Player Matchup

Neith
Neith
JellyJigglers
Neith
Level 81
God Stats
76W - 57L
1,517 SR
Queue Stats
333W - 244L
1,469 Elo+
Solo
Fenrir
Fenrir
Lucid305
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,309 Elo+
Party 2
Yemoja
Yemoja
Tms-dark_event
Yemoja
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 63L
1,340 Elo+
Party 2
Team Averages
Level 67
1,506 SR
1,373 Elo+

VS

Team Averages
Level 87
1,586 SR
1,507 Elo+
Ra
Ra
INeedDarkMatter
Ra
Level 108
God Stats
2W - 1L
1,327 SR
Queue Stats
46W - 36L
1,432 Elo+
Party 1
Hou Yi
Hou Yi
LastedGC
Hou Yi
Level 146
God Stats
15W - 4L
1,715 SR
Queue Stats
54W - 60L
1,589 Elo+
Solo
Geb
Geb
RecruitOnly447
Geb
Level 6
God Stats
1W - 0L
1,715 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
7,320
610
7,596
11,028
3,994
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Lucid305
Fenrir
12
2 / 6 / 3
7,883
657
6,105
12,207
7,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 6 / 1
8,106
676
5,684
14,591
13,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 8
8,766
731
12,574
9,787
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
LastedGC
Hou Yi
14
6 / 1 / 8
9,490
791
10,866
9,982
4,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
5 / 0 / 9
9,732
811
6,444
9,057
10,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
15
15
Deaths
5
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
L
1
3
2
0.67
W
Hou Yi
LastedGC
Hou Yi
6
1
8
10
L
Fenrir
Lucid305
Fenrir
2
6
3
0.58
W
5
0
9
9.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,385
Damage
29,884
37,826
Taken
28,826
24,352
Mitigated
19,830
6,371
Healing
9,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,574
1,175
1,645
2,328
9,787
4,994
370
1,732
8,055
43,403
0
L
7,596
2,870
0
1,116
11,028
3,994
0
5,704
5,324
0
30,564
W
Hou Yi
LastedGC
Hou Yi
10,866
5,802
0
2,723
9,982
4,664
1,507
2,319
7,663
0
38,974
L
Fenrir
Lucid305
Fenrir
6,105
1,456
0
1,433
12,207
7,337
14
6,656
5,551
0
16,566
W
6,444
1,212
0
2,330
9,057
10,172
26
2,053
7,004
13,742
0
L
5,684
1,494
1,886
1,936
14,591
13,021
127
6,886
7,705
17,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,309
Gold Earned
27,988
96
Minions Killed
154
2
Camps Cleared
9
576,728
Distance Traveled
616,320
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,766
731
78
7
2
177,100
3
L
Neith
7,320
610
54
5
0
208,157
4
W
Hou Yi
9,490
791
62
5
7
201,400
3
L
Fenrir
7,883
657
25
2
2
202,686
1
W
Geb
9,732
811
14
1
0
237,820
2
L
Yemoja
8,106
676
17
1
0
165,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role