Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Dr Iownyou
Hel
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 27L
1,458 Elo+
Party 2
Ne Zha
Ne Zha
LookAtThaGOAT
Ne Zha
Level 109
God Stats
41W - 47L
1,475 SR
Queue Stats
843W - 897L
1,442 Elo+
Solo
Merlin
Merlin
XGuardsmenX
Merlin
Level 86
God Stats
4W - 8L
1,301 SR
Queue Stats
17W - 30L
1,427 Elo+
Party 2
Da Ji
Da Ji
YoungCardiac
Da Ji
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,397 Elo+
Solo
Team Averages
Level 102
1,455 SR
1,445 Elo+

VS

Team Averages
Level 83
1,658 SR
1,499 Elo+
Chaac
Chaac
Dead0fWinter
Chaac
Level 144
God Stats
36W - 38L
1,810 SR
Queue Stats
262W - 298L
1,490 Elo+
Solo
Yu Huang
Yu Huang
Fatal Wednesday
Yu Huang
Level 122
God Stats
6W - 6L
1,727 SR
Queue Stats
254W - 242L
1,558 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
OpticalCarp20
Ah Muzen Cab
Level 76
God Stats
103W - 87L
1,519 SR
Queue Stats
220W - 241L
1,482 Elo+
Solo
Zhong Kui
Zhong Kui
Queasy42
Zhong Kui
Level 3
God Stats
1W - 1L
1,673 SR
Queue Stats
2W - 3L
1,485 Elo+
Party 1
Yemoja
Yemoja
joesho525
Yemoja
Level 69
God Stats
6W - 5L
1,560 SR
Queue Stats
55W - 43L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
0 / 0 / 3
9,843
984
2,245
3,199
1,400
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 0 / 6
10,010
1,001
3,818
2,872
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 6
10,172
1,017
13,378
8,942
4,077
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
3 / 0 / 6
11,090
1,109
18,094
6,477
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 2 / 4
11,585
1,159
9,990
7,623
4,021
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

287

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
9,566
957
5,511
6,252
3,530
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yu Huang
15
2 / 2 / 0
10,267
1,027
4,524
10,123
3,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
OpticalCarp20
Ah Muzen Cab
15
0 / 4 / 2
9,474
947
6,427
12,185
5,135
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zhong Kui
Queasy42
Zhong Kui
15
0 / 3 / 3
9,265
927
667
5,646
3,495
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
joesho525
Yemoja
15
0 / 3 / 2
9,749
975
4,666
15,364
10,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
13
Kills
3
3
Deaths
13
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
3
1.5
L
1
1
2
2
W
1
0
6
4
L
Yu Huang
2
2
0
1
W
2
1
6
5
L
Ah Muzen Cab
OpticalCarp20
Ah Muzen Cab
0
4
2
0.25
L
Zhong Kui
Queasy42
Zhong Kui
0
3
3
0.5
W
Merlin
3
0
6
6
W
7
2
4
4.5
L
Yemoja
joesho525
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,525
Damage
21,795
29,113
Taken
49,570
13,286
Mitigated
26,270
9,284
Healing
4,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,245
1,202
0
540
3,199
1,400
0
1,600
1,599
0
32,931
L
5,511
673
0
991
6,252
3,530
0
2,695
3,473
0
23,343
W
3,818
43
4,973
1,962
2,872
1,115
0
567
2,305
14,677
0
L
Yu Huang
4,524
228
0
86
10,123
3,953
0
2,698
7,385
21,023
0
W
13,378
3,772
0
1,003
8,942
4,077
0
1,970
6,972
0
21,104
L
Ah Muzen Cab
OpticalCarp20
Ah Muzen Cab
6,427
2,102
305
1,328
12,185
5,135
0
5,397
6,720
0
24,456
L
Zhong Kui
Queasy42
Zhong Kui
667
34
0
604
5,646
3,495
0
2,438
3,116
5,267
0
W
Merlin
18,094
270
220
445
6,477
2,673
0
3,054
3,423
49,112
0
W
9,990
1,700
0
141
7,623
4,021
0
2,666
4,957
0
16,616
L
Yemoja
joesho525
Yemoja
4,666
271
802
0
15,364
10,157
0
8,256
6,964
24,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,700
Gold Earned
48,321
232
Minions Killed
179
7
Camps Cleared
4
985,286
Distance Traveled
798,479
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,843
984
102
10
0
171,569
0
L
Chaac
9,566
957
39
4
0
194,562
0
W
Hel
10,010
1,001
34
3
2
211,492
0
L
Yu Huang
10,267
1,027
48
5
1
178,942
0
W
Ne Zha
10,172
1,017
14
1
0
198,062
0
L
Ah Muzen Cab
9,474
947
34
3
1
173,547
1
L
Zhong Kui
9,265
927
17
2
1
78,460
0
W
Merlin
11,090
1,109
73
7
1
205,108
0
W
Da Ji
11,585
1,159
9
1
4
199,055
0
L
Yemoja
9,749
975
41
4
1
172,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role