Player Matchup

Chaac
Chaac
Chrisophoro
Chaac
Level 123
God Stats
6W - 13L
1,369 SR
Queue Stats
653W - 648L
1,422 Elo+
Solo
Jormungandr
Jormungandr
Drachtma-
Jormungandr
Level 129
God Stats
27W - 26L
1,422 SR
Queue Stats
212W - 227L
1,495 Elo+
Party 2
Hel
Hel
Fashu_
Hel
Level 89
God Stats
13W - 20L
1,559 SR
Queue Stats
611W - 645L
1,507 Elo+
Solo
Chiron
Chiron
KiritoLink1
Chiron
Level 64
God Stats
22W - 10L
1,641 SR
Queue Stats
80W - 72L
1,542 Elo+
Party 2
Nemesis
Nemesis
Youcoolinjit
Nemesis
Level 87
God Stats
0W - 4L
1,133 SR
Queue Stats
32W - 38L
1,458 Elo+
Solo
Team Averages
Level 98
1,425 SR
1,485 Elo+

VS

Team Averages
Level 102
1,451 SR
1,454 Elo+
Sun Wukong
Sun Wukong
Acidsnooooot
Sun Wukong
Level 81
God Stats
4W - 2L
1,516 SR
Queue Stats
171W - 172L
1,437 Elo+
Party 3
Geb
Geb
M3M369MAST3R420
Geb
Level 105
God Stats
10W - 7L
1,571 SR
Queue Stats
50W - 41L
1,596 Elo+
Party 3
Susano
Susano
Noisybarrel7964
Susano
Level 116
God Stats
6W - 5L
1,363 SR
Queue Stats
40W - 46L
1,394 Elo+
Party 3
Medusa
Medusa
TacosNation
Medusa
Level 114
God Stats
4W - 6L
1,306 SR
Queue Stats
308W - 337L
1,411 Elo+
Party 1
Nox
Nox
VortexRenegade
Nox
Level 96
God Stats
2W - 2L
1,500 SR
Queue Stats
450W - 471L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,074
215
0
0
0
Jormungandr
Drachtma-
Jormungandr
5
1 / 1 / 0
3,366
673
2,688
3,381
1,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Fashu_
Hel
7
2 / 1 / 0
4,324
865
1,930
2,241
487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
5
0 / 1 / 2
3,308
662
2,440
2,769
580
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Youcoolinjit
Nemesis
6
1 / 0 / 0
3,609
722
1,583
3,172
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Acidsnooooot
Sun Wukong
7
0 / 0 / 0
4,111
822
0
1,821
746
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 0 / 0
3,291
658
633
3,577
1,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

4
0 / 2 / 0
3,245
649
1,117
4,087
1,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Medusa
5
2 / 1 / 0
3,554
711
2,578
3,936
1,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,586
717
402
2,304
905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
4
Kills
2
3
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Acidsnooooot
Sun Wukong
0
0
0
0
L
0
0
0
0
L
Jormungandr
Drachtma-
Jormungandr
1
1
0
1
L
Hel
Fashu_
Hel
2
1
0
2
L
Chiron
0
1
2
1
W
0
0
0
0
W
0
2
0
0
W
Medusa
2
1
0
2
W
0
1
0
0
L
Nemesis
Youcoolinjit
Nemesis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,641
Damage
4,730
11,563
Taken
15,725
3,421
Mitigated
5,920
3,955
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Acidsnooooot
Sun Wukong
0
0
0
156
1,821
746
236
0
1,821
0
20,291
L
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
Drachtma-
Jormungandr
2,688
1,030
0
500
3,381
1,196
0
298
3,083
17,455
0
L
Hel
Fashu_
Hel
1,930
132
0
805
2,241
487
114
96
2,107
20,263
0
L
Chiron
2,440
704
283
745
2,769
580
150
153
2,616
0
11,598
W
633
0
0
1,121
3,577
1,774
0
1,084
2,493
6,074
0
W
1,117
319
0
1,270
4,087
1,266
0
843
3,244
0
8,590
W
Medusa
2,578
1,067
0
1,143
3,936
1,229
0
1,237
2,699
0
15,085
W
402
41
0
590
2,304
905
0
1,454
850
14,394
0
L
Nemesis
Youcoolinjit
Nemesis
1,583
864
0
1,622
3,172
1,158
0
410
2,722
0
13,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,681
Gold Earned
17,787
115
Minions Killed
126
0
Camps Cleared
0
448,491
Distance Traveled
553,304
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
4,111
822
47
9
0
125,428
2
L
Chaac
1,074
215
0
0
0
0
0
L
Jormungandr
3,366
673
22
4
0
110,556
0
L
Hel
4,324
865
45
9
0
108,477
0
L
Chiron
3,308
662
17
3
0
99,257
2
W
Geb
3,291
658
9
2
0
107,071
2
W
Susano
3,245
649
22
4
0
121,055
0
W
Medusa
3,554
711
22
4
0
103,949
0
W
Nox
3,586
717
26
5
0
95,801
3
L
Nemesis
3,609
722
31
6
0
130,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role