Player Matchup

Vulcan
Vulcan
AmpAlex
Vulcan
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,569 Elo+
Party 1
Bacchus
Bacchus
Greggori
Bacchus
Level 149
God Stats
2W - 3L
1,794 SR
Queue Stats
132W - 125L
1,633 Elo+
Party 1
Rama
Rama
oLogical
Rama
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,637 Elo+
Solo
Team Averages
Level 155
1,598 SR
1,613 Elo+

VS

Team Averages
Level 95
1,670 SR
1,618 Elo+
Cerberus
Cerberus
Jschneider5225
Cerberus
Level 109
God Stats
2W - 3L
1,887 SR
Queue Stats
207W - 172L
1,609 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LilyBe
Ah Muzen Cab
Level 145
God Stats
3W - 2L
1,623 SR
Queue Stats
242W - 211L
1,625 Elo+
Party 2
Ah Puch
Ah Puch
allthiswood
Ah Puch
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
AmpAlex
Vulcan
14
2 / 2 / 6
9,026
694
12,827
9,921
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Greggori
Bacchus
14
1 / 0 / 9
9,343
719
10,815
10,493
13,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
14
7 / 3 / 3
9,759
751
15,877
12,658
5,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
0 / 1 / 3
8,582
660
5,391
15,676
14,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
LilyBe
Ah Muzen Cab
12
1 / 6 / 2
8,209
631
7,946
13,313
6,291
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
allthiswood
Ah Puch
15
4 / 3 / 1
9,925
763
11,930
13,440
6,337
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
5
5
Deaths
10
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Vulcan
AmpAlex
Vulcan
2
2
6
2.5
W
Bacchus
Greggori
Bacchus
1
0
9
5.5
L
Cerberus
0
1
3
1.5
L
Ah Muzen Cab
LilyBe
Ah Muzen Cab
1
6
2
0.33
L
Ah Puch
allthiswood
Ah Puch
4
3
1
1.5
W
Rama
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,519
Damage
25,267
33,072
Taken
42,429
23,981
Mitigated
27,507
8,356
Healing
8,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
AmpAlex
Vulcan
12,827
2,580
0
2,157
9,921
4,433
0
6,015
3,906
42,119
0
W
Bacchus
Greggori
Bacchus
10,815
1,085
0
2,520
10,493
13,943
217
6,389
4,104
19,659
0
L
Cerberus
5,391
504
0
2,133
15,676
14,879
0
8,684
6,412
12,914
0
L
Ah Muzen Cab
LilyBe
Ah Muzen Cab
7,946
1,803
0
1,547
13,313
6,291
0
6,739
6,384
0
30,507
L
Ah Puch
allthiswood
Ah Puch
11,930
429
0
4,983
13,440
6,337
0
7,432
5,760
48,670
0
W
Rama
15,877
11,170
0
3,679
12,658
5,605
94
5,094
7,564
0
38,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,128
Gold Earned
26,716
182
Minions Killed
187
7
Camps Cleared
5
786,768
Distance Traveled
754,614
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,026
694
73
6
1
275,800
5
W
Bacchus
9,343
719
42
3
1
289,465
3
L
Cerberus
8,582
660
37
3
1
260,089
0
L
Ah Muzen Cab
8,209
631
43
3
1
238,859
3
L
Ah Puch
9,925
763
107
8
3
255,666
5
W
Rama
9,759
751
67
5
5
221,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role