Player Matchup

Cabrakan
Cabrakan
Masters
StuckStepmum69
Cabrakan
Masters
Level 146
God Stats
3W - 0L
1,724 SR
Queue Stats
99W - 14L
2,832 MMR
Party 1
Jing Wei
Jing Wei
Grandmaster
WolfgangPetryFan
Jing Wei
Grandmaster
Level 68
God Stats
19W - 1L
2,112 SR
Queue Stats
29W - 4L
3,483 MMR
Party 1
He Bo
He Bo
Masters
iidreezyy
He Bo
Masters
Level 129
God Stats
8W - 0L
1,866 SR
Queue Stats
379W - 6L
2,855 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 114
1,901 SR
3,057 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 103
1,500 SR
1,500 MMR
Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum V
 
Ra
Platinum V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Diamond IV
 
Chiron
Diamond IV
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
13
0 / 0 / 6
8,966
747
4,665
11,983
14,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
3 / 1 / 3
9,047
754
20,333
12,446
5,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
iidreezyy
He Bo
12
3 / 1 / 3
8,190
683
14,451
7,319
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
BastetThothFenrirAtlasAchilles

VS

Bans
Ah Muzen CabAresPersephoneXing TianScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 1 / 2
7,638
637
3,773
19,723
18,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ra
 
Ra
12
1 / 1 / 1
7,421
618
7,310
8,171
4,088
Chiron
 
Chiron
10
0 / 4 / 2
6,806
567
7,268
14,170
6,117
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
6
Kills
1
2
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
1
2
1
L
Ra
 
Ra
1
1
1
1.5
L
Chiron
 
Chiron
0
4
2
0.25
W
Cabrakan
0
0
6
3
W
3
1
3
4.5
W
He Bo
iidreezyy
He Bo
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,449
Damage
18,351
31,748
Taken
42,064
23,369
Mitigated
28,334
12,414
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
3,773
61
0
4,061
19,723
18,129
0
6,635
13,088
13,223
0
L
Ra
 
Ra
7,310
240
1,417
1,600
8,171
4,088
0
4,420
3,751
28,177
0
L
Chiron
 
Chiron
7,268
2,645
941
1,682
14,170
6,117
0
8,084
6,086
0
27,382
W
Cabrakan
4,665
725
0
5,597
11,983
14,515
312
3,396
8,587
15,345
0
W
20,333
10,807
0
4,751
12,446
5,715
2,306
5,266
7,180
0
64,491
W
He Bo
iidreezyy
He Bo
14,451
425
0
2,066
7,319
3,139
90
2,816
4,503
46,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,203
Gold Earned
21,865
169
Minions Killed
114
12
Camps Cleared
0
693,449
Distance Traveled
666,244
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,638
637
33
3
0
245,077
5
L
Ra
7,421
618
46
4
0
207,683
0
L
Chiron
6,806
567
35
3
0
213,484
2
W
Cabrakan
8,966
747
20
2
3
234,496
0
W
Jing Wei
9,047
754
90
8
5
230,422
4
W
He Bo
8,190
683
59
5
4
228,531
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role