Player Matchup

Ares
Ares
ASAF_tuxx
Ares
Level 109
God Stats
10W - 19L
1,331 SR
Queue Stats
654W - 694L
1,394 Elo+
Party 2
Achilles
Achilles
BL4CKSxUN1T3D
Achilles
Level 81
God Stats
9W - 7L
1,469 SR
Queue Stats
388W - 434L
1,437 Elo+
Party 2
Ah Puch
Ah Puch
Baba Reaper
Ah Puch
Level 156
God Stats
2W - 0L
1,591 SR
Queue Stats
132W - 113L
1,589 Elo+
Party 1
Neith
Neith
Braddah4046
Neith
Level 18
God Stats
4W - 0L
1,922 SR
Queue Stats
28W - 20L
1,609 Elo+
Party 1
Mercury
Mercury
Deadly Harpo
Mercury
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 135L
1,542 Elo+
Party 1
Team Averages
Level 102
1,563 SR
1,514 Elo+

VS

Team Averages
Level 72
1,551 SR
1,403 Elo+
Merlin
Merlin
Blazin RedEyes
Merlin
Level 129
God Stats
0W - 1L
1,680 SR
Queue Stats
25W - 38L
1,339 Elo+
Solo
Anubis
Anubis
SoulHunterTM
Anubis
Level 85
God Stats
120W - 123L
1,518 SR
Queue Stats
140W - 149L
1,457 Elo+
Party 3
Terra
Terra
Wintry17
Terra
Level 53
God Stats
2W - 3L
1,516 SR
Queue Stats
58W - 84L
1,411 Elo+
Party 3
Neith
Neith
crosti774
Neith
Level 43
God Stats
10W - 16L
1,528 SR
Queue Stats
49W - 67L
1,404 Elo+
Party 3
Loki
Loki
strongkeepre
Loki
Level 51
God Stats
6W - 8L
1,515 SR
Queue Stats
48W - 64L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 1 / 5
7,432
465
7,392
12,650
11,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
BL4CKSxUN1T3D
Achilles
13
0 / 1 / 0
7,005
438
4,571
9,759
8,148
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
Baba Reaper
Ah Puch
15
6 / 0 / 1
9,204
575
8,912
5,146
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 0 / 2
8,495
531
12,617
8,887
4,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Deadly Harpo
Mercury
16
0 / 0 / 2
8,579
536
3,159
10,981
4,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,547
472
3,361
8,422
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
14
0 / 1 / 1
8,525
533
7,544
10,994
6,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Wintry17
Terra
11
0 / 3 / 1
6,989
437
3,390
13,904
12,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
crosti774
Neith
11
1 / 2 / 0
6,483
405
7,295
11,464
4,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 2 / 1
7,607
475
3,743
11,040
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
13
Kills
2
2
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
1
1
5
3.5
W
Achilles
BL4CKSxUN1T3D
Achilles
0
1
0
0
W
Ah Puch
Baba Reaper
Ah Puch
6
0
1
6.5
L
0
5
0
0
W
6
0
2
7
W
Mercury
Deadly Harpo
Mercury
0
0
2
1
L
Anubis
0
1
1
0.5
L
Terra
Wintry17
Terra
0
3
1
0.17
L
Neith
crosti774
Neith
1
2
0
0.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,651
Damage
25,333
47,423
Taken
55,824
30,868
Mitigated
31,423
13,310
Healing
23,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
7,392
557
0
3,416
12,650
11,843
372
3,856
8,794
30,672
0
W
Achilles
BL4CKSxUN1T3D
Achilles
4,571
351
0
994
9,759
8,148
0
4,820
4,939
0
42,164
W
Ah Puch
Baba Reaper
Ah Puch
8,912
298
0
1,646
5,146
2,368
570
2,335
2,811
76,299
0
L
3,361
96
0
0
8,422
3,411
0
5,788
2,634
54,854
0
W
12,617
4,594
0
5,504
8,887
4,195
341
1,764
7,123
0
69,990
W
Mercury
Deadly Harpo
Mercury
3,159
926
0
1,750
10,981
4,314
0
1,520
9,461
0
91,827
L
Anubis
7,544
519
0
7,231
10,994
6,356
882
2,438
8,556
69,010
0
L
Terra
Wintry17
Terra
3,390
909
1,771
4,467
13,904
12,941
108
3,309
10,595
29,517
0
L
Neith
crosti774
Neith
7,295
3,351
0
5,225
11,464
4,356
842
3,172
8,292
0
38,850
L
3,743
817
0
5,069
11,040
4,359
0
1,597
9,443
0
63,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,715
Gold Earned
37,151
479
Minions Killed
439
0
Camps Cleared
0
1,518,276
Distance Traveled
1,376,761
23
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,432
465
27
2
0
279,215
5
W
Achilles
7,005
438
60
4
0
298,038
3
W
Ah Puch
9,204
575
111
7
0
307,091
4
L
Merlin
7,547
472
109
7
0
253,635
5
W
Neith
8,495
531
124
8
0
274,709
3
W
Mercury
8,579
536
157
10
0
359,223
8
L
Anubis
8,525
533
118
7
0
254,446
0
L
Terra
6,989
437
45
3
0
292,920
1
L
Neith
6,483
405
59
4
0
246,319
0
L
Loki
7,607
475
108
7
0
329,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role