedi
14
1 / 2 / 0
8,146
543
4,213
9,027
5,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 3 / 3
7,811
521
6,462
10,889
5,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
13
6 / 3 / 2
8,562
571
6,892
7,726
3,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
MagicMan9007
Bakasura
14
5 / 4 / 8
8,754
584
12,155
12,690
6,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
UnluckyPlayer777
Cu Chulainn
14
2 / 1 / 3
8,867
591
5,908
12,715
6,395
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 11
7,885
526
8,239
16,098
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
45
14
Kills
18
19
Deaths
14
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
7
0.88
W
Medusa
 
Medusa
3
3
3
1.5
L
Arachne
3
6
0
0.5
W
Scylla
6
3
2
2.33
L
5
3
4
2.33
W
Bakasura
MagicMan9007
Bakasura
5
4
8
2.25
L
Chronos
Rav3LLy
Chronos
5
4
0
1.25
L
Baron Samedi
Sanity HORiZON
Baron Samedi
1
2
0
0.5
W
Cu Chulainn
UnluckyPlayer777
Cu Chulainn
2
1
3
3.5
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,661
Damage
39,656
61,966
Taken
60,118
28,753
Mitigated
36,892
18,559
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,257
1,753
0
2,483
13,939
8,926
0
2,939
9,678
0
29,654
W
Medusa
 
Medusa
6,462
2,180
0
3,770
10,889
5,095
1,310
6,005
4,884
0
55,960
L
Arachne
3,697
2,233
0
2,937
14,103
5,414
0
2,417
11,469
0
48,886
W
Scylla
6,892
407
0
1,454
7,726
3,145
0
2,837
4,889
51,292
0
L
11,796
4,705
0
7,484
12,866
3,741
646
4,771
8,000
50,019
0
W
Bakasura
MagicMan9007
Bakasura
12,155
7,462
0
3,160
12,690
6,695
1,106
3,449
9,241
0
48,032
L
Chronos
Rav3LLy
Chronos
7,698
2,526
0
3,263
12,031
4,692
111
3,533
8,043
57,091
0
L
Baron Samedi
Sanity HORiZON
Baron Samedi
4,213
652
0
2,392
9,027
5,980
0
1,471
7,276
63,892
0
W
Cu Chulainn
UnluckyPlayer777
Cu Chulainn
5,908
839
0
4,950
12,715
6,395
163
4,540
8,175
0
63,769
W
8,239
462
457
4,040
16,098
15,562
169
6,876
9,222
32,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
41,879
423
Minions Killed
488
0
Camps Cleared
0
1,430,215
Distance Traveled
1,492,016
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,016
468
37
2
0
287,198
0
W
Medusa
7,811
521
74
5
0
279,547
2
L
Arachne
6,988
466
83
6
0
326,652
0
W
Scylla
8,562
571
92
6
0
300,363
4
L
Sol
7,583
506
75
5
0
268,968
2
W
Bakasura
8,754
584
99
7
0
344,007
0
L
Chronos
7,968
531
97
6
0
294,232
3
L
Baron Samedi
8,146
543
131
9
0
253,165
2
W
Cu Chulainn
8,867
591
128
9
0
264,467
1
W
Cerberus
7,885
526
95
6
0
303,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role