Player Matchup

Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
McKilla32
Fenrir
Level 25
God Stats
0W - 2L
1,645 SR
Queue Stats
26W - 14L
1,566 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Shadow_FF7
Kumbhakarna
Level 87
God Stats
1W - 1L
1,817 SR
Queue Stats
5W - 4L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
Slaya J
Guan Yu
Level 128
God Stats
0W - 2L
1,468 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Discordia
Discordia
x LoonToon x
Discordia
Level 158
God Stats
0W - 4L
1,365 SR
Queue Stats
48W - 43L
1,555 Elo+
Party 2
Team Averages
Level 109
1,559 SR
1,529 Elo+

VS

Team Averages
Level 74
1,706 SR
1,551 Elo+
Zhong Kui
Zhong Kui
DamnHesGoodECC
Zhong Kui
Level 118
God Stats
23W - 13L
1,667 SR
Queue Stats
97W - 103L
1,459 Elo+
Solo
Cerberus
Cerberus
FaolanORiagain
Cerberus
Level 29
God Stats
16W - 2L
2,150 SR
Queue Stats
92W - 74L
1,601 Elo+
Party 3
Jing Wei
Jing Wei
Marqod1
Jing Wei
Level 72
God Stats
3W - 2L
1,596 SR
Queue Stats
165W - 150L
1,597 Elo+
Party 3
Arachne
Arachne
bild0b0gans
Arachne
Level 103
God Stats
4W - 4L
1,468 SR
Queue Stats
203W - 183L
1,594 Elo+
Party 3
Chaac
Chaac
steeb90
Chaac
Level 48
God Stats
21W - 18L
1,649 SR
Queue Stats
78W - 73L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 4 / 1
6,911
407
4,644
8,746
3,021
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
McKilla32
Fenrir
14
3 / 2 / 1
8,345
491
8,973
13,964
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
Shadow_FF7
Kumbhakarna
9
0 / 4 / 3
6,741
397
5,207
16,003
18,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Slaya J
Guan Yu
13
1 / 1 / 0
8,229
484
5,867
13,395
10,748
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
x LoonToon x
Discordia
14
0 / 3 / 3
8,403
494
8,321
7,603
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DamnHesGoodECC
Zhong Kui
15
0 / 1 / 3
9,211
542
5,573
9,237
9,728
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
13
2 / 2 / 5
8,430
496
2,966
12,537
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Marqod1
Jing Wei
14
2 / 0 / 5
8,713
513
9,513
10,882
4,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
bild0b0gans
Arachne
17
8 / 0 / 3
10,024
590
14,636
16,293
9,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
steeb90
Chaac
15
2 / 2 / 4
9,144
538
8,652
17,491
12,946
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
4
Kills
14
14
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
1
0.13
W
Zhong Kui
DamnHesGoodECC
Zhong Kui
0
1
3
1.5
W
Cerberus
2
2
5
2.25
W
Jing Wei
Marqod1
Jing Wei
2
0
5
4.5
L
Fenrir
McKilla32
Fenrir
3
2
1
1.75
L
Kumbhakarna
Shadow_FF7
Kumbhakarna
0
4
3
0.38
L
Guan Yu
Slaya J
Guan Yu
1
1
0
1
W
Arachne
bild0b0gans
Arachne
8
0
3
9.5
W
Chaac
steeb90
Chaac
2
2
4
2
L
Discordia
x LoonToon x
Discordia
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,012
Damage
41,340
59,711
Taken
66,440
41,561
Mitigated
48,099
10,400
Healing
23,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,644
2,822
0
1,407
8,746
3,021
349
1,107
7,639
0
39,744
W
Zhong Kui
DamnHesGoodECC
Zhong Kui
5,573
911
0
4,192
9,237
9,728
858
0
9,237
62,601
0
W
Cerberus
2,966
353
0
2,860
12,537
11,271
222
3,464
9,073
25,041
0
W
Jing Wei
Marqod1
Jing Wei
9,513
7,531
0
7,131
10,882
4,448
480
3,015
7,590
0
78,404
L
Fenrir
McKilla32
Fenrir
8,973
2,079
0
2,392
13,964
6,479
0
1,127
12,837
0
59,856
L
Kumbhakarna
Shadow_FF7
Kumbhakarna
5,207
612
472
2,851
16,003
18,291
0
1,519
14,484
25,183
0
L
Guan Yu
Slaya J
Guan Yu
5,867
1,011
191
2,837
13,395
10,748
0
4,754
8,641
0
55,096
W
Arachne
bild0b0gans
Arachne
14,636
10,584
0
6,271
16,293
9,706
0
2,357
13,936
0
99,154
W
Chaac
steeb90
Chaac
8,652
1,267
0
3,408
17,491
12,946
690
5,367
11,754
110
67,204
L
Discordia
x LoonToon x
Discordia
8,321
316
0
250
7,603
3,022
0
142
7,461
67,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,629
Gold Earned
45,522
411
Minions Killed
510
0
Camps Cleared
0
1,613,988
Distance Traveled
1,630,805
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,911
407
74
4
0
234,811
5
W
Zhong Kui
9,211
542
107
6
0
221,633
3
W
Cerberus
8,430
496
56
3
0
351,165
5
W
Jing Wei
8,713
513
112
7
0
306,309
2
L
Fenrir
8,345
491
95
6
0
392,405
4
L
Kumbhakarna
6,741
397
19
1
0
349,418
2
L
Guan Yu
8,229
484
101
6
0
302,307
0
W
Arachne
10,024
590
124
7
0
412,223
6
W
Chaac
9,144
538
111
7
0
339,475
2
L
Discordia
8,403
494
122
7
0
335,047
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role