Player Matchup

Terra
Terra
glorianaventi
Terra
Level 156
God Stats
7W - 10L
1,681 SR
Queue Stats
363W - 229L
1,680 Elo+
Party 1
Jing Wei
Jing Wei
saprwin
Jing Wei
Level 152
God Stats
2W - 2L
1,352 SR
Queue Stats
325W - 192L
1,738 Elo+
Party 1
Hera
Hera
soyboibummer
Hera
Level 93
God Stats
20W - 8L
1,694 SR
Queue Stats
328W - 203L
1,682 Elo+
Party 1
Team Averages
Level 134
1,576 SR
1,700 Elo+

VS

Team Averages
Level 57
1,511 SR
1,460 Elo+
Olorun
Olorun
Penutbuttter
Olorun
Level 19
God Stats
0W - 1L
1,375 SR
Queue Stats
3W - 8L
1,466 Elo+
Party 2
Medusa
Medusa
ZfgSeraph
Medusa
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 106L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
sirgatorsgat
Cthulhu
Level 25
God Stats
0W - 1L
1,659 SR
Queue Stats
7W - 11L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 14
8,755
796
5,543
12,504
12,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
saprwin
Jing Wei
14
10 / 1 / 5
9,817
892
17,068
11,425
5,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
6 / 0 / 6
8,862
806
7,112
4,412
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 6 / 2
6,304
573
4,457
9,644
4,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
ZfgSeraph
Medusa
11
1 / 6 / 1
7,699
700
6,541
11,946
6,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
sirgatorsgat
Cthulhu
10
1 / 4 / 1
6,666
606
7,518
11,068
10,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
16
Kills
2
2
Deaths
16
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
6
2
0.17
L
Medusa
ZfgSeraph
Medusa
1
6
1
0.25
W
0
1
14
7
W
Jing Wei
saprwin
Jing Wei
10
1
5
12.5
L
Cthulhu
sirgatorsgat
Cthulhu
1
4
1
0.38
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,723
Damage
18,516
28,341
Taken
32,658
19,515
Mitigated
21,227
11,034
Healing
2,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,457
1,838
66
503
9,644
4,767
0
3,795
5,849
9,879
733
L
Medusa
ZfgSeraph
Medusa
6,541
2,277
11
988
11,946
6,291
0
4,746
7,200
0
28,590
W
5,543
846
1,649
4,217
12,504
12,568
175
4,784
7,407
14,818
0
W
Jing Wei
saprwin
Jing Wei
17,068
14,322
0
4,695
11,425
5,133
794
4,490
6,690
0
53,850
L
Cthulhu
sirgatorsgat
Cthulhu
7,518
276
204
508
11,068
10,169
0
4,210
6,858
18,491
0
W
7,112
1,996
0
473
4,412
1,814
480
2,006
2,313
27,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,434
Gold Earned
20,669
143
Minions Killed
93
8
Camps Cleared
2
659,888
Distance Traveled
567,571
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,304
573
18
2
0
174,188
1
L
Medusa
7,699
700
61
6
1
190,698
3
W
Terra
8,755
796
19
2
1
198,901
0
W
Jing Wei
9,817
892
73
7
6
233,578
2
L
Cthulhu
6,666
606
14
1
1
202,685
1
W
Hera
8,862
806
51
5
1
227,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role