Player Matchup

Poseidon
Poseidon
Tohkr
Poseidon
Level 157
God Stats
0W - 1L
1,591 SR
Queue Stats
251W - 216L
1,597 Elo+
Solo
Kukulkan
Kukulkan
anh3donia
Kukulkan
Level 147
God Stats
1W - 3L
1,530 SR
Queue Stats
112W - 76L
1,661 Elo+
Party 2
Cerberus
Cerberus
declan129
Cerberus
Level 124
God Stats
0W - 1L
1,996 SR
Queue Stats
22W - 25L
1,552 Elo+
Party 1
Gilgamesh
Gilgamesh
memer129
Gilgamesh
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,765 Elo+
Party 1
Hercules
Hercules
moss3
Hercules
Level 122
God Stats
3W - 2L
1,504 SR
Queue Stats
93W - 84L
1,635 Elo+
Party 2
Team Averages
Level 129
1,624 SR
1,642 Elo+

VS

Team Averages
Level 130
1,562 SR
1,560 Elo+
Ymir
Ymir
A_Walkin_Splikak
Ymir
Level 142
God Stats
2W - 1L
1,954 SR
Queue Stats
141W - 157L
1,433 Elo+
Solo
Skadi
Skadi
Dalex2589
Skadi
Level 146
God Stats
4W - 2L
1,564 SR
Queue Stats
201W - 184L
1,519 Elo+
Party 3
Artio
Artio
DeusUruqVult
Artio
Level 99
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 166L
1,505 Elo+
Party 3
Xing Tian
Xing Tian
SlyTek
Xing Tian
Level 148
God Stats
1W - 0L
1,293 SR
Queue Stats
36W - 23L
1,646 Elo+
Solo
Nu Wa
Nu Wa
TurnTableTylerX
Nu Wa
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Tohkr
Poseidon
19
3 / 3 / 10
11,647
685
21,578
14,485
8,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
anh3donia
Kukulkan
18
6 / 3 / 10
11,497
676
27,587
10,044
5,990
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
declan129
Cerberus
18
2 / 5 / 13
11,568
680
12,549
26,733
36,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
memer129
Gilgamesh
17
6 / 9 / 7
11,056
650
14,351
22,793
18,629
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
moss3
Hercules
19
2 / 4 / 14
10,939
643
11,577
30,921
43,387
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 13
12,671
745
13,338
22,410
21,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Skadi
Dalex2589
Skadi
20
10 / 2 / 10
13,441
791
33,955
11,674
5,979
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
0 / 6 / 16
11,333
667
5,897
32,696
45,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xing Tian
SlyTek
Xing Tian
20
4 / 5 / 18
13,178
775
15,155
25,186
32,407
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 4 / 11
12,287
723
24,031
13,847
7,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
92
19
Kills
24
24
Deaths
20
54
Assists
68
Player
Kills
Deaths
Assists
KDA
W
5
3
13
3.83
W
Skadi
Dalex2589
Skadi
10
2
10
7.5
W
0
6
16
1.33
W
Xing Tian
SlyTek
Xing Tian
4
5
18
2.6
L
Poseidon
Tohkr
Poseidon
3
3
10
2.67
W
5
4
11
2.63
L
Kukulkan
anh3donia
Kukulkan
6
3
10
3.67
L
Cerberus
declan129
Cerberus
2
5
13
1.7
L
Gilgamesh
memer129
Gilgamesh
6
9
7
1.06
L
Hercules
moss3
Hercules
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,642
Damage
92,376
104,976
Taken
105,813
112,377
Mitigated
111,971
39,043
Healing
39,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,338
951
5,917
4,627
22,410
21,501
849
14,385
7,653
29,293
0
W
Skadi
Dalex2589
Skadi
33,955
13,710
2,726
1,352
11,674
5,979
5,458
7,706
3,776
0
72,293
W
5,897
1,439
3,630
6,922
32,696
45,022
204
17,548
14,630
11,267
0
W
Xing Tian
SlyTek
Xing Tian
15,155
477
6,109
5,579
25,186
32,407
817
13,247
11,485
27,193
0
L
Poseidon
Tohkr
Poseidon
21,578
1,710
3,288
4,046
14,485
8,129
827
9,775
4,710
62,005
0
W
24,031
8,776
651
2,314
13,847
7,062
2,628
9,658
3,891
46,204
0
L
Kukulkan
anh3donia
Kukulkan
27,587
1,993
1,108
562
10,044
5,990
112
6,143
3,901
56,725
0
L
Cerberus
declan129
Cerberus
12,549
1,323
3,793
7,671
26,733
36,242
36
14,749
11,984
33,404
0
L
Gilgamesh
memer129
Gilgamesh
14,351
3,289
1,277
1,535
22,793
18,629
662
11,386
11,407
0
27,847
L
Hercules
moss3
Hercules
11,577
2,126
2,860
12,903
30,921
43,387
252
16,368
14,553
9,332
15,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,707
Gold Earned
62,910
257
Minions Killed
189
0
Camps Cleared
0
1,503,258
Distance Traveled
1,600,193
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,671
745
26
2
0
299,237
0
W
Skadi
13,441
791
85
5
0
337,846
0
W
Artio
11,333
667
6
0
0
328,000
2
W
Xing Tian
13,178
775
27
2
0
340,474
0
L
Poseidon
11,647
685
77
5
0
333,534
1
W
Nu Wa
12,287
723
45
3
0
294,636
0
L
Kukulkan
11,497
676
88
5
0
293,300
3
L
Cerberus
11,568
680
49
3
0
288,418
0
L
Gilgamesh
11,056
650
25
1
0
271,448
5
L
Hercules
10,939
643
18
1
0
316,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role