Player Matchup

Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Gabrielpkl
Artemis
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 19L
1,562 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JulyZsZ
Morgan Le Fay
Level 123
God Stats
3W - 1L
1,488 SR
Queue Stats
116W - 118L
1,474 Elo+
Solo
Tiamat
Tiamat
lord_ziegler
Tiamat
Level 83
God Stats
5W - 11L
1,184 SR
Queue Stats
152W - 153L
1,462 Elo+
Solo
Mercury
Mercury
waGL
Mercury
Level 125
God Stats
1W - 5L
1,357 SR
Queue Stats
212W - 188L
1,441 Elo+
Solo
Team Averages
Level 108
1,406 SR
1,488 Elo+

VS

Team Averages
Level 115
1,507 SR
1,514 Elo+
Scylla
Scylla
Corvus1428
Scylla
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PauloPs
Morgan Le Fay
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
SillyBunny74127
King Arthur
Level 45
God Stats
1W - 3L
1,318 SR
Queue Stats
68W - 80L
1,376 Elo+
Solo
Chaac
Chaac
XonkaOp
Chaac
Level 160
God Stats
1W - 1L
1,695 SR
Queue Stats
42W - 42L
1,620 Elo+
Party 1
Bastet
Bastet
XupameLaKorneta
Bastet
Level 149
God Stats
9W - 13L
1,524 SR
Queue Stats
27W - 26L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 0 / 9
12,267
1,227
13,357
7,751
3,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Gabrielpkl
Artemis
17
2 / 0 / 10
11,161
1,116
9,495
9,866
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morgan Le Fay
JulyZsZ
Morgan Le Fay
17
3 / 1 / 13
11,361
1,136
14,520
10,888
5,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
16
0 / 4 / 10
10,272
1,027
12,524
12,119
9,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
waGL
Mercury
18
11 / 2 / 7
12,033
1,203
13,311
12,123
5,708
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

260

VS

Team 2 Tickets

178

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Corvus1428
Scylla
14
0 / 1 / 1
8,980
898
320
1,436
530
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
PauloPs
Morgan Le Fay
17
0 / 8 / 5
10,912
1,091
12,460
15,076
8,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
SillyBunny74127
King Arthur
15
2 / 6 / 3
9,839
984
6,760
17,131
19,186
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
XonkaOp
Chaac
15
1 / 3 / 2
9,984
998
16,754
19,653
21,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 2
10,695
1,070
13,481
15,154
12,957
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
20
22
Kills
7
7
Deaths
22
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
9
10.5
L
Scylla
Corvus1428
Scylla
0
1
1
0.5
W
Artemis
Gabrielpkl
Artemis
2
0
10
7
W
Morgan Le Fay
JulyZsZ
Morgan Le Fay
3
1
13
9.5
L
Morgan Le Fay
PauloPs
Morgan Le Fay
0
8
5
0.31
L
King Arthur
SillyBunny74127
King Arthur
2
6
3
0.58
L
Chaac
XonkaOp
Chaac
1
3
2
0.67
L
4
4
2
1.25
W
Tiamat
0
4
10
1.25
W
Mercury
waGL
Mercury
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,207
Damage
49,775
52,747
Taken
68,450
28,454
Mitigated
62,339
2,728
Healing
7,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,357
783
0
150
7,751
3,799
0
1,424
6,113
38,425
0
L
Scylla
Corvus1428
Scylla
320
0
0
0
1,436
530
0
770
610
4,906
0
W
Artemis
Gabrielpkl
Artemis
9,495
4,487
0
1,789
9,866
4,595
0
2,459
7,264
0
27,323
W
Morgan Le Fay
JulyZsZ
Morgan Le Fay
14,520
1,269
0
189
10,888
5,072
0
1,887
8,688
22,003
0
L
Morgan Le Fay
PauloPs
Morgan Le Fay
12,460
732
0
626
15,076
8,306
0
5,861
9,093
54,616
0
L
King Arthur
SillyBunny74127
King Arthur
6,760
552
0
1,106
17,131
19,186
0
12,506
4,290
0
14,372
L
Chaac
XonkaOp
Chaac
16,754
2,054
52
4,810
19,653
21,360
0
11,169
8,170
0
33,450
L
13,481
2,232
0
1,128
15,154
12,957
0
9,095
5,886
0
20,302
W
Tiamat
12,524
660
0
600
12,119
9,280
0
4,333
7,702
25,508
0
W
Mercury
waGL
Mercury
13,311
8,878
0
0
12,123
5,708
0
2,677
9,228
0
26,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,094
Gold Earned
50,410
189
Minions Killed
176
12
Camps Cleared
3
1,064,335
Distance Traveled
909,739
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,267
1,227
63
6
2
211,528
1
L
Scylla
8,980
898
12
1
0
45,584
0
W
Artemis
11,161
1,116
47
5
6
199,484
0
W
Morgan Le Fay
11,361
1,136
27
3
3
218,640
0
L
Morgan Le Fay
10,912
1,091
94
9
2
184,338
1
L
King Arthur
9,839
984
16
2
0
195,287
0
L
Chaac
9,984
998
44
4
1
232,840
1
L
Bastet
10,695
1,070
10
1
0
251,690
1
W
Tiamat
10,272
1,027
28
3
0
191,866
0
W
Mercury
12,033
1,203
24
2
1
242,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role