Player Matchup

Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold V
AmmonH
Hun Batz
Gold V
Level 103
God Stats
9W - 7L
1,371 SR
Queue Stats
193W - 202L
1,237 MMR
Party 1
Sylvanus
Sylvanus
Silver II
BarbaTrdi
Sylvanus
Silver II
Level 53
God Stats
3W - 1L
1,678 SR
Queue Stats
50W - 62L
1,218 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
Merake
Baron Samedi
Gold I
Level 129
God Stats
13W - 4L
1,744 SR
Queue Stats
182W - 187L
1,433 MMR
Solo
Tyr
Tyr
Gold IV
Ålghoul
Tyr
Gold IV
Level 104
God Stats
6W - 6L
1,520 SR
Queue Stats
156W - 131L
1,325 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 98
1,563 SR
1,342 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,604 SR
1,132 MMR
Ne Zha
Ne Zha
Bronze III
DevilsShooter
Ne Zha
Bronze III
Level 157
God Stats
1W - 4L
1,798 SR
Queue Stats
47W - 50L
1,512 MMR
Party 3
Jing Wei
Jing Wei
Gold II
Shxnzee
Jing Wei
Gold II
Level 83
God Stats
4W - 4L
1,674 SR
Queue Stats
196W - 206L
1,505 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
ThePapiPapito
Kukulkan
Bronze III
Level 128
God Stats
8W - 13L
1,544 SR
Queue Stats
271W - 305L
-22 MMR
Solo
Sobek
Sobek
Silver I
bxNoSkillxd
Sobek
Silver I
Level 39
God Stats
3W - 5L
1,499 SR
Queue Stats
16W - 22L
1,290 MMR
Party 2
Osiris
Osiris
Silver II
phwow
Osiris
Silver II
Level 149
God Stats
0W - 2L
1,503 SR
Queue Stats
48W - 45L
1,376 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 0 / 0
3,705
741
0
1,342
338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
AmmonH
Hun Batz
5
1 / 1 / 1
3,446
689
1,028
2,518
769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
BarbaTrdi
Sylvanus
5
0 / 0 / 0
3,127
625
902
1,052
623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
Merake
Baron Samedi
5
0 / 0 / 1
3,201
640
567
1,227
471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

5
1 / 1 / 1
3,435
687
3,523
5,918
2,049
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bans
BastetAresAgniArachne

VS

Bans
ThothCliodhnaUllrHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,687
737
1,569
3,281
907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Shxnzee
Jing Wei
1
0 / 0 / 0
912
182
0
0
0
Kukulkan
ThePapiPapito
Kukulkan
5
0 / 0 / 0
3,071
614
487
1,559
523
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

1
0 / 0 / 0
2,437
487
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
phwow
Osiris
5
1 / 2 / 1
3,668
734
2,440
5,198
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
2
Kills
2
2
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
W
Hun Batz
AmmonH
Hun Batz
1
1
1
1.5
W
Sylvanus
BarbaTrdi
Sylvanus
0
0
0
0
L
1
0
1
1.5
W
Baron Samedi
Merake
Baron Samedi
0
0
1
0.5
L
Jing Wei
Shxnzee
Jing Wei
0
0
0
0
L
Kukulkan
ThePapiPapito
Kukulkan
0
0
0
0
L
0
0
0
0
L
Osiris
phwow
Osiris
1
2
1
0.75
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,020
Damage
4,496
12,057
Taken
10,038
4,250
Mitigated
4,301
5,057
Healing
3,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
0
0
0
625
1,342
338
1,870
0
1,342
0
25,228
W
Hun Batz
AmmonH
Hun Batz
1,028
531
0
949
2,518
769
0
0
2,518
0
10,336
W
Sylvanus
BarbaTrdi
Sylvanus
902
365
0
477
1,052
623
687
178
874
9,445
3,201
L
1,569
1,026
0
982
3,281
907
0
0
3,281
0
16,082
W
Baron Samedi
Merake
Baron Samedi
567
83
0
531
1,227
471
0
309
918
15,299
0
L
Jing Wei
Shxnzee
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
ThePapiPapito
Kukulkan
487
217
0
0
1,559
523
0
853
706
14,186
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Osiris
phwow
Osiris
2,440
1,328
0
2,633
5,198
2,871
0
405
4,793
0
14,047
W
3,523
849
0
2,475
5,918
2,049
0
0
5,918
0
13,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,914
Gold Earned
13,775
156
Minions Killed
70
0
Camps Cleared
0
476,766
Distance Traveled
293,871
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
3,705
741
50
10
0
80,931
0
W
Hun Batz
3,446
689
32
6
0
94,586
1
W
Sylvanus
3,127
625
32
6
0
101,902
0
L
Ne Zha
3,687
737
32
6
0
111,558
1
W
Baron Samedi
3,201
640
26
5
0
93,788
0
L
Jing Wei
912
182
0
0
0
0
0
L
Kukulkan
3,071
614
17
3
0
81,876
0
L
Sobek
2,437
487
0
0
0
12,485
0
L
Osiris
3,668
734
21
4
0
87,952
0
W
Tyr
3,435
687
16
3
0
105,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role