Player Matchup

Gilgamesh
Gilgamesh
IIop
Gilgamesh
Level 127
God Stats
3W - 0L
1,883 SR
Queue Stats
35W - 14L
1,730 Elo+
Party 1
Izanami
Izanami
Varasorous Rex
Izanami
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
27W - 13L
1,281 Elo+
Party 1
Janus
Janus
dynasttyy
Janus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 9L
1,281 Elo+
Party 1
Team Averages
Level 115
1,628 SR
1,430 Elo+

VS

Team Averages
Level 111
1,501 SR
1,503 Elo+
Susano
Susano
ImYourMuffinMan
Susano
Level 158
God Stats
7W - 17L
1,405 SR
Queue Stats
297W - 264L
1,489 Elo+
Party 2
Zhong Kui
Zhong Kui
ItsPwnda
Zhong Kui
Level 58
God Stats
6W - 6L
1,466 SR
Queue Stats
258W - 200L
1,476 Elo+
Party 2
Ganesha
Ganesha
UnnecessaryCPR
Ganesha
Level 118
God Stats
7W - 3L
1,632 SR
Queue Stats
30W - 33L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IIop
Gilgamesh
18
7 / 3 / 7
13,274
781
18,584
23,191
26,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
2 / 6 / 10
12,000
706
12,046
16,706
6,294
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
dynasttyy
Janus
19
6 / 2 / 8
12,807
753
21,000
14,504
5,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 2
12,417
730
19,020
20,887
10,834
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
ItsPwnda
Zhong Kui
16
3 / 7 / 4
10,959
645
15,209
23,720
16,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
0 / 2 / 10
10,526
619
4,663
18,688
13,819
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
27
15
Kills
11
11
Deaths
15
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
IIop
Gilgamesh
7
3
7
3.5
L
8
6
2
1.5
L
Zhong Kui
ItsPwnda
Zhong Kui
3
7
4
0.71
L
0
2
10
2.5
W
2
6
10
1.17
W
Janus
dynasttyy
Janus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,630
Damage
38,892
54,401
Taken
63,295
38,344
Mitigated
41,557
12,250
Healing
14,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
IIop
Gilgamesh
18,584
3,273
0
4,252
23,191
26,671
296
7,844
15,347
6,683
29,830
L
19,020
2,588
0
1,741
20,887
10,834
0
5,969
14,419
0
48,377
L
Zhong Kui
ItsPwnda
Zhong Kui
15,209
1,564
0
7,853
23,720
16,904
453
9,186
14,238
53,415
0
L
4,663
523
0
4,469
18,688
13,819
305
8,713
9,606
16,125
0
W
12,046
8,098
0
4,572
16,706
6,294
1,853
6,506
10,200
0
54,065
W
Janus
dynasttyy
Janus
21,000
285
175
3,251
14,504
5,379
761
6,198
8,306
67,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,081
Gold Earned
33,902
197
Minions Killed
143
10
Camps Cleared
4
920,898
Distance Traveled
845,704
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,274
781
29
2
6
309,137
0
L
Susano
12,417
730
66
4
2
311,148
2
L
Zhong Kui
10,959
645
73
4
2
250,168
4
L
Ganesha
10,526
619
4
0
0
284,388
2
W
Izanami
12,000
706
71
4
2
278,163
0
W
Janus
12,807
753
97
6
2
333,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role