Player Matchup

Ares
Ares
Fun0o0dler
Ares
Level 67
God Stats
88W - 73L
1,570 SR
Queue Stats
212W - 193L
1,496 Elo+
Party 2
Apollo
Apollo
NachoRaccoon
Apollo
Level 101
God Stats
1W - 0L
1,267 SR
Queue Stats
69W - 61L
1,484 Elo+
Party 2
Mercury
Mercury
NarNar0985
Mercury
Level 107
God Stats
56W - 34L
1,662 SR
Queue Stats
119W - 106L
1,559 Elo+
Party 2
Bellona
Bellona
albertkiller7
Bellona
Level 147
God Stats
4W - 2L
1,693 SR
Queue Stats
232W - 230L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
looooooool789
Morgan Le Fay
Level 123
God Stats
12W - 2L
1,692 SR
Queue Stats
164W - 137L
1,542 Elo+
Party 2
Team Averages
Level 109
1,577 SR
1,517 Elo+

VS

Team Averages
Level 118
1,616 SR
1,520 Elo+
Mercury
Mercury
BNibby
Mercury
Level 138
God Stats
11W - 8L
1,598 SR
Queue Stats
118W - 133L
1,533 Elo+
Party 1
Jing Wei
Jing Wei
Desert_Ranger99
Jing Wei
Level 109
God Stats
0W - 1L
1,790 SR
Queue Stats
5W - 6L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
GravityDude
Sylvanus
Level 160
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
SkillfulGames87
Sol
Level 79
God Stats
3W - 2L
1,714 SR
Queue Stats
120W - 91L
1,544 Elo+
Solo
Ne Zha
Ne Zha
Vizrael
Ne Zha
Level 106
God Stats
3W - 4L
1,395 SR
Queue Stats
90W - 84L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 8
10,858
472
7,469
20,717
22,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
19
3 / 3 / 3
12,500
543
14,953
16,919
8,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
NarNar0985
Mercury
20
8 / 4 / 5
12,935
562
23,973
22,269
12,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
20
1 / 2 / 5
12,577
547
13,614
23,605
21,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
looooooool789
Morgan Le Fay
20
5 / 2 / 7
13,086
569
16,596
17,311
10,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BNibby
Mercury
20
6 / 4 / 4
13,424
584
16,767
22,705
11,311
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
19
2 / 3 / 3
11,942
519
16,240
19,758
9,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
GravityDude
Sylvanus
14
0 / 3 / 3
9,472
412
6,135
19,186
21,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
3 / 7 / 0
11,480
499
12,144
18,464
8,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Vizrael
Ne Zha
18
1 / 3 / 5
11,546
502
13,739
28,798
29,325
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
20
Kills
12
12
Deaths
20
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
BNibby
Mercury
6
4
4
2
L
Jing Wei
2
3
3
1.17
W
3
1
8
7
L
Sylvanus
GravityDude
Sylvanus
0
3
3
0.5
W
Apollo
3
3
3
1.5
W
Mercury
NarNar0985
Mercury
8
4
5
2.63
L
3
7
0
0.43
L
Ne Zha
Vizrael
Ne Zha
1
3
5
1.17
W
Bellona
1
2
5
1.75
W
Morgan Le Fay
looooooool789
Morgan Le Fay
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,605
Damage
65,025
100,821
Taken
108,911
76,647
Mitigated
79,108
26,157
Healing
29,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BNibby
Mercury
16,767
9,003
0
1,128
22,705
11,311
0
4,542
18,040
0
143,226
L
Jing Wei
16,240
10,625
0
6,977
19,758
9,195
4,212
3,784
15,859
0
106,630
W
7,469
199
0
4,434
20,717
22,919
548
4,372
15,453
27,762
0
L
Sylvanus
GravityDude
Sylvanus
6,135
1,110
1,992
6,520
19,186
21,199
0
7,713
11,325
41,680
0
W
Apollo
14,953
8,565
0
7,408
16,919
8,882
9,426
2,166
14,753
0
109,278
W
Mercury
NarNar0985
Mercury
23,973
16,147
0
995
22,269
12,757
1,441
4,060
18,209
0
118,461
L
12,144
3,309
0
5,123
18,464
8,078
240
5,203
12,910
75,399
0
L
Ne Zha
Vizrael
Ne Zha
13,739
6,105
0
7,384
28,798
29,325
1,015
2,662
26,054
0
86,208
W
Bellona
13,614
7,837
0
8,811
23,605
21,487
1,563
1,332
22,273
0
113,446
W
Morgan Le Fay
looooooool789
Morgan Le Fay
16,596
1,718
0
4,509
17,311
10,602
0
6,349
10,962
108,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,956
Gold Earned
57,864
722
Minions Killed
627
0
Camps Cleared
0
2,306,782
Distance Traveled
2,148,418
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
13,424
584
192
8
0
534,521
3
L
Jing Wei
11,942
519
148
6
0
395,131
2
W
Ares
10,858
472
28
1
0
487,092
5
L
Sylvanus
9,472
412
59
3
0
338,135
2
W
Apollo
12,500
543
191
8
0
379,197
0
W
Mercury
12,935
562
153
7
0
546,080
7
L
Sol
11,480
499
119
5
0
409,910
9
L
Ne Zha
11,546
502
109
5
0
470,721
4
W
Bellona
12,577
547
182
8
0
454,817
1
W
Morgan Le Fay
13,086
569
168
7
0
439,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role