Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Mecha_Nova
Charybdis
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 93L
1,471 Elo+
Party 2
Bakasura
Bakasura
Skeihzer
Bakasura
Level 89
God Stats
0W - 1L
1,237 SR
Queue Stats
4W - 12L
1,430 Elo+
Party 3
Zeus
Zeus
Ursula12
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,484 Elo+
Party 3
Janus
Janus
cooper42202
Janus
Level 127
God Stats
0W - 2L
1,589 SR
Queue Stats
84W - 90L
1,484 Elo+
Party 2
Team Averages
Level 110
1,465 SR
1,474 Elo+

VS

Team Averages
Level 76
1,522 SR
1,460 Elo+
Cthulhu
Cthulhu
Badbrowntown
Cthulhu
Level 82
God Stats
1W - 0L
1,262 SR
Queue Stats
21W - 23L
1,484 Elo+
Party 1
Thor
Thor
Caleb1001
Thor
Level 121
God Stats
2W - 1L
1,803 SR
Queue Stats
8W - 19L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
Money90man
Danzaburou
Level 123
God Stats
11W - 4L
1,803 SR
Queue Stats
355W - 333L
1,534 Elo+
Solo
Khepri
Khepri
Yuante
Khepri
Level 25
God Stats
1W - 1L
1,241 SR
Queue Stats
19W - 30L
1,414 Elo+
Party 1
Sylvanus
Sylvanus
daxiongge
Sylvanus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 33L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 5 / 5
7,474
747
4,756
12,783
9,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
Mecha_Nova
Charybdis
12
0 / 4 / 6
7,028
703
7,786
9,805
3,380
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bakasura
Skeihzer
Bakasura
12
2 / 7 / 4
7,860
786
6,555
13,379
4,713
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
14
1 / 7 / 4
8,259
826
18,412
11,052
3,220
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 5 / 2
8,339
834
13,173
9,972
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Badbrowntown
Cthulhu
16
3 / 2 / 20
9,817
982
11,553
16,305
18,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thor
17
12 / 1 / 11
9,879
988
12,613
9,248
4,941
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Money90man
Danzaburou
14
7 / 3 / 9
9,318
932
15,700
12,476
6,446
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Khepri
Yuante
Khepri
15
4 / 2 / 14
9,210
921
3,165
13,542
14,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
daxiongge
Sylvanus
15
1 / 1 / 20
9,144
914
6,703
13,696
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
101
7
Kills
27
28
Deaths
9
21
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
5
5
0.7
W
Cthulhu
Badbrowntown
Cthulhu
3
2
20
6.5
W
Thor
12
1
11
17.5
L
Charybdis
Mecha_Nova
Charybdis
0
4
6
0.75
W
Danzaburou
Money90man
Danzaburou
7
3
9
3.83
L
Bakasura
Skeihzer
Bakasura
2
7
4
0.57
L
Zeus
1
7
4
0.43
W
Khepri
Yuante
Khepri
4
2
14
5.5
L
3
5
2
0.8
W
Sylvanus
daxiongge
Sylvanus
1
1
20
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,682
Damage
49,734
56,991
Taken
65,267
23,922
Mitigated
58,819
13,989
Healing
24,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,756
921
3,672
3,240
12,783
9,184
76
4,308
8,475
0
7,518
W
Cthulhu
Badbrowntown
Cthulhu
11,553
775
1,042
3,462
16,305
18,567
548
5,604
10,026
28,376
0
W
Thor
12,613
461
1,585
335
9,248
4,941
1,517
5,972
3,039
0
22,212
L
Charybdis
Mecha_Nova
Charybdis
7,786
3,186
97
774
9,805
3,380
946
3,937
5,868
0
14,606
W
Danzaburou
Money90man
Danzaburou
15,700
4,074
1,771
3,051
12,476
6,446
2,701
6,038
6,258
0
30,447
L
Bakasura
Skeihzer
Bakasura
6,555
3,977
715
1,481
13,379
4,713
304
4,937
8,442
0
7,218
L
Zeus
18,412
2,595
858
1,032
11,052
3,220
77
4,517
6,535
35,247
0
W
Khepri
Yuante
Khepri
3,165
437
736
878
13,542
14,626
195
6,539
6,103
4,213
0
L
13,173
223
1,177
943
9,972
3,425
251
3,722
6,250
20,558
0
W
Sylvanus
daxiongge
Sylvanus
6,703
1,920
7,404
4,201
13,696
14,239
995
6,301
6,669
12,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
47,368
102
Minions Killed
107
0
Camps Cleared
0
900,049
Distance Traveled
952,731
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,474
747
7
1
0
187,077
0
W
Cthulhu
9,817
982
34
3
0
204,422
0
W
Thor
9,879
988
19
2
0
202,307
1
L
Charybdis
7,028
703
16
2
0
159,885
0
W
Danzaburou
9,318
932
35
4
0
174,905
1
L
Bakasura
7,860
786
12
1
0
195,563
1
L
Zeus
8,259
826
44
4
0
163,182
0
W
Khepri
9,210
921
5
1
0
213,154
0
L
Janus
8,339
834
23
2
0
194,342
2
W
Sylvanus
9,144
914
14
1
0
157,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role