Player Matchup

Zeus
Zeus
ENC_Solar
Zeus
Level 59
God Stats
3W - 3L
1,423 SR
Queue Stats
62W - 67L
1,487 Elo+
Party 2
Ra
Ra
O_OSpaghettios
Ra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,260 Elo+
Party 2
Medusa
Medusa
ObiDongKenobi
Medusa
Level 116
God Stats
10W - 3L
2,059 SR
Queue Stats
106W - 80L
1,596 Elo+
Party 3
Chaac
Chaac
Strykaaa
Chaac
Level 109
God Stats
2W - 1L
1,815 SR
Queue Stats
133W - 116L
1,595 Elo+
Party 3
Cthulhu
Cthulhu
TryeasyMessiah
Cthulhu
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,610 Elo+
Party 3
Team Averages
Level 74
1,659 SR
1,510 Elo+

VS

Team Averages
Level 132
1,607 SR
1,514 Elo+
Ah Muzen Cab
Ah Muzen Cab
AyeJayGANG
Ah Muzen Cab
Level 148
God Stats
7W - 12L
1,428 SR
Queue Stats
292W - 259L
1,578 Elo+
Party 1
Geb
Geb
BRENTNER IS GOD
Geb
Level 113
God Stats
4W - 0L
1,962 SR
Queue Stats
448W - 386L
1,566 Elo+
Party 1
Sun Wukong
Sun Wukong
Fidel R Castro
Sun Wukong
Level 145
God Stats
5W - 3L
1,178 SR
Queue Stats
347W - 366L
1,492 Elo+
Party 1
Merlin
Merlin
ZHMPhantom
Merlin
Level 112
God Stats
1W - 4L
1,571 SR
Queue Stats
35W - 42L
1,440 Elo+
Solo
Fenrir
Fenrir
maliguis
Fenrir
Level 141
God Stats
10W - 7L
1,895 SR
Queue Stats
140W - 152L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
2 / 9 / 3
9,210
658
10,961
14,148
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
0 / 6 / 6
8,979
641
6,480
10,175
4,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
5 / 3 / 1
10,757
768
17,196
16,167
8,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Strykaaa
Chaac
16
2 / 4 / 4
9,610
686
13,701
20,042
15,937
15
1 / 0 / 3
9,302
664
5,653
11,044
11,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AyeJayGANG
Ah Muzen Cab
17
4 / 3 / 9
10,112
722
13,212
11,983
5,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
2 / 0 / 13
11,000
786
10,374
16,853
19,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sun Wukong
Fidel R Castro
Sun Wukong
16
2 / 1 / 10
9,422
673
12,594
12,834
11,128
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
ZHMPhantom
Merlin
17
1 / 4 / 3
9,765
698
8,123
9,499
3,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
maliguis
Fenrir
19
11 / 2 / 5
11,694
835
14,059
17,058
10,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
10
Kills
20
22
Deaths
10
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AyeJayGANG
Ah Muzen Cab
4
3
9
2.83
W
2
0
13
8.5
L
Zeus
2
9
3
0.39
W
Sun Wukong
Fidel R Castro
Sun Wukong
2
1
10
7
L
0
6
6
0.5
L
5
3
1
1.83
L
Chaac
Strykaaa
Chaac
2
4
4
1
L
1
0
3
2.5
W
Merlin
ZHMPhantom
Merlin
1
4
3
0.63
W
Fenrir
maliguis
Fenrir
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,991
Damage
58,362
71,576
Taken
68,227
45,968
Mitigated
50,355
14,710
Healing
16,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AyeJayGANG
Ah Muzen Cab
13,212
5,149
0
3,663
11,983
5,306
1,386
3,336
8,529
0
34,783
W
10,374
1,381
0
5,330
16,853
19,635
0
6,266
10,299
26,262
0
L
Zeus
10,961
2,198
0
919
14,148
5,482
330
2,682
11,177
28,853
0
W
Sun Wukong
Fidel R Castro
Sun Wukong
12,594
1,635
0
1,423
12,834
11,128
352
5,194
7,476
0
29,719
L
6,480
493
1,468
1,419
10,175
4,657
51
2,514
7,503
27,126
0
L
17,196
7,118
0
3,910
16,167
8,073
537
3,879
12,074
0
55,001
L
Chaac
Strykaaa
Chaac
13,701
2,666
0
5,243
20,042
15,937
746
5,941
13,957
0
33,386
L
5,653
543
225
1,526
11,044
11,819
0
3,481
7,563
17,116
0
W
Merlin
ZHMPhantom
Merlin
8,123
483
0
0
9,499
3,926
509
1,740
7,711
41,067
0
W
Fenrir
maliguis
Fenrir
14,059
2,795
0
6,096
17,058
10,360
0
5,692
11,118
0
42,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,858
Gold Earned
51,993
273
Minions Killed
261
0
Camps Cleared
0
1,227,300
Distance Traveled
1,434,374
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,112
722
55
4
0
272,283
2
W
Geb
11,000
786
26
2
0
290,976
3
L
Zeus
9,210
658
38
3
0
224,005
2
W
Sun Wukong
9,422
673
33
2
0
305,333
3
L
Ra
8,979
641
60
4
0
231,975
0
L
Medusa
10,757
768
99
7
0
274,637
1
L
Chaac
9,610
686
54
4
0
280,188
3
L
Cthulhu
9,302
664
22
2
0
216,495
0
W
Merlin
9,765
698
92
7
0
268,344
2
W
Fenrir
11,694
835
55
4
0
297,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role