Player Matchup

Neith
Neith
Das Squirt
Neith
Level 138
God Stats
2W - 1L
1,543 SR
Queue Stats
9W - 8L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
LiL C449
Cthulhu
Level 125
God Stats
2W - 1L
1,608 SR
Queue Stats
15W - 14L
1,720 Elo+
Party 2
Hun Batz
Hun Batz
Offthehinges
Hun Batz
Level 158
God Stats
1W - 0L
1,449 SR
Queue Stats
19W - 21L
1,434 Elo+
Party 2
Nike
Nike
Psion12
Nike
Level 126
God Stats
1W - 0L
1,509 SR
Queue Stats
7W - 6L
1,572 Elo+
Party 2
Olorun
Olorun
showstopper94
Olorun
Level 125
God Stats
1W - 1L
1,298 SR
Queue Stats
12W - 12L
1,514 Elo+
Party 2
Team Averages
Level 134
1,482 SR
1,553 Elo+

VS

Team Averages
Level 71
1,519 SR
1,534 Elo+
Chang'e
Chang'e
 
Chang'e
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
No Luv Remy
Neith
Level 28
God Stats
1W - 3L
1,459 SR
Queue Stats
9W - 10L
1,466 Elo+
Solo
Bacchus
Bacchus
TheBasedSloth
Bacchus
Level 102
God Stats
4W - 1L
1,851 SR
Queue Stats
89W - 87L
1,558 Elo+
Party 1
Fenrir
Fenrir
TheOnlyProHanzo
Fenrir
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 137L
1,575 Elo+
Party 1
Bellona
Bellona
kbflashbacks
Bellona
Level 18
God Stats
2W - 3L
1,287 SR
Queue Stats
13W - 17L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 1 / 5
9,785
753
14,848
8,168
3,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
LiL C449
Cthulhu
17
2 / 0 / 8
10,791
830
13,849
14,029
11,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
Offthehinges
Hun Batz
17
5 / 3 / 5
10,255
789
10,158
11,862
5,350
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
Psion12
Nike
17
2 / 2 / 4
9,992
769
6,389
12,029
8,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
1 / 2 / 8
9,493
730
10,799
10,538
4,814
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
0 / 2 / 4
8,893
684
7,071
13,197
5,772
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 3 / 5
9,816
755
8,134
12,622
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
15
2 / 1 / 5
8,516
655
8,165
13,556
19,711
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 4 / 4
9,323
717
13,940
14,846
7,514
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
kbflashbacks
Bellona
15
0 / 3 / 5
8,574
660
6,033
14,540
13,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
13
Kills
8
8
Deaths
13
30
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
4
1
W
Neith
3
1
5
5.5
W
Cthulhu
LiL C449
Cthulhu
2
0
8
6
L
3
3
5
1.83
W
Hun Batz
Offthehinges
Hun Batz
5
3
5
2.5
W
Nike
Psion12
Nike
2
2
4
2
L
Bacchus
2
1
5
4.5
L
3
4
4
1.25
L
Bellona
kbflashbacks
Bellona
0
3
5
0.83
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,043
Damage
43,343
56,626
Taken
68,761
33,848
Mitigated
53,237
14,004
Healing
14,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
7,071
844
2,221
4,682
13,197
5,772
0
3,291
9,863
34,418
0
W
Neith
14,848
6,996
0
2,102
8,168
3,567
1,340
2,574
5,534
0
39,295
W
Cthulhu
LiL C449
Cthulhu
13,849
1,023
2,990
4,833
14,029
11,753
268
6,336
7,447
34,852
0
L
8,134
2,646
0
2,154
12,622
6,646
44
5,364
7,159
0
41,899
W
Hun Batz
Offthehinges
Hun Batz
10,158
3,115
0
151
11,862
5,350
0
3,043
8,684
0
32,097
W
Nike
Psion12
Nike
6,389
603
0
1,672
12,029
8,364
664
1,636
10,299
0
34,748
L
Bacchus
8,165
514
503
575
13,556
19,711
0
5,944
7,485
12,832
0
L
13,940
2,731
0
2,986
14,846
7,514
0
5,749
8,946
0
29,084
L
Bellona
kbflashbacks
Bellona
6,033
878
0
1,055
14,540
13,594
0
4,300
10,085
6,064
18,968
W
10,799
5,716
83
2,173
10,538
4,814
2,869
3,001
7,469
37,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,316
Gold Earned
45,122
276
Minions Killed
215
0
Camps Cleared
0
1,291,783
Distance Traveled
1,316,989
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,893
684
55
4
0
262,050
5
W
Neith
9,785
753
68
5
0
248,767
1
W
Cthulhu
10,791
830
54
4
0
268,563
0
L
Neith
9,816
755
75
6
0
251,404
0
W
Hun Batz
10,255
789
47
4
0
278,571
2
W
Nike
9,992
769
53
4
0
268,125
2
L
Bacchus
8,516
655
6
0
0
272,213
1
L
Fenrir
9,323
717
37
3
0
265,049
2
L
Bellona
8,574
660
42
3
0
266,273
0
W
Olorun
9,493
730
54
4
0
227,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role