Player Matchup

Skadi
Skadi
Damir777
Skadi
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
75W - 69L
1,483 Elo+
Party 1
Bacchus
Bacchus
DeathSeraphim
Bacchus
Level 127
God Stats
15W - 11L
1,636 SR
Queue Stats
455W - 425L
1,502 Elo+
Party 2
Agni
Agni
GQQDGEAR159
Agni
Level 121
God Stats
0W - 6L
1,050 SR
Queue Stats
438W - 410L
1,504 Elo+
Party 2
Apollo
Apollo
Nikola40k
Apollo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 69L
1,496 Elo+
Party 1
Achilles
Achilles
wormburo
Achilles
Level 59
God Stats
9W - 8L
1,691 SR
Queue Stats
417W - 382L
1,503 Elo+
Party 2
Team Averages
Level 105
1,475 SR
1,498 Elo+

VS

Team Averages
Level 96
1,596 SR
1,543 Elo+
Zhong Kui
Zhong Kui
Abbadeer
Zhong Kui
Level 108
God Stats
5W - 3L
1,710 SR
Queue Stats
204W - 188L
1,514 Elo+
Party 3
Tsukuyomi
Tsukuyomi
D33n_17
Tsukuyomi
Level 129
God Stats
4W - 3L
1,687 SR
Queue Stats
420W - 439L
1,508 Elo+
Solo
Khepri
Khepri
Melquisedec22
Khepri
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,714 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Polar_Bear_Jay
Morgan Le Fay
Level 122
God Stats
2W - 0L
1,723 SR
Queue Stats
46W - 46L
1,501 Elo+
Solo
Ares
Ares
RampageCC
Ares
Level 108
God Stats
3W - 2L
1,360 SR
Queue Stats
292W - 284L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Damir777
Skadi
18
2 / 10 / 8
10,919
642
23,834
20,291
9,722
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
17
0 / 9 / 5
10,179
599
8,111
24,375
42,118
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
4 / 9 / 5
11,884
699
21,353
16,644
7,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
Nikola40k
Apollo
17
2 / 12 / 4
10,330
608
12,223
22,933
10,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
wormburo
Achilles
18
5 / 6 / 6
11,260
662
15,405
25,059
41,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Abbadeer
Zhong Kui
20
8 / 4 / 19
12,472
734
18,740
22,784
20,192
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
D33n_17
Tsukuyomi
20
14 / 4 / 20
14,077
828
22,937
25,535
15,048
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

17
0 / 3 / 25
11,412
671
5,970
20,544
25,624
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Morgan Le Fay
Polar_Bear_Jay
Morgan Le Fay
20
20 / 1 / 18
15,336
902
33,897
17,475
11,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
19
3 / 3 / 29
12,751
750
10,508
23,026
31,610
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
156
13
Kills
45
46
Deaths
15
28
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Abbadeer
Zhong Kui
8
4
19
4.38
W
Tsukuyomi
D33n_17
Tsukuyomi
14
4
20
6
L
Skadi
Damir777
Skadi
2
10
8
0.6
L
Bacchus
0
9
5
0.28
L
4
9
5
0.72
W
0
3
25
4.17
L
Apollo
Nikola40k
Apollo
2
12
4
0.33
W
Morgan Le Fay
Polar_Bear_Jay
Morgan Le Fay
20
1
18
29
W
Ares
3
3
29
5.83
L
Achilles
wormburo
Achilles
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,926
Damage
92,052
109,302
Taken
109,364
111,615
Mitigated
104,083
16,780
Healing
36,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Abbadeer
Zhong Kui
18,740
1,999
1,547
5,017
22,784
20,192
3,367
5,631
16,870
31,887
0
W
Tsukuyomi
D33n_17
Tsukuyomi
22,937
4,313
1,476
7,527
25,535
15,048
650
8,716
16,510
0
56,003
L
Skadi
Damir777
Skadi
23,834
7,731
0
320
20,291
9,722
719
15,009
5,282
0
38,472
L
Bacchus
8,111
322
1,423
2,142
24,375
42,118
0
14,526
9,849
18,407
0
L
21,353
442
1,123
840
16,644
7,494
275
10,413
6,231
42,854
0
W
5,970
330
4,120
3,047
20,544
25,624
600
2,855
17,331
12,160
0
L
Apollo
Nikola40k
Apollo
12,223
5,343
0
1,104
22,933
10,299
783
14,466
8,467
0
29,885
W
Morgan Le Fay
Polar_Bear_Jay
Morgan Le Fay
33,897
1,510
3,457
5,085
17,475
11,609
2,853
5,830
11,418
64,883
0
W
Ares
10,508
441
1,464
3,813
23,026
31,610
697
6,432
16,360
15,451
0
L
Achilles
wormburo
Achilles
15,405
2,783
715
9,113
25,059
41,982
0
14,701
10,358
0
26,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,572
Gold Earned
66,048
150
Minions Killed
162
0
Camps Cleared
0
1,277,047
Distance Traveled
1,568,961
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,472
734
30
2
0
304,278
3
W
Tsukuyomi
14,077
828
56
3
0
305,432
0
L
Skadi
10,919
642
31
2
0
215,653
0
L
Bacchus
10,179
599
19
1
0
307,066
1
L
Agni
11,884
699
49
3
0
244,838
0
W
Khepri
11,412
671
8
0
0
312,723
1
L
Apollo
10,330
608
38
2
0
203,877
0
W
Morgan Le Fay
15,336
902
57
3
0
361,226
0
W
Ares
12,751
750
11
1
0
285,302
3
L
Achilles
11,260
662
13
1
0
305,613
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role