Player Matchup

Ah Puch
Ah Puch
Acselgg
Ah Puch
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,463 Elo+
Solo
Tyr
Tyr
Dawn_Brawn_AUT
Tyr
Level 77
God Stats
2W - 4L
1,370 SR
Queue Stats
10W - 15L
1,423 Elo+
Party 1
Nu Wa
Nu Wa
HatredOfLord666
Nu Wa
Level 142
God Stats
58W - 39L
1,525 SR
Queue Stats
74W - 75L
1,467 Elo+
Solo
Medusa
Medusa
Psycore1991
Medusa
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,423 Elo+
Party 1
Ares
Ares
peatrif
Ares
Level 49
God Stats
7W - 4L
1,479 SR
Queue Stats
60W - 64L
1,469 Elo+
Solo
Team Averages
Level 99
1,475 SR
1,449 Elo+

VS

Team Averages
Level 102
1,506 SR
1,446 Elo+
Nu Wa
Nu Wa
BetterDownSouth
Nu Wa
Level 89
God Stats
60W - 67L
1,501 SR
Queue Stats
349W - 355L
1,500 Elo+
Solo
Shiva
Shiva
Blackxican09
Shiva
Level 159
God Stats
6W - 8L
1,586 SR
Queue Stats
390W - 371L
1,510 Elo+
Party 2
Cliodhna
Cliodhna
Deacon Jones 75
Cliodhna
Level 160
God Stats
9W - 10L
1,698 SR
Queue Stats
798W - 803L
1,457 Elo+
Party 2
Artemis
Artemis
Matsoup
Artemis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,319 Elo+
Solo
Jormungandr
Jormungandr
ferconsani
Jormungandr
Level 37
God Stats
0W - 3L
1,247 SR
Queue Stats
14W - 15L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Acselgg
Ah Puch
16
3 / 2 / 4
10,257
1,026
14,731
10,618
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 0 / 4
9,736
974
9,206
18,588
23,595
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
2 / 0 / 4
10,343
1,034
11,351
2,643
984
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
16
2 / 3 / 6
10,127
1,013
12,965
14,184
6,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
peatrif
Ares
16
2 / 1 / 7
10,272
1,027
10,521
9,728
9,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Team 1 Tickets

268

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
9,530
953
10,389
6,225
2,901
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 4
10,712
1,071
9,718
15,544
18,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
15
1 / 0 / 3
9,487
949
12,048
8,832
3,901
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Matsoup
Artemis
15
2 / 9 / 3
9,748
975
10,842
22,245
10,984
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
ferconsani
Jormungandr
15
1 / 0 / 5
9,694
969
8,804
11,972
11,072
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
11
Kills
6
6
Deaths
11
25
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Acselgg
Ah Puch
3
2
4
2.5
L
0
1
5
2.5
L
2
1
4
4
W
2
0
4
4
L
Cliodhna
1
0
3
2.5
W
2
0
4
4
L
Artemis
Matsoup
Artemis
2
9
3
0.39
W
Medusa
2
3
6
1.67
L
Jormungandr
ferconsani
Jormungandr
1
0
5
3.5
W
Ares
peatrif
Ares
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,774
Damage
51,801
55,761
Taken
64,818
46,014
Mitigated
47,336
11,042
Healing
8,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Acselgg
Ah Puch
14,731
765
44
3,949
10,618
4,824
0
3,117
7,501
43,349
0
L
10,389
2,912
0
442
6,225
2,901
0
5,167
1,058
43,240
0
L
9,718
1,365
0
4,961
15,544
18,478
0
7,705
6,915
0
25,083
W
9,206
1,455
564
3,042
18,588
23,595
0
6,800
11,788
0
21,725
L
Cliodhna
12,048
775
0
47
8,832
3,901
0
5,774
3,058
0
33,534
W
11,351
1,923
0
0
2,643
984
0
662
1,981
36,503
0
L
Artemis
Matsoup
Artemis
10,842
5,904
0
1,441
22,245
10,984
0
10,264
11,981
0
17,425
W
Medusa
12,965
6,335
425
1,704
14,184
6,780
0
4,484
9,700
0
30,174
L
Jormungandr
ferconsani
Jormungandr
8,804
2,150
396
776
11,972
11,072
0
7,693
4,279
26,960
0
W
Ares
peatrif
Ares
10,521
75
0
1,314
9,728
9,831
0
4,130
5,598
22,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,735
Gold Earned
49,171
207
Minions Killed
211
10
Camps Cleared
4
959,578
Distance Traveled
964,831
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,257
1,026
55
6
5
171,221
0
L
Nu Wa
9,530
953
67
7
1
174,480
0
L
Shiva
10,712
1,071
34
3
0
206,285
0
W
Tyr
9,736
974
34
3
1
213,535
0
L
Cliodhna
9,487
949
51
5
3
219,608
4
W
Nu Wa
10,343
1,034
55
6
2
199,138
3
L
Artemis
9,748
975
23
2
0
166,060
1
W
Medusa
10,127
1,013
49
5
1
167,198
0
L
Jormungandr
9,694
969
36
4
0
198,398
0
W
Ares
10,272
1,027
14
1
1
208,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role