Player Matchup

Rama
Rama
 
Rama
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ElectrcBurrito
Bakasura
Level 48
God Stats
39W - 39L
1,490 SR
Queue Stats
111W - 124L
1,375 Elo+
Solo
Pele
Pele
WangTang4444
Pele
Level 38
God Stats
7W - 2L
1,396 SR
Queue Stats
22W - 20L
1,555 Elo+
Party 2
Ymir
Ymir
chubbzzKPG
Ymir
Level 99
God Stats
1W - 0L
1,572 SR
Queue Stats
66W - 34L
1,597 Elo+
Party 2
Ra
Ra
ynghash
Ra
Level 127
God Stats
8W - 6L
1,599 SR
Queue Stats
167W - 103L
1,629 Elo+
Party 2
Team Averages
Level 68
1,511 SR
1,531 Elo+

VS

Team Averages
Level 47
1,452 SR
1,329 Elo+
Baron Samedi
Baron Samedi
Get Livid
Baron Samedi
Level 60
God Stats
3W - 4L
1,456 SR
Queue Stats
98W - 175L
1,285 Elo+
Party 1
Chaac
Chaac
KSI-WhiteWolf
Chaac
Level 36
God Stats
3W - 4L
1,475 SR
Queue Stats
23W - 31L
1,527 Elo+
Solo
Cernunnos
Cernunnos
Look Mom iQ
Cernunnos
Level 47
God Stats
3W - 4L
1,445 SR
Queue Stats
90W - 143L
1,287 Elo+
Party 1
Cthulhu
Cthulhu
deathvoltrevived
Cthulhu
Level 65
God Stats
13W - 8L
1,598 SR
Queue Stats
374W - 400L
1,374 Elo+
Party 3
Tsukuyomi
Tsukuyomi
p1aystat1onbully
Tsukuyomi
Level 29
God Stats
12W - 19L
1,288 SR
Queue Stats
13W - 21L
1,171 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 0 / 1
8,057
620
5,551
5,317
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
13
5 / 1 / 3
8,170
628
9,341
11,023
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 1 / 2
7,401
569
9,010
9,611
4,285
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 6
7,327
564
5,171
9,644
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
5 / 1 / 1
7,640
588
4,470
6,844
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Get Livid
Baron Samedi
11
1 / 5 / 1
6,873
529
3,954
9,163
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 0
5,865
451
6,099
13,695
11,026
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cernunnos
Look Mom iQ
Cernunnos
9
0 / 4 / 0
5,356
412
2,454
9,600
2,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 1 / 0
5,586
430
3,529
9,181
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
9
1 / 3 / 0
5,609
431
2,865
9,555
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
3
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
1
2.5
W
Bakasura
5
1
3
6.5
L
Baron Samedi
Get Livid
Baron Samedi
1
5
1
0.3
L
0
4
0
0
L
Cernunnos
Look Mom iQ
Cernunnos
0
4
0
0
W
3
1
2
4
W
2
0
6
5
L
0
1
0
0
L
Tsukuyomi
1
3
0
0.33
W
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,543
Damage
18,901
42,439
Taken
51,194
22,918
Mitigated
27,826
15,071
Healing
10,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,551
4,955
0
3,135
5,317
2,042
2,520
921
4,396
0
68,985
W
Bakasura
9,341
7,251
0
2,576
11,023
4,795
0
2,396
8,627
0
53,409
L
Baron Samedi
Get Livid
Baron Samedi
3,954
651
41
1,558
9,163
4,868
531
2,566
6,497
47,189
0
L
6,099
1,856
0
2,829
13,695
11,026
0
1,290
12,055
0
37,523
L
Cernunnos
Look Mom iQ
Cernunnos
2,454
590
0
2,890
9,600
2,975
476
2,508
6,812
0
33,506
W
9,010
1,840
0
3,745
9,611
4,285
2,517
849
8,762
0
49,861
W
5,171
1,462
237
3,772
9,644
9,021
474
1,871
7,773
28,607
0
L
3,529
171
0
2,042
9,181
5,703
120
1,405
7,596
18,790
0
L
Tsukuyomi
2,865
907
0
825
9,555
3,254
421
1,872
7,523
0
24,568
W
4,470
745
122
1,484
6,844
2,775
174
1,446
5,398
58,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,595
Gold Earned
29,289
446
Minions Killed
267
0
Camps Cleared
0
1,309,618
Distance Traveled
1,213,412
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,057
620
128
10
0
235,063
3
W
Bakasura
8,170
628
111
9
0
317,631
0
L
Baron Samedi
6,873
529
80
6
0
206,703
5
L
Chaac
5,865
451
64
5
0
254,331
1
L
Cernunnos
5,356
412
58
4
0
217,565
1
W
Pele
7,401
569
74
6
0
259,492
0
W
Ymir
7,327
564
53
4
0
234,811
4
L
Cthulhu
5,586
430
28
2
0
262,947
0
L
Tsukuyomi
5,609
431
37
3
0
271,866
0
W
Ra
7,640
588
80
6
0
262,621
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role