Player Matchup

Kumbhakarna
Kumbhakarna
Gold II
AceKingRedux
Kumbhakarna
Gold II
Level 128
God Stats
22W - 19L
1,547 SR
Queue Stats
260W - 271L
1,668 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
CoffinFlu
Baron Samedi
Gold IV
Level 121
God Stats
1W - 0L
1,311 SR
Queue Stats
30W - 18L
1,669 MMR
Solo
Chang'e
Chang'e
Gold II
DA DONBOT
Chang'e
Gold II
Level 149
God Stats
9W - 11L
1,582 SR
Queue Stats
152W - 148L
1,607 MMR
Party 2
Arachne
Arachne
Platinum V
Demonic_Apollo_0
Arachne
Platinum V
Level 68
God Stats
4W - 1L
1,758 SR
Queue Stats
20W - 12L
1,923 MMR
Solo
Danzaburou
Danzaburou
Gold II
thereekster187
Danzaburou
Gold II
Level 123
God Stats
42W - 42L
1,525 SR
Queue Stats
223W - 223L
1,670 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 118
1,545 SR
1,707 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,539 SR
1,722 MMR
Vamana
Vamana
Gold IV
Ch3EK3y__N4ndos
Vamana
Gold IV
Level 88
God Stats
0W - 1L
1,253 SR
Queue Stats
15W - 14L
1,591 MMR
Party 1
Poseidon
Poseidon
Platinum III
DKJ40
Poseidon
Platinum III
Level 99
God Stats
19W - 24L
1,548 SR
Queue Stats
374W - 372L
1,901 MMR
Solo
Thanatos
Thanatos
Gold IV
LostSentineI
Thanatos
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,589 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
MANNG0
Kuzenbo
Gold III
Level 153
God Stats
1W - 1L
1,485 SR
Queue Stats
32W - 22L
1,644 MMR
Solo
Rama
Rama
Gold I
Samuuell4227
Rama
Gold I
Level 158
God Stats
15W - 10L
1,910 SR
Queue Stats
394W - 372L
1,886 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AceKingRedux
Kumbhakarna
18
1 / 3 / 19
12,121
505
9,183
29,784
32,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
CoffinFlu
Baron Samedi
20
8 / 1 / 10
12,984
541
14,199
13,745
8,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
DA DONBOT
Chang'e
20
3 / 2 / 5
13,977
582
20,022
29,312
16,908
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
15 / 1 / 8
14,820
618
24,628
26,308
21,090
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
thereekster187
Danzaburou
20
3 / 3 / 8
13,997
583
10,967
20,418
9,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bans
Ah Muzen CabLokiHun BatzSkadiIzanami

VS

Bans
ShivaGilgameshHachimanCerberusAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 0
11,169
465
17,764
25,546
27,572
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Poseidon
DKJ40
Poseidon
17
0 / 4 / 1
10,664
444
8,793
12,093
5,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
LostSentineI
Thanatos
13
1 / 10 / 1
8,728
364
9,104
26,657
11,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
MANNG0
Kuzenbo
13
2 / 7 / 3
10,151
423
9,212
23,752
29,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 5 / 3
13,272
553
23,351
24,566
12,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
18
30
Kills
10
10
Deaths
30
50
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AceKingRedux
Kumbhakarna
1
3
19
3.5
L
3
4
0
0.75
W
Baron Samedi
CoffinFlu
Baron Samedi
8
1
10
13
W
Chang'e
DA DONBOT
Chang'e
3
2
5
2.75
L
Poseidon
DKJ40
Poseidon
0
4
1
0.13
W
15
1
8
19
L
Thanatos
LostSentineI
Thanatos
1
10
1
0.15
L
Kuzenbo
MANNG0
Kuzenbo
2
7
3
0.5
L
4
5
3
1.1
W
Danzaburou
thereekster187
Danzaburou
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,999
Damage
68,224
119,567
Taken
112,614
88,984
Mitigated
86,636
65,579
Healing
35,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AceKingRedux
Kumbhakarna
9,183
1,758
488
5,595
29,784
32,706
0
7,508
22,276
36,634
0
L
17,764
6,780
0
4,259
25,546
27,572
0
14,427
11,061
0
92,127
W
Baron Samedi
CoffinFlu
Baron Samedi
14,199
1,595
3,020
6,255
13,745
8,562
1,026
4,243
9,502
115,295
0
W
Chang'e
DA DONBOT
Chang'e
20,022
2,243
1,653
22,246
29,312
16,908
3,090
3,066
26,246
130,792
0
L
Poseidon
DKJ40
Poseidon
8,793
520
47
2,470
12,093
5,520
0
5,985
6,016
112,729
0
W
24,628
15,912
0
15,846
26,308
21,090
430
5,082
21,226
0
174,431
L
Thanatos
LostSentineI
Thanatos
9,104
2,668
0
11,584
26,657
11,160
0
6,276
20,285
0
68,832
L
Kuzenbo
MANNG0
Kuzenbo
9,212
3,374
3,250
3,150
23,752
29,871
24
10,711
12,686
30,990
0
L
23,351
20,398
0
10,264
24,566
12,513
972
5,346
19,162
0
121,194
W
Danzaburou
thereekster187
Danzaburou
10,967
5,438
0
10,476
20,418
9,718
5,000
1,304
19,114
0
124,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,899
Gold Earned
53,984
793
Minions Killed
626
0
Camps Cleared
0
2,333,877
Distance Traveled
2,167,466
31
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,121
505
34
1
0
476,210
5
L
Vamana
11,169
465
123
5
0
448,565
4
W
Baron Samedi
12,984
541
187
8
0
421,524
15
W
Chang'e
13,977
582
222
9
0
416,086
0
L
Poseidon
10,664
444
180
8
0
441,215
7
W
Arachne
14,820
618
181
8
0
572,752
2
L
Thanatos
8,728
364
89
4
0
464,328
0
L
Kuzenbo
10,151
423
33
1
0
434,441
11
L
Rama
13,272
553
201
8
0
378,917
4
W
Danzaburou
13,997
583
169
7
0
447,305
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role