Player Matchup

Horus
Horus
Deskjet095
Horus
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 77L
1,190 Elo+
Solo
Cerberus
Cerberus
TopitoTryhard
Cerberus
Level 27
God Stats
12W - 13L
1,390 SR
Queue Stats
40W - 48L
1,376 Elo+
Party 2
Thanatos
Thanatos
gambaon
Thanatos
Level 81
God Stats
13W - 9L
1,658 SR
Queue Stats
242W - 273L
1,362 Elo+
Party 2
Scylla
Scylla
magamechallenge
Scylla
Level 58
God Stats
12W - 14L
1,278 SR
Queue Stats
212W - 242L
1,291 Elo+
Party 1
Jing Wei
Jing Wei
temaxenw
Jing Wei
Level 12
God Stats
7W - 12L
1,150 SR
Queue Stats
56W - 77L
1,262 Elo+
Party 1
Team Averages
Level 42
1,395 SR
1,296 Elo+

VS

Team Averages
Level 48
1,257 SR
1,241 Elo+
Atlas
Atlas
AnkhMaster
Atlas
Level 60
God Stats
1W - 2L
1,296 SR
Queue Stats
119W - 157L
1,352 Elo+
Party 3
Fenrir
Fenrir
IndigoLove
Fenrir
Level 8
God Stats
0W - 10L
1,059 SR
Queue Stats
0W - 14L
988 Elo+
Party 3
Tiamat
Tiamat
Shiro2501
Tiamat
Level 29
God Stats
0W - 4L
1,260 SR
Queue Stats
37W - 73L
1,275 Elo+
Party 3
Anhur
Anhur
acrossy10
Anhur
Level 65
God Stats
0W - 3L
1,168 SR
Queue Stats
93W - 130L
1,287 Elo+
Party 3
Chaac
Chaac
iTechWolf
Chaac
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,301 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
8
0 / 0 / 1
4,678
390
3,542
8,890
4,708
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
TopitoTryhard
Cerberus
11
1 / 1 / 2
6,101
508
3,059
7,923
6,308
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
gambaon
Thanatos
11
7 / 1 / 2
7,022
585
9,624
11,699
4,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 1 / 3
6,976
581
4,983
6,174
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
temaxenw
Jing Wei
9
0 / 0 / 0
5,145
429
4,114
7,449
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 1 / 1
5,980
498
6,839
12,724
7,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
IndigoLove
Fenrir
4
0 / 6 / 0
4,475
373
83
8,205
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Shiro2501
Tiamat
11
1 / 3 / 0
6,596
550
4,492
7,071
3,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
acrossy10
Anhur
7
0 / 2 / 0
4,985
415
4,690
8,477
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
iTechWolf
Chaac
12
1 / 3 / 0
6,852
571
7,534
9,423
5,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
3
Deaths
15
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
0
1
1
0.5
W
Horus
0
0
1
0.5
L
Fenrir
IndigoLove
Fenrir
0
6
0
0
L
Tiamat
Shiro2501
Tiamat
1
3
0
0.33
W
Cerberus
TopitoTryhard
Cerberus
1
1
2
2
L
Anhur
acrossy10
Anhur
0
2
0
0
W
Thanatos
gambaon
Thanatos
7
1
2
8
L
Chaac
iTechWolf
Chaac
1
3
0
0.33
W
1
1
3
2.5
W
Jing Wei
temaxenw
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,322
Damage
23,638
42,135
Taken
45,900
20,029
Mitigated
20,471
19,382
Healing
12,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
6,839
3,064
1,813
2,656
12,724
7,111
275
62
12,662
26,584
0
W
Horus
3,542
2,150
1,009
3,889
8,890
4,708
0
3,660
5,230
0
19,978
L
Fenrir
IndigoLove
Fenrir
83
0
0
1,157
8,205
2,276
0
0
8,205
0
18,538
L
Tiamat
Shiro2501
Tiamat
4,492
232
0
1,045
7,071
3,213
0
4,250
2,821
37,187
0
W
Cerberus
TopitoTryhard
Cerberus
3,059
713
0
2,839
7,923
6,308
177
0
7,923
19,329
0
L
Anhur
acrossy10
Anhur
4,690
2,153
230
2,234
8,477
1,890
632
671
7,806
0
19,805
W
Thanatos
gambaon
Thanatos
9,624
2,936
0
8,628
11,699
4,149
0
1,026
10,645
0
41,916
L
Chaac
iTechWolf
Chaac
7,534
1,870
0
2,936
9,423
5,981
726
3,059
6,364
178
46,785
W
4,983
325
0
1,053
6,174
2,237
112
4,062
1,736
50,721
0
W
Jing Wei
temaxenw
Jing Wei
4,114
3,234
0
1,964
7,449
2,627
0
2,357
5,092
0
27,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,922
Gold Earned
28,888
255
Minions Killed
233
0
Camps Cleared
0
1,171,438
Distance Traveled
1,098,269
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,980
498
15
1
0
240,040
0
W
Horus
4,678
390
27
2
0
226,503
1
L
Fenrir
4,475
373
21
2
0
215,175
0
L
Tiamat
6,596
550
80
7
0
207,667
0
W
Cerberus
6,101
508
29
2
0
216,291
0
L
Anhur
4,985
415
31
3
0
210,630
2
W
Thanatos
7,022
585
61
5
0
269,102
0
L
Chaac
6,852
571
86
7
0
224,757
6
W
Scylla
6,976
581
96
8
0
225,784
0
W
Jing Wei
5,145
429
42
4
0
233,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role