Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Juice fruit9301
Neith
Level 72
God Stats
5W - 14L
1,260 SR
Queue Stats
136W - 158L
1,376 Elo+
Solo
Agni
Agni
VaRyTasty
Agni
Level 27
God Stats
2W - 2L
1,262 SR
Queue Stats
20W - 29L
1,210 Elo+
Party 2
Fenrir
Fenrir
mij50
Fenrir
Level 42
God Stats
0W - 2L
1,369 SR
Queue Stats
67W - 94L
1,247 Elo+
Party 2
Cernunnos
Cernunnos
xBloodxFR
Cernunnos
Level 26
God Stats
12W - 19L
1,259 SR
Queue Stats
40W - 64L
1,190 Elo+
Party 2
Team Averages
Level 65
1,330 SR
1,305 Elo+

VS

Team Averages
Level 44
1,512 SR
1,370 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
I-AM-SANDBOX
Hachiman
Level 35
God Stats
9W - 8L
1,457 SR
Queue Stats
29W - 48L
1,276 Elo+
Party 1
Hel
Hel
moosemilking
Hel
Level 48
God Stats
1W - 3L
1,391 SR
Queue Stats
36W - 67L
1,278 Elo+
Party 1
Nu Wa
Nu Wa
sandbox-er
Nu Wa
Level 29
God Stats
2W - 0L
1,711 SR
Queue Stats
31W - 47L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 1 / 1
5,045
505
1,576
6,268
2,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
4,626
463
4,689
8,195
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
9
1 / 1 / 1
4,954
495
3,624
4,417
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
mij50
Fenrir
7
0 / 3 / 0
4,295
430
2,233
6,910
2,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cernunnos
xBloodxFR
Cernunnos
7
0 / 4 / 0
4,541
454
2,361
7,193
2,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
4 / 1 / 1
6,622
662
5,059
8,789
6,908
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
 
Pele
9
2 / 0 / 0
5,593
559
1,678
8,611
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
I-AM-SANDBOX
Hachiman
10
5 / 0 / 1
5,795
580
6,034
6,352
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 0 / 5
5,553
555
3,456
5,268
3,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
9
0 / 2 / 4
5,511
551
3,293
3,941
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
12
12
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
1
1.5
W
Cu Chulainn
 
Cu Chulainn
4
1
1
4.5
W
Pele
 
Pele
2
0
0
2
W
Hachiman
I-AM-SANDBOX
Hachiman
5
0
1
5.5
L
0
3
0
0
L
Agni
1
1
1
1.5
L
Fenrir
mij50
Fenrir
0
3
0
0
W
1
0
5
3.5
W
Nu Wa
0
2
4
1
L
Cernunnos
xBloodxFR
Cernunnos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,483
Damage
19,520
32,983
Taken
32,961
11,113
Mitigated
16,641
9,832
Healing
11,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,576
317
0
2,042
6,268
2,060
0
880
5,388
0
20,385
W
Cu Chulainn
 
Cu Chulainn
5,059
1,114
0
1,660
8,789
6,908
479
0
8,789
0
35,612
W
Pele
 
Pele
1,678
315
0
1,776
8,611
2,868
411
1,316
7,295
0
32,090
W
Hachiman
I-AM-SANDBOX
Hachiman
6,034
3,489
0
2,906
6,352
2,134
307
24
6,328
0
34,865
L
4,689
1,712
99
3,933
8,195
2,800
0
2,386
5,809
0
29,819
L
Agni
3,624
243
114
782
4,417
1,494
0
1,839
2,578
28,631
0
L
Fenrir
mij50
Fenrir
2,233
617
0
1,686
6,910
2,201
0
1,451
5,459
0
16,039
W
3,456
620
1,784
2,301
5,268
3,472
407
11
5,095
20,072
0
W
Nu Wa
3,293
1,032
0
816
3,941
1,259
1,162
2,273
1,530
28,598
0
L
Cernunnos
xBloodxFR
Cernunnos
2,361
931
0
1,176
7,193
2,558
224
193
7,000
0
20,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,461
Gold Earned
29,074
191
Minions Killed
245
0
Camps Cleared
0
906,812
Distance Traveled
989,509
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,045
505
35
4
0
216,096
3
W
Cu Chulainn
6,622
662
60
6
0
200,199
0
W
Pele
5,593
559
55
6
0
237,525
1
W
Hachiman
5,795
580
57
6
0
179,853
0
L
Neith
4,626
463
41
4
0
169,232
3
L
Agni
4,954
495
46
5
0
176,139
0
L
Fenrir
4,295
430
34
3
0
198,929
3
W
Hel
5,553
555
39
4
0
200,159
1
W
Nu Wa
5,511
551
34
3
0
171,773
0
L
Cernunnos
4,541
454
35
4
0
146,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role