Player Matchup

Zhong Kui
Zhong Kui
Fantastopia
Zhong Kui
Level 145
God Stats
16W - 13L
1,523 SR
Queue Stats
269W - 205L
1,538 Elo+
Party 1
Horus
Horus
de_mary_
Horus
Level 158
God Stats
7W - 5L
1,522 SR
Queue Stats
277W - 212L
1,574 Elo+
Party 1
Susano
Susano
xxfresh36xx
Susano
Level 126
God Stats
10W - 5L
1,759 SR
Queue Stats
243W - 147L
1,635 Elo+
Party 1
Team Averages
Level 143
1,602 SR
1,582 Elo+

VS

Team Averages
Level 109
1,444 SR
1,458 Elo+
Ah Puch
Ah Puch
AbyssalSovereign
Ah Puch
Level 141
God Stats
8W - 5L
1,717 SR
Queue Stats
769W - 859L
1,520 Elo+
Solo
Raijin
Raijin
BlodBanana
Raijin
Level 128
God Stats
2W - 12L
1,439 SR
Queue Stats
46W - 56L
1,480 Elo+
Solo
Horus
Horus
SavageSoldier
Horus
Level 57
God Stats
0W - 3L
1,176 SR
Queue Stats
18W - 25L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fantastopia
Zhong Kui
14
1 / 0 / 6
9,165
655
10,411
10,692
10,560
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
de_mary_
Horus
15
4 / 1 / 5
9,783
699
8,559
14,584
12,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Susano
15
5 / 0 / 5
9,842
703
23,742
12,124
5,500
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,822
630
10,634
16,855
7,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
BlodBanana
Raijin
14
0 / 2 / 1
8,510
608
6,800
12,580
5,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 4 / 1
8,058
576
6,607
17,882
16,691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
10
Kills
1
1
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Raijin
BlodBanana
Raijin
0
2
1
0.25
W
Zhong Kui
Fantastopia
Zhong Kui
1
0
6
4
L
0
4
1
0.13
W
Horus
de_mary_
Horus
4
1
5
6.5
W
Susano
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,712
Damage
24,041
37,400
Taken
47,317
28,471
Mitigated
30,377
14,439
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,634
736
0
4,850
16,855
7,761
0
3,030
13,635
44,800
0
L
Raijin
BlodBanana
Raijin
6,800
1,432
214
1,727
12,580
5,925
0
3,386
9,158
22,969
2,183
W
Zhong Kui
Fantastopia
Zhong Kui
10,411
539
0
3,874
10,692
10,560
126
5,324
5,368
45,692
0
L
6,607
3,798
2,339
2,853
17,882
16,691
0
4,613
12,934
0
16,626
W
Horus
de_mary_
Horus
8,559
3,732
2,590
5,099
14,584
12,411
68
6,429
8,155
0
17,388
W
Susano
23,742
2,793
0
2,876
12,124
5,500
40
5,624
6,500
0
44,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,790
Gold Earned
25,390
169
Minions Killed
152
6
Camps Cleared
7
848,642
Distance Traveled
736,348
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,822
630
79
6
6
258,458
1
L
Raijin
8,510
608
47
3
1
220,627
0
W
Zhong Kui
9,165
655
90
6
3
257,594
4
L
Horus
8,058
576
26
2
0
257,263
6
W
Horus
9,783
699
35
3
1
277,837
1
W
Susano
9,842
703
44
3
2
313,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role