Player Matchup

Baron Samedi
Baron Samedi
ASAPCoachie
Baron Samedi
Level 122
God Stats
2W - 2L
1,381 SR
Queue Stats
72W - 70L
1,494 Elo+
Party 1
Artio
Artio
CheeseNya
Artio
Level 63
God Stats
3W - 2L
1,344 SR
Queue Stats
97W - 80L
1,304 Elo+
Party 1
Bastet
Bastet
DarkSeductress0
Bastet
Level 156
God Stats
10W - 0L
1,709 SR
Queue Stats
512W - 253L
1,698 Elo+
Party 1
Team Averages
Level 114
1,478 SR
1,498 Elo+

VS

Team Averages
Level 92
1,432 SR
1,468 Elo+
Merlin
Merlin
HaloGoku
Merlin
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 34L
1,706 Elo+
Solo
Loki
Loki
JetHyperion9817
Loki
Level 85
God Stats
10W - 12L
1,296 SR
Queue Stats
386W - 680L
1,354 Elo+
Party 2
Da Ji
Da Ji
P19098
Da Ji
Level 40
God Stats
0W - 5L
1,500 SR
Queue Stats
68W - 205L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASAPCoachie
Baron Samedi
18
6 / 3 / 20
13,699
721
11,887
19,540
10,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
CheeseNya
Artio
17
2 / 0 / 25
13,573
714
5,247
14,642
19,933
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
31 / 0 / 7
16,769
883
36,545
19,207
11,225
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HaloGoku
Merlin
18
2 / 6 / 1
11,904
627
20,809
13,878
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 17 / 2
10,578
557
12,297
22,153
7,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Da Ji
P19098
Da Ji
13
0 / 16 / 0
9,890
521
5,710
24,269
6,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
6
39
Kills
3
3
Deaths
39
52
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ASAPCoachie
Baron Samedi
6
3
20
5.33
W
Artio
CheeseNya
Artio
2
0
25
14.5
W
31
0
7
34.5
L
Merlin
HaloGoku
Merlin
2
6
1
0.42
L
1
17
2
0.12
L
Da Ji
P19098
Da Ji
0
16
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,679
Damage
38,816
53,389
Taken
60,300
41,460
Mitigated
17,523
21,275
Healing
2,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ASAPCoachie
Baron Samedi
11,887
668
1,434
6,280
19,540
10,302
1,110
10,237
9,303
55,948
0
W
Artio
CheeseNya
Artio
5,247
831
849
4,636
14,642
19,933
523
5,318
9,324
19,620
0
W
36,545
12,103
0
8,076
19,207
11,225
1,904
5,705
13,502
0
96,978
L
Merlin
HaloGoku
Merlin
20,809
1,018
0
893
13,878
3,831
0
4,018
9,860
81,562
0
L
12,297
3,624
88
573
22,153
7,103
0
7,300
14,853
0
25,889
L
Da Ji
P19098
Da Ji
5,710
721
12
637
24,269
6,589
0
6,122
18,147
0
21,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,041
Gold Earned
32,372
203
Minions Killed
190
9
Camps Cleared
5
1,011,428
Distance Traveled
746,178
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,699
721
77
4
2
319,248
0
W
Artio
13,573
714
33
2
1
307,214
1
W
Bastet
16,769
883
93
5
6
384,966
1
L
Merlin
11,904
627
117
6
2
289,743
3
L
Loki
10,578
557
37
2
2
234,912
3
L
Da Ji
9,890
521
36
2
1
221,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role