Player Matchup

Mercury
Mercury
Gold IV
ArsenicTerror50
Mercury
Gold IV
Level 156
God Stats
1W - 1L
1,555 SR
Queue Stats
57W - 53L
1,541 MMR
Solo
Tiamat
Tiamat
Gold III
Holorunt
Tiamat
Gold III
Level 140
God Stats
3W - 5L
1,465 SR
Queue Stats
213W - 220L
1,509 MMR
Solo
Ganesha
Ganesha
Bronze V
KnappTime37X
Ganesha
Bronze V
Level 143
God Stats
0W - 1L
1,360 SR
Queue Stats
16W - 13L
1,500 MMR
Solo
Ra
Ra
Gold III
KyGhoated
Ra
Gold III
Level 122
God Stats
1W - 2L
1,657 SR
Queue Stats
37W - 31L
1,660 MMR
Party 1
Hou Yi
Hou Yi
Silver II
REDxDC10
Hou Yi
Silver II
Level 134
God Stats
0W - 2L
1,455 SR
Queue Stats
58W - 59L
1,378 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 139
1,498 SR
1,518 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 80
1,516 SR
1,517 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver III
EP1Cspartan300
Ah Muzen Cab
Silver III
Level 84
God Stats
1W - 1L
1,311 SR
Queue Stats
13W - 9L
1,492 MMR
Solo
Kukulkan
Kukulkan
Silver II
JerichoKane5588
Kukulkan
Silver II
Level 52
God Stats
6W - 5L
1,363 SR
Queue Stats
61W - 68L
1,538 MMR
Solo
Nemesis
Nemesis
Gold III
KingHunter133
Nemesis
Gold III
Level 67
God Stats
16W - 29L
1,502 SR
Queue Stats
156W - 153L
1,590 MMR
Party 2
Bellona
Bellona
Gold III
creepy93
Bellona
Gold III
Level 116
God Stats
20W - 22L
1,622 SR
Queue Stats
82W - 83L
1,466 MMR
Party 2
Khepri
Khepri
Silver II
pyledriver69602
Khepri
Silver II
Level 83
God Stats
1W - 0L
1,783 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 1
3,631
519
620
2,738
763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Holorunt
Tiamat
7
0 / 0 / 0
4,239
606
596
1,639
891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
KnappTime37X
Ganesha
7
0 / 0 / 0
4,220
603
616
3,340
1,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,758
680
3,040
4,134
1,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
REDxDC10
Hou Yi
6
0 / 1 / 0
3,827
547
1,846
4,184
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
CthulhuIzanamiAthena

VS

Bans
YmirMedusaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EP1Cspartan300
Ah Muzen Cab
7
0 / 0 / 0
4,131
590
2,279
2,024
554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
7
0 / 0 / 0
4,063
580
1,007
939
282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
8
1 / 0 / 0
4,580
654
1,185
5,641
1,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bellona
creepy93
Bellona
7
0 / 1 / 0
4,401
629
3,083
6,442
4,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

7
0 / 0 / 0
4,124
589
1,606
2,318
1,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
1
Kills
1
1
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Ah Muzen Cab
EP1Cspartan300
Ah Muzen Cab
0
0
0
0
L
Tiamat
Holorunt
Tiamat
0
0
0
0
W
Kukulkan
0
0
0
0
W
Nemesis
1
0
0
1
L
Ganesha
KnappTime37X
Ganesha
0
0
0
0
L
1
0
0
1
L
Hou Yi
REDxDC10
Hou Yi
0
1
0
0
W
Bellona
creepy93
Bellona
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,718
Damage
9,160
16,035
Taken
17,364
5,683
Mitigated
8,156
7,951
Healing
7,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
620
323
0
1,336
2,738
763
0
152
2,586
0
8,561
W
Ah Muzen Cab
EP1Cspartan300
Ah Muzen Cab
2,279
1,347
0
1,448
2,024
554
0
144
1,880
0
29,101
L
Tiamat
Holorunt
Tiamat
596
108
0
827
1,639
891
0
594
1,045
20,377
0
W
Kukulkan
1,007
107
0
500
939
282
0
332
561
20,951
0
W
Nemesis
1,185
431
0
1,315
5,641
1,790
0
532
5,083
0
31,858
L
Ganesha
KnappTime37X
Ganesha
616
247
0
1,513
3,340
1,514
0
974
2,366
12,348
0
L
3,040
563
82
2,641
4,134
1,219
0
0
4,134
30,744
0
L
Hou Yi
REDxDC10
Hou Yi
1,846
841
0
1,552
4,184
1,296
0
893
3,291
0
19,301
W
Bellona
creepy93
Bellona
3,083
1,128
0
3,563
6,442
4,387
0
2,700
3,742
0
30,264
W
1,606
173
0
969
2,318
1,143
0
472
1,846
9,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,675
Gold Earned
21,299
207
Minions Killed
205
0
Camps Cleared
0
613,865
Distance Traveled
712,764
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,631
519
27
4
0
79,869
1
W
Ah Muzen Cab
4,131
590
48
7
0
126,772
1
L
Tiamat
4,239
606
52
7
0
130,985
4
W
Kukulkan
4,063
580
33
5
0
137,121
2
W
Nemesis
4,580
654
61
9
0
160,692
1
L
Ganesha
4,220
603
5
1
0
138,158
2
L
Ra
4,758
680
57
8
0
140,388
1
L
Hou Yi
3,827
547
66
9
0
124,465
2
W
Bellona
4,401
629
51
7
0
137,977
1
W
Khepri
4,124
589
12
2
0
150,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role