Player Matchup

Rama
Rama
IProHarper
Rama
Level 16
God Stats
5W - 3L
1,500 SR
Queue Stats
75W - 52L
1,339 Elo+
Party 2
Jormungandr
Jormungandr
LachesisVid
Jormungandr
Level 7
God Stats
4W - 8L
1,216 SR
Queue Stats
29W - 27L
1,213 Elo+
Party 2
Tiamat
Tiamat
sniperj286
Tiamat
Level 44
God Stats
5W - 6L
1,216 SR
Queue Stats
82W - 58L
1,319 Elo+
Party 2
Team Averages
Level 22
1,311 SR
1,290 Elo+

VS

Team Averages
Level 111
1,400 SR
1,273 Elo+
Fafnir
Fafnir
SebasaurasRex
Fafnir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 34L
1,260 Elo+
Party 1
Cupid
Cupid
TSGLucky
Cupid
Level 127
God Stats
2W - 2L
1,404 SR
Queue Stats
12W - 29L
1,303 Elo+
Party 1
Yu Huang
Yu Huang
TSGZarack
Yu Huang
Level 120
God Stats
1W - 1L
1,298 SR
Queue Stats
9W - 26L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
8,255
590
4,102
11,738
4,350
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
LachesisVid
Jormungandr
14
1 / 5 / 1
9,239
660
6,035
16,404
15,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
sniperj286
Tiamat
14
3 / 2 / 1
9,620
687
10,438
10,593
5,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 10
10,596
757
4,306
13,548
17,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
TSGLucky
Cupid
17
11 / 1 / 3
12,033
860
17,628
13,965
6,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yu Huang
TSGZarack
Yu Huang
17
2 / 1 / 11
10,582
756
12,988
9,565
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
14
14
Deaths
4
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Jormungandr
LachesisVid
Jormungandr
1
5
1
0.3
W
1
2
10
3
W
Cupid
TSGLucky
Cupid
11
1
3
12.5
W
Yu Huang
TSGZarack
Yu Huang
2
1
11
7.5
L
Tiamat
sniperj286
Tiamat
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
34,922
38,735
Taken
37,078
25,950
Mitigated
27,570
5,578
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,102
3,422
0
716
11,738
4,350
0
4,132
7,321
0
18,870
L
Jormungandr
LachesisVid
Jormungandr
6,035
755
479
2,149
16,404
15,606
0
7,856
8,157
29,918
0
W
4,306
1,601
0
3,159
13,548
17,125
17
5,924
7,624
7,046
0
W
Cupid
TSGLucky
Cupid
17,628
10,487
341
4,037
13,965
6,012
2,300
5,782
8,183
0
62,234
W
Yu Huang
TSGZarack
Yu Huang
12,988
1,221
0
1,692
9,565
4,433
25
5,034
4,531
48,742
0
L
Tiamat
sniperj286
Tiamat
10,438
380
0
2,234
10,593
5,994
0
4,702
5,593
27,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,114
Gold Earned
33,211
138
Minions Killed
183
4
Camps Cleared
8
684,854
Distance Traveled
747,801
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,255
590
27
2
1
207,807
4
L
Jormungandr
9,239
660
62
4
1
238,796
3
W
Fafnir
10,596
757
2
0
0
210,377
2
W
Cupid
12,033
860
104
7
7
268,656
1
W
Yu Huang
10,582
756
77
6
1
268,768
1
L
Tiamat
9,620
687
49
4
2
238,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role