Player Matchup

Cthulhu
Cthulhu
Dalrain
Cthulhu
Level 101
God Stats
10W - 9L
1,616 SR
Queue Stats
404W - 335L
1,605 Elo+
Party 1
Mercury
Mercury
EtheriousND3
Mercury
Level 129
God Stats
31W - 18L
1,637 SR
Queue Stats
516W - 517L
1,645 Elo+
Solo
Anubis
Anubis
Exletalis
Anubis
Level 123
God Stats
195W - 99L
1,737 SR
Queue Stats
743W - 595L
1,619 Elo+
Party 1
Ullr
Ullr
IlGzuslI
Ullr
Level 119
God Stats
7W - 9L
1,577 SR
Queue Stats
158W - 150L
1,504 Elo+
Solo
Medusa
Medusa
McGee03
Medusa
Level 96
God Stats
22W - 14L
1,629 SR
Queue Stats
299W - 293L
1,518 Elo+
Party 1
Team Averages
Level 114
1,640 SR
1,578 Elo+

VS

Team Averages
Level 143
1,607 SR
1,592 Elo+
Cthulhu
Cthulhu
IOoI SoLo IoOI
Cthulhu
Level 156
God Stats
2W - 2L
1,900 SR
Queue Stats
218W - 226L
1,554 Elo+
Party 2
Sol
Sol
IPHE7VOM
Sol
Level 160
God Stats
1W - 5L
1,500 SR
Queue Stats
437W - 409L
1,599 Elo+
Party 2
Arachne
Arachne
ThePervySage209
Arachne
Level 121
God Stats
0W - 2L
1,322 SR
Queue Stats
219W - 234L
1,608 Elo+
Solo
Anubis
Anubis
Xeriat_Dex_Mote
Anubis
Level 126
God Stats
5W - 7L
1,581 SR
Queue Stats
196W - 173L
1,616 Elo+
Solo
Sun Wukong
Sun Wukong
fearlesssnowman
Sun Wukong
Level 153
God Stats
6W - 4L
1,734 SR
Queue Stats
302W - 283L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dalrain
Cthulhu
9
1 / 0 / 2
5,689
569
2,724
5,399
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
EtheriousND3
Mercury
10
3 / 1 / 1
6,195
620
4,469
8,042
2,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anubis
Exletalis
Anubis
12
1 / 1 / 0
6,636
664
6,549
7,749
3,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ullr
10
1 / 0 / 3
5,961
596
5,296
5,272
2,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
McGee03
Medusa
10
1 / 0 / 1
5,838
584
3,301
8,512
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,302
530
3,834
6,989
4,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,357
536
6,375
6,500
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 2 / 2
5,092
509
3,257
9,333
3,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 1 / 1
5,599
560
2,638
5,954
2,576
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
fearlesssnowman
Sun Wukong
10
1 / 1 / 0
5,689
569
4,974
8,723
3,777
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
2
2
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dalrain
Cthulhu
1
0
2
2
W
Mercury
EtheriousND3
Mercury
3
1
1
3.5
W
Anubis
Exletalis
Anubis
1
1
0
1
L
1
1
0
1
L
0
2
0
0
W
Ullr
1
0
3
2.5
W
Medusa
McGee03
Medusa
1
0
1
1.5
L
0
2
2
0.5
L
0
1
1
0.5
L
Sun Wukong
fearlesssnowman
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,339
Damage
21,078
34,974
Taken
37,499
14,895
Mitigated
17,050
14,383
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dalrain
Cthulhu
2,724
221
458
2,246
5,399
3,038
0
3,426
1,699
21,207
0
W
Mercury
EtheriousND3
Mercury
4,469
2,439
0
749
8,042
2,512
0
2,053
5,989
0
52,326
W
Anubis
Exletalis
Anubis
6,549
776
0
5,718
7,749
3,973
141
0
7,749
54,334
0
L
3,834
378
140
1,752
6,989
4,637
0
1,482
5,507
20,350
0
L
6,375
2,214
0
2,957
6,500
2,329
330
389
6,111
35,362
5,779
W
Ullr
5,296
2,511
0
706
5,272
2,034
0
2,104
3,168
0
41,104
W
Medusa
McGee03
Medusa
3,301
1,469
0
4,506
8,512
3,338
0
4,492
4,020
0
41,596
L
3,257
1,841
0
2,801
9,333
3,731
0
1,910
7,423
0
31,692
L
2,638
169
0
2,667
5,954
2,576
0
218
5,736
43,093
0
L
Sun Wukong
fearlesssnowman
Sun Wukong
4,974
1,686
0
2,509
8,723
3,777
0
5,274
3,449
0
35,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,319
Gold Earned
27,039
378
Minions Killed
315
0
Camps Cleared
0
1,023,116
Distance Traveled
1,052,039
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,689
569
30
3
0
224,803
1
W
Mercury
6,195
620
94
9
0
232,475
2
W
Anubis
6,636
664
112
11
0
175,599
4
L
Cthulhu
5,302
530
24
2
0
222,906
3
L
Sol
5,357
536
77
8
0
171,617
1
W
Ullr
5,961
596
72
7
0
206,004
2
W
Medusa
5,838
584
70
7
0
184,235
2
L
Arachne
5,092
509
56
6
0
231,721
3
L
Anubis
5,599
560
84
8
0
194,317
2
L
Sun Wukong
5,689
569
74
7
0
231,478
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role