Player Matchup

Ganesha
Ganesha
CulioGod
Ganesha
Level 66
God Stats
0W - 1L
1,714 SR
Queue Stats
15W - 21L
1,384 Elo+
Party 1
Tyr
Tyr
Lxncii
Tyr
Level 83
God Stats
1W - 1L
1,754 SR
Queue Stats
5W - 13L
1,290 Elo+
Party 1
Chang'e
Chang'e
NoSkillHuh
Chang'e
Level 102
God Stats
8W - 2L
1,725 SR
Queue Stats
140W - 152L
1,476 Elo+
Party 1
Izanami
Izanami
Shamar107
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,364 Elo+
Party 1
Arachne
Arachne
archiki
Arachne
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 90L
1,435 Elo+
Party 1
Team Averages
Level 76
1,639 SR
1,390 Elo+

VS

Team Averages
Level 110
1,601 SR
1,598 Elo+
Neith
Neith
CapitaoSann
Neith
Level 106
God Stats
4W - 2L
1,756 SR
Queue Stats
36W - 42L
1,493 Elo+
Solo
Shiva
Shiva
EliteSoccer6
Shiva
Level 146
God Stats
21W - 15L
1,634 SR
Queue Stats
86W - 81L
1,545 Elo+
Solo
Loki
Loki
Handcore
Loki
Level 108
God Stats
7W - 8L
1,490 SR
Queue Stats
213W - 183L
1,766 Elo+
Solo
Nu Wa
Nu Wa
TopBanana16
Nu Wa
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
116W - 109L
1,571 Elo+
Solo
Jormungandr
Jormungandr
VoltElectrifies
Jormungandr
Level 84
God Stats
30W - 28L
1,627 SR
Queue Stats
705W - 599L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CulioGod
Ganesha
14
0 / 3 / 7
7,712
643
7,900
17,253
17,547
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tyr
Lxncii
Tyr
14
2 / 6 / 3
8,209
684
4,757
13,567
13,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
NoSkillHuh
Chang'e
14
3 / 5 / 5
8,266
689
14,576
15,102
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Shamar107
Izanami
14
2 / 3 / 6
8,236
686
8,451
9,943
4,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
archiki
Arachne
16
4 / 6 / 1
9,298
775
8,871
18,751
10,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
9,717
810
11,601
7,858
3,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
6 / 2 / 11
9,549
796
12,629
16,990
14,765
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Loki
16
4 / 3 / 9
9,195
766
11,107
13,450
5,740
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 2 / 7
9,080
757
9,124
6,624
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
VoltElectrifies
Jormungandr
17
5 / 3 / 8
9,793
816
13,737
14,794
13,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
65
11
Kills
22
23
Deaths
12
22
Assists
43
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Ganesha
CulioGod
Ganesha
0
3
7
1.17
W
6
2
11
5.75
W
Loki
4
3
9
2.83
L
Tyr
Lxncii
Tyr
2
6
3
0.58
L
Chang'e
NoSkillHuh
Chang'e
3
5
5
1.1
L
Izanami
Shamar107
Izanami
2
3
6
1.67
W
1
2
7
2.25
W
Jormungandr
VoltElectrifies
Jormungandr
5
3
8
3
L
Arachne
archiki
Arachne
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,555
Damage
58,198
74,616
Taken
59,716
53,076
Mitigated
39,475
12,312
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,601
5,078
0
2,447
7,858
3,015
2,037
2,862
4,996
0
33,069
L
Ganesha
CulioGod
Ganesha
7,900
663
0
746
17,253
17,547
0
4,200
12,767
23,968
0
W
12,629
1,609
0
1,584
16,990
14,765
0
7,401
9,589
0
24,429
W
Loki
11,107
3,167
0
2,361
13,450
5,740
574
2,135
11,315
0
34,489
L
Tyr
Lxncii
Tyr
4,757
401
0
1,597
13,567
13,401
25
5,265
8,064
0
17,064
L
Chang'e
NoSkillHuh
Chang'e
14,576
705
2,176
3,912
15,102
6,837
0
4,640
10,374
34,766
0
L
Izanami
Shamar107
Izanami
8,451
4,227
0
0
9,943
4,946
0
3,056
6,729
0
15,531
W
9,124
1,951
0
1,026
6,624
2,630
487
2,967
3,657
38,242
0
W
Jormungandr
VoltElectrifies
Jormungandr
13,737
3,033
0
2,607
14,794
13,325
16
7,111
7,683
43,191
0
L
Arachne
archiki
Arachne
8,871
5,600
0
3,881
18,751
10,345
0
4,836
13,821
0
28,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,721
Gold Earned
47,334
143
Minions Killed
255
0
Camps Cleared
0
1,161,655
Distance Traveled
1,226,275
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,717
810
56
5
0
220,923
2
L
Ganesha
7,712
643
3
0
0
225,401
3
W
Shiva
9,549
796
31
3
0
270,044
1
W
Loki
9,195
766
44
4
0
261,771
6
L
Tyr
8,209
684
27
2
0
237,290
1
L
Chang'e
8,266
689
36
3
0
219,587
0
L
Izanami
8,236
686
28
2
0
212,803
1
W
Nu Wa
9,080
757
56
5
0
225,897
2
W
Jormungandr
9,793
816
68
6
0
247,640
1
L
Arachne
9,298
775
49
4
0
266,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role