Player Matchup

Fafnir
Fafnir
GentIe Tears
Fafnir
Level 16
God Stats
2W - 1L
1,851 SR
Queue Stats
19W - 9L
1,678 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
Mucsle1
Ah Muzen Cab
Level 100
God Stats
2W - 0L
1,328 SR
Queue Stats
38W - 30L
1,557 Elo+
Party 1
Danzaburou
Danzaburou
RiceBomb45
Danzaburou
Level 114
God Stats
7W - 6L
1,290 SR
Queue Stats
236W - 222L
1,474 Elo+
Party 1
Thanatos
Thanatos
SaltyXHaltey
Thanatos
Level 126
God Stats
5W - 9L
1,439 SR
Queue Stats
358W - 335L
1,535 Elo+
Party 1
Sol
Sol
TooAmazingg4u
Sol
Level 151
God Stats
4W - 0L
1,799 SR
Queue Stats
78W - 22L
1,771 Elo+
Party 4
Team Averages
Level 101
1,542 SR
1,603 Elo+

VS

Team Averages
Level 78
1,501 SR
1,513 Elo+
Neith
Neith
ITzAlpha297
Neith
Level 25
God Stats
3W - 7L
1,241 SR
Queue Stats
5W - 11L
1,240 Elo+
Party 3
Tiamat
Tiamat
JAYP42oz
Tiamat
Level 149
God Stats
0W - 1L
1,688 SR
Queue Stats
111W - 53L
1,714 Elo+
Party 2
Kali
Kali
One 234 fif8967
Kali
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 68L
1,731 Elo+
Party 2
Mercury
Mercury
Shibefu
Mercury
Level 160
God Stats
4W - 2L
1,575 SR
Queue Stats
213W - 160L
1,640 Elo+
Party 2
Bellona
Bellona
qGravity
Bellona
Level 30
God Stats
6W - 12L
1,500 SR
Queue Stats
218W - 232L
1,240 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
3 / 0 / 12
10,127
563
4,372
18,393
23,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
Mucsle1
Ah Muzen Cab
17
4 / 4 / 2
11,346
630
9,993
18,765
8,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
RiceBomb45
Danzaburou
17
7 / 2 / 2
11,075
615
11,721
12,742
5,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
SaltyXHaltey
Thanatos
17
7 / 0 / 2
10,946
608
10,221
17,590
10,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
5 / 0 / 7
10,723
596
10,670
12,585
5,744
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
8,695
483
7,275
11,548
4,054
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
JAYP42oz
Tiamat
12
0 / 6 / 0
7,414
412
4,788
12,240
5,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 2
8,190
455
13,646
18,671
10,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
Shibefu
Mercury
15
2 / 4 / 1
8,724
485
8,448
14,762
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
qGravity
Bellona
12
0 / 5 / 1
7,510
417
4,440
15,409
13,506
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
26
Kills
6
6
Deaths
26
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
3
0
12
9
L
2
6
0
0.33
L
Tiamat
JAYP42oz
Tiamat
0
6
0
0
W
Ah Muzen Cab
Mucsle1
Ah Muzen Cab
4
4
2
1.25
L
2
5
2
0.6
W
Danzaburou
RiceBomb45
Danzaburou
7
2
2
4
W
Thanatos
SaltyXHaltey
Thanatos
7
0
2
8
L
Mercury
Shibefu
Mercury
2
4
1
0.63
W
5
0
7
8.5
L
Bellona
qGravity
Bellona
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,977
Damage
38,597
80,075
Taken
72,630
53,093
Mitigated
38,983
43,574
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
4,372
1,034
382
3,772
18,393
23,218
1,045
2,414
15,979
24,097
0
L
7,275
2,809
67
2,208
11,548
4,054
448
3,821
7,727
0
58,290
L
Tiamat
JAYP42oz
Tiamat
4,788
449
0
1,386
12,240
5,772
117
2,781
9,459
48,583
0
W
Ah Muzen Cab
Mucsle1
Ah Muzen Cab
9,993
4,803
0
10,917
18,765
8,432
806
1,288
17,477
0
71,278
L
13,646
6,136
0
6,172
18,671
10,032
0
1,514
17,157
0
53,714
W
Danzaburou
RiceBomb45
Danzaburou
11,721
5,064
0
4,215
12,742
5,655
2,430
0
12,742
0
82,752
W
Thanatos
SaltyXHaltey
Thanatos
10,221
3,272
0
18,082
17,590
10,044
1,780
2,484
14,470
0
85,703
L
Mercury
Shibefu
Mercury
8,448
5,080
0
1,627
14,762
5,619
0
3,353
11,409
0
74,564
W
10,670
3,749
0
6,206
12,585
5,744
5,129
2,944
9,641
94,576
0
L
Bellona
qGravity
Bellona
4,440
1,082
0
3,616
15,409
13,506
0
3,573
11,836
0
46,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,217
Gold Earned
40,533
530
Minions Killed
449
0
Camps Cleared
0
1,684,183
Distance Traveled
1,590,990
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,127
563
22
1
0
357,476
4
L
Neith
8,695
483
108
6
0
290,882
0
L
Tiamat
7,414
412
77
4
0
282,011
5
W
Ah Muzen Cab
11,346
630
129
7
0
302,141
0
L
Kali
8,190
455
86
5
0
299,988
2
W
Danzaburou
11,075
615
116
6
0
294,735
0
W
Thanatos
10,946
608
132
7
0
411,081
0
L
Mercury
8,724
485
118
7
0
427,318
2
W
Sol
10,723
596
131
7
0
318,750
4
L
Bellona
7,510
417
60
3
0
290,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role