Player Matchup

Mercury
Mercury
Birky777
Mercury
Level 68
God Stats
8W - 13L
1,470 SR
Queue Stats
207W - 213L
1,455 Elo+
Party 1
Bacchus
Bacchus
EternalFemto
Bacchus
Level 46
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 70L
1,389 Elo+
Party 1
King Arthur
King Arthur
Static9sosa
King Arthur
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
62W - 72L
1,457 Elo+
Party 1
Tiamat
Tiamat
kxpee
Tiamat
Level 85
God Stats
20W - 17L
1,582 SR
Queue Stats
275W - 271L
1,471 Elo+
Party 1
Jing Wei
Jing Wei
lillclip
Jing Wei
Level 79
God Stats
17W - 21L
1,546 SR
Queue Stats
177W - 172L
1,516 Elo+
Party 1
Team Averages
Level 61
1,520 SR
1,458 Elo+

VS

Team Averages
Level 83
1,590 SR
1,395 Elo+
Loki
Loki
ApolloGaming711
Loki
Level 77
God Stats
58W - 41L
1,630 SR
Queue Stats
147W - 122L
1,559 Elo+
Party 2
Ares
Ares
Labhart10
Ares
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,209 Elo+
Party 2
Sol
Sol
Nspire_34
Sol
Level 127
God Stats
2W - 1L
1,787 SR
Queue Stats
100W - 65L
1,609 Elo+
Party 2
Heimdallr
Heimdallr
Snix__17
Heimdallr
Level 85
God Stats
5W - 5L
1,533 SR
Queue Stats
83W - 78L
1,411 Elo+
Party 2
Anubis
Anubis
TheLeftHand777
Anubis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 43L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Birky777
Mercury
9
1 / 1 / 2
5,785
445
2,268
8,574
2,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
EternalFemto
Bacchus
9
0 / 2 / 1
5,797
446
3,690
10,874
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Static9sosa
King Arthur
10
1 / 3 / 0
5,615
432
1,558
10,537
5,426
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tiamat
kxpee
Tiamat
10
0 / 2 / 2
6,136
472
2,416
7,350
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
lillclip
Jing Wei
9
0 / 1 / 2
5,696
438
5,142
7,098
2,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
6,772
521
4,974
8,060
3,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
10
0 / 0 / 5
6,297
484
3,757
6,873
4,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
3 / 0 / 4
8,377
644
9,299
7,914
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
Snix__17
Heimdallr
11
3 / 0 / 2
6,534
503
5,246
6,797
2,958
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 5
6,483
499
4,925
7,454
3,743
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
2
Kills
9
9
Deaths
3
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
0
4
5
L
Mercury
Birky777
Mercury
1
1
2
2
L
Bacchus
EternalFemto
Bacchus
0
2
1
0.25
W
Ares
0
0
5
2.5
W
3
0
4
5
W
Heimdallr
Snix__17
Heimdallr
3
0
2
4
L
King Arthur
Static9sosa
King Arthur
1
3
0
0.33
W
0
3
5
0.83
L
Tiamat
kxpee
Tiamat
0
2
2
0.5
L
Jing Wei
lillclip
Jing Wei
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,074
Damage
28,201
44,433
Taken
37,098
23,716
Mitigated
17,740
8,908
Healing
16,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,974
2,051
0
3,766
8,060
3,133
0
1,183
6,877
0
44,825
L
Mercury
Birky777
Mercury
2,268
692
0
1,125
8,574
2,965
0
1,952
6,616
0
34,665
L
Bacchus
EternalFemto
Bacchus
3,690
460
0
2,191
10,874
8,912
0
3,908
6,966
14,894
0
W
Ares
3,757
122
0
1,556
6,873
4,109
0
1,904
4,722
11,911
0
W
9,299
3,862
0
5,503
7,914
3,797
3,212
644
7,270
62,363
8,576
W
Heimdallr
Snix__17
Heimdallr
5,246
3,323
0
3,493
6,797
2,958
293
1,556
5,241
0
45,725
L
King Arthur
Static9sosa
King Arthur
1,558
181
0
1,280
10,537
5,426
0
5,113
5,424
0
22,925
W
4,925
567
0
2,554
7,454
3,743
110
819
6,635
35,980
0
L
Tiamat
kxpee
Tiamat
2,416
326
0
1,342
7,350
3,884
116
2,387
4,963
38,057
0
L
Jing Wei
lillclip
Jing Wei
5,142
3,380
0
2,970
7,098
2,529
0
3,479
3,619
0
41,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,029
Gold Earned
34,463
272
Minions Killed
365
0
Camps Cleared
0
1,266,383
Distance Traveled
1,228,857
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,772
521
85
7
0
283,941
2
L
Mercury
5,785
445
60
5
0
314,220
5
L
Bacchus
5,797
446
18
1
0
230,846
4
W
Ares
6,297
484
18
1
0
264,360
2
W
Sol
8,377
644
121
9
0
241,536
2
W
Heimdallr
6,534
503
75
6
0
216,627
2
L
King Arthur
5,615
432
42
3
0
225,125
2
W
Anubis
6,483
499
66
5
0
222,393
4
L
Tiamat
6,136
472
70
5
0
241,449
2
L
Jing Wei
5,696
438
82
6
0
254,743
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role