Player Matchup

Hercules
Hercules
Amizue
Hercules
Level 123
God Stats
1W - 2L
1,435 SR
Queue Stats
83W - 67L
1,609 Elo+
Party 2
Ra
Ra
Fearful_Harmony_
Ra
Level 68
God Stats
4W - 2L
1,588 SR
Queue Stats
371W - 341L
1,453 Elo+
Party 3
Eset
Eset
HermitXIII
Eset
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 31L
1,709 Elo+
Party 2
Neith
Neith
Inhexil
Neith
Level 29
God Stats
9W - 7L
1,503 SR
Queue Stats
99W - 95L
1,410 Elo+
Party 3
Susano
Susano
UnknownMisty
Susano
Level 69
God Stats
29W - 19L
1,590 SR
Queue Stats
484W - 471L
1,488 Elo+
Party 3
Team Averages
Level 64
1,523 SR
1,534 Elo+

VS

Team Averages
Level 41
1,488 SR
1,219 Elo+
Zhong Kui
Zhong Kui
Antigyro
Zhong Kui
Level 49
God Stats
0W - 1L
1,693 SR
Queue Stats
39W - 61L
1,219 Elo+
Party 1
Hades
Hades
NotoriousCookie
Hades
Level 27
God Stats
1W - 2L
1,246 SR
Queue Stats
22W - 30L
1,219 Elo+
Party 1
Vamana
Vamana
ROLL3R
Vamana
Level 60
God Stats
2W - 5L
1,500 SR
Queue Stats
79W - 85L
1,219 Elo+
Party 1
Sobek
Sobek
RookieKnookie
Sobek
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 51L
1,219 Elo+
Party 1
Ao Kuang
Ao Kuang
Zelzo
Ao Kuang
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
6W - 15L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Amizue
Hercules
11
0 / 1 / 3
6,487
590
6,384
10,347
8,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 0 / 4
6,892
627
2,254
4,248
1,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
7 / 1 / 5
6,868
624
5,659
6,627
4,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Inhexil
Neith
11
5 / 0 / 5
6,397
582
8,594
4,526
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
10
2 / 0 / 3
5,955
541
4,891
8,359
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Antigyro
Zhong Kui
7
1 / 4 / 0
4,580
416
3,128
7,401
3,622
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,605
419
3,055
7,480
3,424
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
ROLL3R
Vamana
8
1 / 2 / 0
4,911
446
5,854
9,489
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 0
4,830
439
1,420
8,315
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Zelzo
Ao Kuang
7
0 / 3 / 1
4,646
422
2,956
9,841
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
15
Kills
2
2
Deaths
15
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
Amizue
Hercules
0
1
3
1.5
L
Zhong Kui
Antigyro
Zhong Kui
1
4
0
0.25
W
1
0
4
3
W
7
1
5
9.5
W
Neith
Inhexil
Neith
5
0
5
7.5
L
0
3
1
0.17
L
Vamana
ROLL3R
Vamana
1
2
0
0.5
L
0
3
0
0
W
Susano
2
0
3
3.5
L
Ao Kuang
Zelzo
Ao Kuang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
16,413
34,107
Taken
42,526
20,492
Mitigated
20,747
15,795
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Amizue
Hercules
6,384
2,123
0
5,369
10,347
8,268
109
2,003
7,816
0
43,629
L
Zhong Kui
Antigyro
Zhong Kui
3,128
372
0
2,472
7,401
3,622
0
1,815
5,586
24,629
0
W
2,254
436
262
1,779
4,248
1,965
0
1,407
2,841
50,588
0
W
5,659
970
408
1,681
6,627
4,568
222
3,156
3,448
22,767
0
W
Neith
Inhexil
Neith
8,594
3,803
0
1,756
4,526
2,306
1,134
2,573
1,953
0
40,227
L
3,055
429
0
1,469
7,480
3,424
0
2,083
5,397
19,963
0
L
Vamana
ROLL3R
Vamana
5,854
3,398
0
4,298
9,489
5,413
0
797
8,692
0
21,732
L
1,420
241
0
1,505
8,315
5,367
0
2,021
6,294
10,639
0
W
Susano
4,891
1,260
0
4,540
8,359
3,385
0
1,420
6,911
0
35,370
L
Ao Kuang
Zelzo
Ao Kuang
2,956
1,213
0
2,523
9,841
2,921
0
1,197
8,644
23,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,599
Gold Earned
23,572
330
Minions Killed
152
0
Camps Cleared
0
1,052,631
Distance Traveled
987,138
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,487
590
80
7
0
209,240
2
L
Zhong Kui
4,580
416
34
3
0
179,120
3
W
Ra
6,892
627
92
8
0
219,124
3
W
Eset
6,868
624
31
3
0
222,852
1
W
Neith
6,397
582
55
5
0
192,022
0
L
Hades
4,605
419
28
3
0
185,256
0
L
Vamana
4,911
446
31
3
0
215,575
0
L
Sobek
4,830
439
14
1
0
201,025
1
W
Susano
5,955
541
72
7
0
209,393
3
L
Ao Kuang
4,646
422
45
4
0
206,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role