Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Danger78
Hel
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 17L
1,432 Elo+
Party 2
Ah Puch
Ah Puch
PentaDealer
Ah Puch
Level 108
God Stats
6W - 6L
1,535 SR
Queue Stats
458W - 491L
1,460 Elo+
Solo
Ymir
Ymir
Sebavicc
Ymir
Level 105
God Stats
1W - 0L
1,754 SR
Queue Stats
26W - 26L
1,499 Elo+
Party 2
Merlin
Merlin
lI-Say-lI
Merlin
Level 160
God Stats
1W - 1L
1,483 SR
Queue Stats
70W - 73L
1,492 Elo+
Solo
Team Averages
Level 107
1,554 SR
1,477 Elo+

VS

Team Averages
Level 126
1,486 SR
1,439 Elo+
Vulcan
Vulcan
 
Vulcan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Paxmitcher
Achilles
Level 129
God Stats
0W - 2L
1,258 SR
Queue Stats
18W - 34L
1,388 Elo+
Solo
Hel
Hel
WarriorFire
Hel
Level 124
God Stats
1W - 1L
1,670 SR
Queue Stats
84W - 77L
1,500 Elo+
Solo
Anubis
Anubis
XXXtentacionRip
Anubis
Level 122
God Stats
3W - 7L
1,500 SR
Queue Stats
635W - 661L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
9 / 1 / 3
9,814
981
9,665
11,019
5,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

14
1 / 2 / 8
8,258
826
9,270
15,066
8,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
PentaDealer
Ah Puch
16
5 / 2 / 10
9,073
907
21,155
11,436
6,170
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
13
2 / 4 / 9
8,481
848
3,106
14,346
15,001
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
lI-Say-lI
Merlin
14
0 / 3 / 8
7,764
776
5,324
7,999
3,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
5 / 4 / 4
7,870
787
14,817
10,690
4,196
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
 
Discordia
14
3 / 4 / 7
7,485
749
11,501
9,365
3,965
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Paxmitcher
Achilles
14
3 / 3 / 4
7,543
754
8,838
14,159
17,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 1 / 6
6,754
675
3,182
7,256
5,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 4
6,584
658
2,323
10,572
5,207
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
36
17
Kills
11
12
Deaths
17
38
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
1
3
10.5
L
Vulcan
 
Vulcan
5
4
4
1.75
L
Discordia
 
Discordia
3
4
7
1.63
W
1
2
8
2.5
L
Achilles
Paxmitcher
Achilles
3
3
4
1.67
W
Ah Puch
PentaDealer
Ah Puch
5
2
10
5
W
Ymir
2
4
9
1.63
L
0
1
6
3
L
0
5
4
0.4
W
Merlin
lI-Say-lI
Merlin
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,520
Damage
40,661
59,866
Taken
52,042
39,371
Mitigated
36,571
34,209
Healing
21,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,665
1,499
465
4,386
11,019
5,617
2,768
6,470
4,375
21,933
0
L
Vulcan
 
Vulcan
14,817
2,541
473
1,149
10,690
4,196
0
10,368
322
25,622
0
L
Discordia
 
Discordia
11,501
394
1,241
628
9,365
3,965
0
8,916
449
19,964
0
W
9,270
0
9,711
9,812
15,066
8,899
70
9,410
5,380
17,423
0
L
Achilles
Paxmitcher
Achilles
8,838
391
695
1,197
14,159
17,802
0
11,608
2,551
0
13,712
W
Ah Puch
PentaDealer
Ah Puch
21,155
259
1,504
3,918
11,436
6,170
877
6,322
4,973
36,352
0
W
Ymir
3,106
185
678
1,943
14,346
15,001
0
6,177
7,947
8,153
0
L
3,182
91
10,778
3,723
7,256
5,401
0
7,072
184
7,711
0
L
2,323
104
834
351
10,572
5,207
0
10,556
16
12,125
0
W
Merlin
lI-Say-lI
Merlin
5,324
27
433
1,359
7,999
3,684
822
3,444
4,555
18,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,390
Gold Earned
36,236
129
Minions Killed
112
0
Camps Cleared
0
1,012,161
Distance Traveled
1,026,518
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,814
981
31
3
0
212,073
0
L
Vulcan
7,870
787
35
4
0
218,935
0
L
Discordia
7,485
749
20
2
0
192,863
0
W
Hel
8,258
826
26
3
0
238,473
3
L
Achilles
7,543
754
16
2
0
231,506
0
W
Ah Puch
9,073
907
46
5
0
204,161
0
W
Ymir
8,481
848
6
1
0
167,777
0
L
Hel
6,754
675
16
2
0
214,849
1
L
Anubis
6,584
658
25
3
0
168,365
0
W
Merlin
7,764
776
20
2
0
189,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role