Player Matchup

Chang'e
Chang'e
Silver I
pfsaboia2007
Chang'e
Silver I
Level 106
God Stats
6W - 2L
1,493 SR
Queue Stats
11W - 8L
1,319 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,493 SR
1,319 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 127
1,490 SR
766 MMR
Apollo
Apollo
Bronze V
RythmicRick
Apollo
Bronze V
Level 127
God Stats
0W - 15L
1,490 SR
Queue Stats
17W - 64L
766 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
pfsaboia2007
Chang'e
12
4 / 0 / 0
6,382
1,064
7,031
6,960
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
BakasuraBastetAwilixUllrArachne

VS

Bans
He BoThanatosMedusaIzanamiAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 4 / 0
5,045
841
4,253
8,315
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
4
0
0
W
Chang'e
pfsaboia2007
Chang'e
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,031
Damage
4,253
6,960
Taken
8,315
2,517
Mitigated
3,441
3,860
Healing
1,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
4,253
2,358
0
1,710
8,315
3,441
72
6,503
1,284
0
20,374
W
Chang'e
pfsaboia2007
Chang'e
7,031
840
0
3,860
6,960
2,517
80
176
6,784
26,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,382
Gold Earned
5,045
54
Minions Killed
35
3
Camps Cleared
0
112,609
Distance Traveled
117,555
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,045
841
35
6
0
117,555
0
W
Chang'e
6,382
1,064
54
9
3
112,609
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role