Player Matchup

Vamana
Vamana
Allamas120
Vamana
Level 103
God Stats
5W - 5L
1,542 SR
Queue Stats
182W - 225L
1,451 Elo+
Party 4
Jing Wei
Jing Wei
Boi420
Jing Wei
Level 57
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 115L
1,375 Elo+
Party 1
Mercury
Mercury
Necrodeus2222
Mercury
Level 100
God Stats
1W - 1L
1,289 SR
Queue Stats
119W - 142L
1,398 Elo+
Party 4
Poseidon
Poseidon
RickyTheBoss99
Poseidon
Level 78
God Stats
8W - 5L
1,376 SR
Queue Stats
51W - 41L
1,459 Elo+
Solo
Da Ji
Da Ji
ivki420
Da Ji
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 119L
1,234 Elo+
Party 1
Team Averages
Level 71
1,441 SR
1,383 Elo+

VS

Team Averages
Level 65
1,529 SR
1,379 Elo+
Bastet
Bastet
Estonteco
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,343 Elo+
Party 3
Atlas
Atlas
IxIslayIxI
Atlas
Level 55
God Stats
24W - 25L
1,476 SR
Queue Stats
391W - 396L
1,368 Elo+
Party 3
Jing Wei
Jing Wei
Rangothemango
Jing Wei
Level 86
God Stats
10W - 7L
1,620 SR
Queue Stats
208W - 191L
1,349 Elo+
Party 2
Chronos
Chronos
StereoSevenfold
Chronos
Level 88
God Stats
8W - 9L
1,398 SR
Queue Stats
124W - 115L
1,430 Elo+
Party 2
Bellona
Bellona
TheChineseGuy
Bellona
Level 92
God Stats
7W - 4L
1,650 SR
Queue Stats
17W - 12L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Allamas120
Vamana
19
9 / 3 / 1
12,498
568
23,048
24,972
15,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
Boi420
Jing Wei
15
2 / 1 / 1
9,311
423
18,912
13,825
5,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
17
1 / 3 / 7
10,553
480
9,467
17,335
8,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
19
6 / 1 / 2
11,829
538
16,264
13,149
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
ivki420
Da Ji
14
0 / 4 / 2
7,999
364
9,956
14,424
5,571
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Estonteco
Bastet
14
1 / 7 / 3
8,346
379
2,792
15,950
7,063
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
14
1 / 1 / 4
9,656
439
8,138
23,836
21,136
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
Rangothemango
Jing Wei
17
6 / 2 / 1
10,486
477
13,409
21,973
10,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 4 / 3
9,165
417
9,423
18,040
7,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
16
2 / 4 / 2
10,503
477
16,110
24,618
24,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
24
18
Kills
11
12
Deaths
18
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vamana
Allamas120
Vamana
9
3
1
3.17
W
Jing Wei
Boi420
Jing Wei
2
1
1
2.5
L
Bastet
Estonteco
Bastet
1
7
3
0.36
L
Atlas
1
1
4
3
W
Mercury
1
3
7
1.5
L
Jing Wei
Rangothemango
Jing Wei
6
2
1
3.25
W
Poseidon
6
1
2
7
L
1
4
3
0.63
L
Bellona
2
4
2
0.75
W
Da Ji
ivki420
Da Ji
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,647
Damage
49,872
83,705
Taken
104,417
40,593
Mitigated
70,388
21,703
Healing
33,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Allamas120
Vamana
23,048
12,910
0
9,466
24,972
15,519
0
883
24,089
0
109,579
W
Jing Wei
Boi420
Jing Wei
18,912
15,030
0
6,194
13,825
5,419
690
4,210
9,615
0
76,554
L
Bastet
Estonteco
Bastet
2,792
1,156
0
3,846
15,950
7,063
0
2,818
13,132
0
30,452
L
Atlas
8,138
2,531
4,129
6,746
23,836
21,136
0
484
23,352
35,527
0
W
Mercury
9,467
3,453
0
1,829
17,335
8,291
1,693
2,725
14,610
0
86,890
L
Jing Wei
Rangothemango
Jing Wei
13,409
10,045
0
8,820
21,973
10,348
0
3,870
18,103
0
115,428
W
Poseidon
16,264
1,631
0
2,317
13,149
5,793
964
6,529
6,620
107,642
0
L
9,423
2,457
0
3,858
18,040
7,802
1,734
6,704
11,336
80,793
0
L
Bellona
16,110
7,729
0
6,428
24,618
24,039
0
2,388
22,230
0
77,793
W
Da Ji
ivki420
Da Ji
9,956
1,737
772
1,125
14,424
5,571
0
3,214
11,210
0
33,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,190
Gold Earned
48,156
667
Minions Killed
469
0
Camps Cleared
0
2,271,065
Distance Traveled
2,004,665
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,498
568
202
9
0
497,821
0
W
Jing Wei
9,311
423
102
5
0
421,104
5
L
Bastet
8,346
379
43
2
0
360,010
1
L
Atlas
9,656
439
31
1
0
414,202
3
W
Mercury
10,553
480
133
6
0
481,259
5
L
Jing Wei
10,486
477
149
7
0
399,555
5
W
Poseidon
11,829
538
179
8
0
470,820
1
L
Chronos
9,165
417
105
5
0
380,150
3
L
Bellona
10,503
477
141
6
0
450,748
0
W
Da Ji
7,999
364
51
2
0
400,061
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role