Player Matchup

Mercury
Mercury
Gold V
 
Mercury
Gold V
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Bronze V
AerilateD2
Hades
Bronze V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,317 MMR
Party 1
Atlas
Atlas
Gold I
Canttouch4
Atlas
Gold I
Level 148
God Stats
29W - 34L
1,563 SR
Queue Stats
353W - 348L
1,500 MMR
Party 2
Neith
Neith
Bronze V
RavenXXI
Neith
Bronze V
Level 140
God Stats
0W - 1L
1,722 SR
Queue Stats
3W - 7L
1,455 MMR
Party 1
Chang'e
Chang'e
Gold III
SayHiToUrDad4Me
Chang'e
Gold III
Level 118
God Stats
9W - 10L
1,490 SR
Queue Stats
149W - 151L
1,506 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,555 SR
1,456 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,490 SR
1,434 MMR
Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
Afroli
Bacchus
Bronze III
Level 125
God Stats
1W - 0L
1,494 SR
Queue Stats
11W - 19L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
LokiSons
Izanami
Gold IV
Level 160
God Stats
27W - 20L
1,586 SR
Queue Stats
292W - 292L
1,331 MMR
Solo
Bakasura
Bakasura
Gold IV
Picol2013
Bakasura
Gold IV
Level 97
God Stats
51W - 63L
1,480 SR
Queue Stats
285W - 288L
1,368 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold III
ZzGIANzZ
Morgan Le Fay
Gold III
Level 148
God Stats
2W - 2L
1,392 SR
Queue Stats
76W - 80L
1,473 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
5 / 5 / 3
11,249
536
8,325
19,152
8,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
16
3 / 7 / 3
10,709
510
11,005
23,282
15,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atlas
14
0 / 2 / 6
9,242
440
5,562
16,983
16,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
RavenXXI
Neith
15
3 / 4 / 4
9,957
474
12,257
12,502
4,946
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 4 / 2
9,515
453
8,293
14,394
5,830
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AwilixShivaBastetThoth

VS

Bans
CliodhnaGilgameshXbalanqueKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
19
6 / 1 / 12
12,615
601
18,080
17,757
13,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Afroli
Bacchus
16
3 / 4 / 6
10,940
521
5,061
17,830
21,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
LokiSons
Izanami
20
5 / 3 / 3
13,068
622
12,236
16,989
7,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bakasura
Picol2013
Bakasura
20
5 / 3 / 9
12,695
605
13,195
22,359
12,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
ZzGIANzZ
Morgan Le Fay
17
3 / 3 / 10
11,537
549
16,008
11,995
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
62
14
Kills
22
22
Deaths
14
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
5
3
1.3
W
Nemesis
 
Nemesis
6
1
12
12
L
Hades
3
7
3
0.64
W
Bacchus
Afroli
Bacchus
3
4
6
1.5
L
Atlas
0
2
6
1.5
W
Izanami
LokiSons
Izanami
5
3
3
2.17
W
Bakasura
Picol2013
Bakasura
5
3
9
3.17
L
Neith
RavenXXI
Neith
3
4
4
1.25
L
3
4
2
1
W
Morgan Le Fay
ZzGIANzZ
Morgan Le Fay
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,442
Damage
64,580
86,313
Taken
86,930
50,092
Mitigated
60,381
17,892
Healing
28,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
8,325
2,381
0
927
19,152
8,056
0
4,153
14,640
0
110,841
W
Nemesis
 
Nemesis
18,080
8,150
0
3,325
17,757
13,251
443
7,563
10,110
0
101,158
L
Hades
11,005
1,638
180
6,151
23,282
15,183
164
3,840
18,040
75,619
0
W
Bacchus
Afroli
Bacchus
5,061
774
2,906
3,177
17,830
21,093
0
5,907
11,811
24,940
0
L
Atlas
5,562
1,475
0
2,609
16,983
16,077
0
4,772
12,193
37,130
0
W
Izanami
LokiSons
Izanami
12,236
9,673
0
7,824
16,989
7,603
3,373
3,585
13,356
0
153,054
W
Bakasura
Picol2013
Bakasura
13,195
8,379
0
8,854
22,359
12,803
1,288
5,775
15,503
0
116,507
L
Neith
RavenXXI
Neith
12,257
6,670
0
1,342
12,502
4,946
143
3,391
8,341
0
71,931
L
8,293
433
1,668
5,015
14,394
5,830
0
5,767
8,237
78,860
0
W
Morgan Le Fay
ZzGIANzZ
Morgan Le Fay
16,008
1,429
0
2,633
11,995
5,631
986
5,444
6,325
100,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,672
Gold Earned
60,855
602
Minions Killed
687
0
Camps Cleared
0
2,033,144
Distance Traveled
2,190,673
25
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,249
536
171
8
0
504,922
7
W
Nemesis
12,615
601
133
6
0
505,696
5
L
Hades
10,709
510
137
7
0
373,491
7
W
Bacchus
10,940
521
22
1
0
383,974
10
L
Atlas
9,242
440
37
2
0
437,902
3
W
Izanami
13,068
622
204
10
0
393,342
3
W
Bakasura
12,695
605
187
9
0
512,029
4
L
Neith
9,957
474
116
6
0
323,731
3
L
Chang'e
9,515
453
141
7
0
393,098
5
W
Morgan Le Fay
11,537
549
141
7
0
395,632
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role