Player Matchup

Nu Wa
Nu Wa
BriSenpai
Nu Wa
Level 68
God Stats
45W - 26L
1,574 SR
Queue Stats
115W - 126L
1,438 Elo+
Party 1
Kuzenbo
Kuzenbo
CamOrCameron
Kuzenbo
Level 120
God Stats
24W - 35L
1,428 SR
Queue Stats
204W - 204L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
Nutborne
Gilgamesh
Level 129
God Stats
6W - 9L
1,507 SR
Queue Stats
203W - 221L
1,499 Elo+
Party 1
Izanami
Izanami
izabelladuhcat
Izanami
Level 28
God Stats
16W - 16L
1,435 SR
Queue Stats
37W - 51L
1,389 Elo+
Party 1
Ymir
Ymir
zakumonkeytv
Ymir
Level 160
God Stats
446W - 385L
1,541 SR
Queue Stats
446W - 386L
1,537 Elo+
Party 1
Team Averages
Level 101
1,497 SR
1,483 Elo+

VS

Team Averages
Level 63
1,548 SR
1,466 Elo+
Cernunnos
Cernunnos
AndyCheech
Cernunnos
Level 106
God Stats
10W - 11L
1,436 SR
Queue Stats
258W - 331L
1,419 Elo+
Solo
Hades
Hades
Broken Brice
Hades
Level 61
God Stats
7W - 11L
1,420 SR
Queue Stats
61W - 67L
1,400 Elo+
Party 3
Ymir
Ymir
Don-van21
Ymir
Level 28
God Stats
0W - 2L
1,837 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 2
Hera
Hera
Glueinmynut
Hera
Level 104
God Stats
1W - 1L
1,915 SR
Queue Stats
9W - 5L
1,904 Elo+
Party 2
Bakasura
Bakasura
icyhot1682
Bakasura
Level 16
God Stats
0W - 4L
1,136 SR
Queue Stats
2W - 8L
1,108 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BriSenpai
Nu Wa
12
1 / 2 / 1
6,990
499
5,414
6,491
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
CamOrCameron
Kuzenbo
11
1 / 0 / 4
7,546
539
6,655
12,838
12,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Gilgamesh
Nutborne
Gilgamesh
13
4 / 2 / 3
7,802
557
5,868
11,560
6,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
3 / 1 / 1
7,150
511
5,152
7,427
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 0 / 3
8,575
613
9,267
7,739
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AndyCheech
Cernunnos
10
0 / 0 / 0
6,324
452
5,877
8,018
2,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 4 / 0
7,282
520
3,706
11,595
4,954
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
8
0 / 3 / 0
5,635
403
2,670
11,218
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
4 / 3 / 0
7,254
518
10,439
8,182
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
icyhot1682
Bakasura
10
0 / 2 / 0
6,058
433
57
6,760
2,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
4
5
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AndyCheech
Cernunnos
0
0
0
0
W
Nu Wa
BriSenpai
Nu Wa
1
2
1
0.75
L
0
4
0
0
W
Kuzenbo
CamOrCameron
Kuzenbo
1
0
4
3
L
Ymir
0
3
0
0
L
4
3
0
1.33
W
Gilgamesh
Nutborne
Gilgamesh
4
2
3
2.75
L
Bakasura
icyhot1682
Bakasura
0
2
0
0
W
3
1
1
3.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,356
Damage
22,749
46,055
Taken
45,773
27,596
Mitigated
21,258
19,443
Healing
12,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AndyCheech
Cernunnos
5,877
3,554
0
4,736
8,018
2,756
46
2,808
5,056
0
45,812
W
Nu Wa
BriSenpai
Nu Wa
5,414
534
0
1,508
6,491
2,480
0
4,114
2,377
43,064
0
L
3,706
1,112
28
4,755
11,595
4,954
140
9,211
2,262
53,343
0
W
Kuzenbo
CamOrCameron
Kuzenbo
6,655
2,831
2,840
4,538
12,838
12,290
487
4,181
8,657
25,930
0
L
Ymir
2,670
443
0
912
11,218
8,543
0
3,981
7,055
14,347
0
L
10,439
2,138
0
1,418
8,182
2,693
174
2,933
5,025
60,324
0
W
Gilgamesh
Nutborne
Gilgamesh
5,868
1,611
0
4,871
11,560
6,191
1,260
1,690
9,870
0
57,354
L
Bakasura
icyhot1682
Bakasura
57
57
0
1,017
6,760
2,312
0
1,477
5,039
0
21,471
W
5,152
3,736
0
1,325
7,427
2,548
2,161
3,229
4,198
0
44,139
W
9,267
2,458
0
4,361
7,739
4,087
0
3,601
4,138
66,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,063
Gold Earned
32,553
386
Minions Killed
376
0
Camps Cleared
0
1,324,315
Distance Traveled
1,313,958
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,324
452
88
6
0
183,250
1
W
Nu Wa
6,990
499
74
5
0
243,133
1
L
Hades
7,282
520
113
8
0
257,291
0
W
Kuzenbo
7,546
539
27
2
0
289,997
3
L
Ymir
5,635
403
12
1
0
263,886
0
L
Hera
7,254
518
97
7
0
264,746
2
W
Gilgamesh
7,802
557
101
7
0
306,451
2
L
Bakasura
6,058
433
66
5
0
344,785
0
W
Izanami
7,150
511
70
5
0
239,414
1
W
Ymir
8,575
613
114
8
0
245,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role