Player Matchup

Achilles
Achilles
Elvenhunter84
Achilles
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 79L
1,627 Elo+
Solo
Agni
Agni
FALLENKINGDOM45
Agni
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
214W - 195L
1,597 Elo+
Solo
Bacchus
Bacchus
JarlWulf
Bacchus
Level 143
God Stats
6W - 8L
1,603 SR
Queue Stats
288W - 250L
1,646 Elo+
Party 1
Ullr
Ullr
Rasquelle
Ullr
Level 147
God Stats
8W - 10L
1,602 SR
Queue Stats
263W - 227L
1,634 Elo+
Party 1
Artemis
Artemis
ratmrage
Artemis
Level 81
God Stats
1W - 1L
1,822 SR
Queue Stats
5W - 5L
1,475 Elo+
Party 1
Team Averages
Level 126
1,605 SR
1,596 Elo+

VS

Team Averages
Level 143
1,735 SR
1,626 Elo+
Kali
Kali
KaliBodyPillow
Kali
Level 152
God Stats
34W - 18L
1,760 SR
Queue Stats
474W - 453L
1,611 Elo+
Solo
Pele
Pele
Neyamavu
Pele
Level 158
God Stats
4W - 8L
1,549 SR
Queue Stats
287W - 307L
1,541 Elo+
Party 2
Jing Wei
Jing Wei
SSSOOOOOHHOOTT
Jing Wei
Level 129
God Stats
1W - 0L
1,824 SR
Queue Stats
17W - 17L
1,659 Elo+
Party 2
Persephone
Persephone
chezegeneral
Persephone
Level 118
God Stats
9W - 5L
1,691 SR
Queue Stats
64W - 85L
1,578 Elo+
Party 2
Poseidon
Poseidon
justmedre
Poseidon
Level 160
God Stats
3W - 0L
1,853 SR
Queue Stats
31W - 28L
1,740 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Elvenhunter84
Achilles
15
7 / 3 / 4
9,465
557
10,901
15,960
10,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 6 / 4
6,918
407
5,179
9,603
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
JarlWulf
Bacchus
13
3 / 2 / 10
9,053
533
7,344
12,534
15,771
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ullr
17
5 / 4 / 4
10,560
621
15,012
15,790
7,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
ratmrage
Artemis
13
1 / 4 / 3
7,687
452
9,763
13,435
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 6
10,349
609
12,283
21,183
10,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pele
12
2 / 6 / 6
7,865
463
5,869
17,803
14,955
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
16
2 / 3 / 4
10,240
602
8,407
14,180
6,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Persephone
chezegeneral
Persephone
16
6 / 3 / 8
10,656
627
18,159
10,980
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
justmedre
Poseidon
17
2 / 3 / 1
10,190
599
8,801
10,994
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
44
16
Kills
19
19
Deaths
16
25
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
Elvenhunter84
Achilles
7
3
4
3
L
0
6
4
0.33
L
Bacchus
JarlWulf
Bacchus
3
2
10
4
W
7
1
6
10
W
Pele
2
6
6
0.83
L
Ullr
5
4
4
1.75
W
Jing Wei
2
3
4
1.33
W
Persephone
chezegeneral
Persephone
6
3
8
3.33
W
Poseidon
justmedre
Poseidon
2
3
1
0.83
L
Artemis
ratmrage
Artemis
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,199
Damage
53,519
67,322
Taken
75,140
43,071
Mitigated
40,079
16,776
Healing
15,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Elvenhunter84
Achilles
10,901
3,302
0
6,965
15,960
10,933
520
5,078
10,882
0
63,227
L
5,179
658
0
1,816
9,603
4,010
360
4,308
5,295
40,999
0
L
Bacchus
JarlWulf
Bacchus
7,344
1,192
0
1,433
12,534
15,771
116
5,802
6,732
24,555
0
W
12,283
5,334
0
6,775
21,183
10,712
0
2,474
18,709
0
88,077
W
Pele
5,869
1,079
151
1,480
17,803
14,955
104
3,742
14,061
0
32,915
L
Ullr
15,012
6,129
0
2,130
15,790
7,263
1,005
9,229
6,561
0
84,600
W
Jing Wei
8,407
6,982
0
4,348
14,180
6,034
4,166
2,188
11,992
0
79,004
W
Persephone
chezegeneral
Persephone
18,159
1,157
0
1,473
10,980
4,765
0
3,842
7,135
79,202
0
W
Poseidon
justmedre
Poseidon
8,801
1,311
0
1,751
10,994
3,613
1,014
277
10,717
83,969
0
L
Artemis
ratmrage
Artemis
9,763
3,962
0
4,432
13,435
5,094
0
2,543
10,892
0
49,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,683
Gold Earned
49,300
426
Minions Killed
552
0
Camps Cleared
0
1,524,069
Distance Traveled
1,756,083
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,465
557
103
6
0
358,330
6
L
Agni
6,918
407
79
5
0
251,696
3
L
Bacchus
9,053
533
37
2
0
312,991
2
W
Kali
10,349
609
122
7
0
405,718
6
W
Pele
7,865
463
32
2
0
325,054
3
L
Ullr
10,560
621
132
8
0
324,665
2
W
Jing Wei
10,240
602
140
8
0
313,349
5
W
Persephone
10,656
627
122
7
0
341,801
5
W
Poseidon
10,190
599
136
8
0
370,161
1
L
Artemis
7,687
452
75
4
0
276,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role