Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AnkhMaster
Yemoja
Level 60
God Stats
0W - 4L
1,213 SR
Queue Stats
119W - 157L
1,333 Elo+
Party 2
Fenrir
Fenrir
IndigoLove
Fenrir
Level 8
God Stats
0W - 10L
1,013 SR
Queue Stats
0W - 14L
961 Elo+
Party 2
Tiamat
Tiamat
Shiro2501
Tiamat
Level 29
God Stats
0W - 4L
1,156 SR
Queue Stats
37W - 73L
1,258 Elo+
Party 2
Danzaburou
Danzaburou
iTechWolf
Danzaburou
Level 77
God Stats
2W - 2L
1,766 SR
Queue Stats
22W - 31L
1,240 Elo+
Party 2
Team Averages
Level 66
1,329 SR
1,258 Elo+

VS

Team Averages
Level 104
1,600 SR
1,584 Elo+
Freya
Freya
ABO7NAN
Freya
Level 112
God Stats
4W - 2L
1,516 SR
Queue Stats
67W - 43L
1,588 Elo+
Party 1
Cthulhu
Cthulhu
Powah07
Cthulhu
Level 42
God Stats
1W - 0L
1,977 SR
Queue Stats
75W - 35L
1,628 Elo+
Party 1
Camazotz
Camazotz
VimyIII
Camazotz
Level 158
God Stats
1W - 1L
1,336 SR
Queue Stats
159W - 140L
1,574 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Zappo
Morgan Le Fay
Level 68
God Stats
8W - 14L
1,500 SR
Queue Stats
97W - 104L
1,635 Elo+
Solo
Vamana
Vamana
natillo666
Vamana
Level 139
God Stats
18W - 12L
1,671 SR
Queue Stats
613W - 662L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
0 / 0 / 0
7,453
532
7,566
11,531
6,347
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
AnkhMaster
Yemoja
9
0 / 2 / 0
5,801
414
4,921
10,643
5,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
IndigoLove
Fenrir
8
0 / 2 / 0
5,478
391
34
8,247
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
Shiro2501
Tiamat
11
0 / 4 / 0
6,275
448
2,946
8,467
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
iTechWolf
Danzaburou
9
0 / 2 / 0
5,738
410
8,038
8,578
3,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ABO7NAN
Freya
12
2 / 0 / 1
6,707
479
6,891
9,891
4,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Powah07
Cthulhu
12
0 / 0 / 0
6,737
481
4,129
7,038
6,543
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Camazotz
VimyIII
Camazotz
13
4 / 0 / 1
7,663
547
5,368
14,518
5,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morgan Le Fay
Zappo
Morgan Le Fay
12
1 / 0 / 1
7,307
522
4,639
4,776
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
natillo666
Vamana
12
1 / 0 / 3
6,555
468
6,758
14,480
13,390
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
10
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Freya
ABO7NAN
Freya
2
0
1
2.5
L
Yemoja
AnkhMaster
Yemoja
0
2
0
0
L
Fenrir
IndigoLove
Fenrir
0
2
0
0
W
Cthulhu
Powah07
Cthulhu
0
0
0
0
L
Tiamat
Shiro2501
Tiamat
0
4
0
0
W
Camazotz
VimyIII
Camazotz
4
0
1
4.5
W
Morgan Le Fay
Zappo
Morgan Le Fay
1
0
1
1.5
L
Danzaburou
iTechWolf
Danzaburou
0
2
0
0
W
Vamana
natillo666
Vamana
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,505
Damage
27,785
47,466
Taken
50,703
21,738
Mitigated
31,752
14,860
Healing
22,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
7,566
1,865
0
5,364
11,531
6,347
0
4,397
7,134
0
59,939
W
Freya
ABO7NAN
Freya
6,891
2,098
0
6,787
9,891
4,344
0
1,921
7,970
55,707
0
L
Yemoja
AnkhMaster
Yemoja
4,921
2,167
1,214
2,084
10,643
5,599
272
3,259
7,384
21,920
0
L
Fenrir
IndigoLove
Fenrir
34
34
0
3,064
8,247
2,972
0
393
7,854
0
29,836
W
Cthulhu
Powah07
Cthulhu
4,129
535
0
1,250
7,038
6,543
0
0
7,038
48,893
0
L
Tiamat
Shiro2501
Tiamat
2,946
164
0
1,087
8,467
3,623
160
3,978
4,489
37,833
0
W
Camazotz
VimyIII
Camazotz
5,368
2,157
0
8,407
14,518
5,695
0
732
13,706
0
70,636
W
Morgan Le Fay
Zappo
Morgan Le Fay
4,639
147
0
1,007
4,776
1,780
312
1,836
2,642
48,649
0
L
Danzaburou
iTechWolf
Danzaburou
8,038
4,126
0
2,047
8,578
3,197
268
3,632
4,946
0
36,672
W
Vamana
natillo666
Vamana
6,758
2,706
469
4,348
14,480
13,390
576
3,000
11,480
0
34,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,745
Gold Earned
34,969
335
Minions Killed
435
0
Camps Cleared
0
1,212,705
Distance Traveled
1,344,833
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,453
532
124
9
0
291,683
5
W
Freya
6,707
479
100
7
0
241,532
4
L
Yemoja
5,801
414
22
2
0
228,012
0
L
Fenrir
5,478
391
61
4
0
242,851
0
W
Cthulhu
6,737
481
83
6
0
286,538
0
L
Tiamat
6,275
448
69
5
0
216,091
0
W
Camazotz
7,663
547
117
8
0
291,419
2
W
Morgan Le Fay
7,307
522
92
7
0
254,975
3
L
Danzaburou
5,738
410
59
4
0
234,068
8
W
Vamana
6,555
468
43
3
0
270,369
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role