Player Matchup

Hercules
Hercules
Grindmaster0
Hercules
Level 126
God Stats
2W - 2L
1,439 SR
Queue Stats
31W - 38L
1,396 Elo+
Solo
Agni
Agni
LodgedLeek68837
Agni
Level 64
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 2L
1,541 Elo+
Party 2
Kukulkan
Kukulkan
Simmesnor
Kukulkan
Level 66
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 1L
1,792 Elo+
Party 2
Team Averages
Level 85
1,627 SR
1,576 Elo+

VS

Team Averages
Level 80
1,258 SR
1,292 Elo+
Chaac
Chaac
Arsenadze
Chaac
Level 109
God Stats
1W - 4L
1,192 SR
Queue Stats
82W - 120L
1,339 Elo+
Party 1
Medusa
Medusa
J4165
Medusa
Level 7
God Stats
1W - 2L
1,065 SR
Queue Stats
1W - 3L
1,140 Elo+
Party 1
Zeus
Zeus
helheim23
Zeus
Level 125
God Stats
26W - 14L
1,516 SR
Queue Stats
200W - 260L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Grindmaster0
Hercules
17
7 / 5 / 6
11,849
741
15,530
17,890
13,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
2 / 7 / 7
10,410
651
7,188
13,523
5,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kukulkan
Simmesnor
Kukulkan
15
4 / 4 / 6
10,993
687
10,454
8,717
3,997
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arsenadze
Chaac
17
5 / 5 / 10
12,427
777
8,573
17,945
24,442
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Medusa
J4165
Medusa
15
4 / 6 / 4
10,702
669
5,132
12,549
5,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zeus
17
7 / 2 / 5
12,068
754
19,057
9,322
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
13
Kills
16
16
Deaths
13
19
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
Arsenadze
Chaac
5
5
10
2
L
Hercules
Grindmaster0
Hercules
7
5
6
2
W
Medusa
J4165
Medusa
4
6
4
1
L
2
7
7
0.79
L
Kukulkan
Simmesnor
Kukulkan
4
4
6
1.75
W
Zeus
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,172
Damage
32,762
40,130
Taken
39,816
22,738
Mitigated
33,919
5,133
Healing
3,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Arsenadze
Chaac
8,573
1,011
368
2,343
17,945
24,442
99
7,166
10,263
0
40,434
L
Hercules
Grindmaster0
Hercules
15,530
5,055
0
2,886
17,890
13,347
432
6,743
11,147
0
30,013
W
Medusa
J4165
Medusa
5,132
2,688
0
0
12,549
5,750
640
5,601
6,612
0
17,964
L
7,188
632
74
619
13,523
5,394
658
7,894
5,629
29,633
0
L
Kukulkan
Simmesnor
Kukulkan
10,454
284
352
1,202
8,717
3,997
111
4,875
3,842
39,994
0
W
Zeus
19,057
606
0
947
9,322
3,727
150
4,088
5,014
49,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,252
Gold Earned
35,197
164
Minions Killed
167
6
Camps Cleared
7
777,193
Distance Traveled
745,878
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,427
777
29
2
1
265,636
0
L
Hercules
11,849
741
29
2
3
281,947
0
W
Medusa
10,702
669
58
4
2
210,946
0
L
Agni
10,410
651
68
4
0
228,347
0
L
Kukulkan
10,993
687
67
4
3
266,899
3
W
Zeus
12,068
754
80
5
4
269,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role