Player Matchup

Kukulkan
Kukulkan
INtrapMiNT
Kukulkan
Level 143
God Stats
17W - 13L
1,450 SR
Queue Stats
418W - 472L
1,391 Elo+
Solo
Bakasura
Bakasura
SirMoosAlot1873
Bakasura
Level 88
God Stats
1W - 1L
1,356 SR
Queue Stats
25W - 28L
1,355 Elo+
Party 1
Sun Wukong
Sun Wukong
ajnedlaw
Sun Wukong
Level 113
God Stats
4W - 0L
1,564 SR
Queue Stats
26W - 33L
1,440 Elo+
Party 1
Team Averages
Level 115
1,457 SR
1,395 Elo+

VS

Team Averages
Level 75
1,560 SR
1,378 Elo+
Cerberus
Cerberus
Bad_Nacho5
Cerberus
Level 84
God Stats
6W - 6L
1,577 SR
Queue Stats
82W - 122L
1,374 Elo+
Solo
Hercules
Hercules
DenimDanTheMan
Hercules
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,401 Elo+
Solo
Cliodhna
Cliodhna
longbodyrob
Cliodhna
Level 61
God Stats
20W - 15L
1,602 SR
Queue Stats
38W - 39L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
INtrapMiNT
Kukulkan
20
7 / 1 / 13
15,283
804
28,447
11,651
5,861
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
17
5 / 8 / 15
13,401
705
23,680
23,214
13,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ajnedlaw
Sun Wukong
20
14 / 4 / 10
15,281
804
28,364
27,786
27,529
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bad_Nacho5
Cerberus
15
3 / 7 / 7
12,105
637
19,037
32,186
17,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
2 / 8 / 8
11,931
628
14,804
31,883
33,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
longbodyrob
Cliodhna
17
8 / 11 / 2
13,808
727
16,422
28,927
17,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
30
26
Kills
13
13
Deaths
26
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Bad_Nacho5
Cerberus
3
7
7
0.93
L
Hercules
2
8
8
0.75
W
Kukulkan
INtrapMiNT
Kukulkan
7
1
13
13.5
W
Bakasura
5
8
15
1.56
W
Sun Wukong
ajnedlaw
Sun Wukong
14
4
10
4.75
L
Cliodhna
longbodyrob
Cliodhna
8
11
2
0.82

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,491
Damage
50,263
62,651
Taken
92,996
47,234
Mitigated
68,364
15,855
Healing
24,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Bad_Nacho5
Cerberus
19,037
1,946
347
8,936
32,186
17,737
0
9,225
21,726
43,238
0
L
Hercules
14,804
4,084
0
6,594
31,883
33,422
0
8,605
21,407
0
40,558
W
Kukulkan
INtrapMiNT
Kukulkan
28,447
1,529
0
2,150
11,651
5,861
927
2,783
8,656
81,473
0
W
Bakasura
23,680
14,192
0
3,920
23,214
13,844
906
7,503
15,218
0
56,585
W
Sun Wukong
ajnedlaw
Sun Wukong
28,364
9,113
0
9,785
27,786
27,529
312
8,283
18,257
0
54,380
L
Cliodhna
longbodyrob
Cliodhna
16,422
3,433
575
8,295
28,927
17,205
0
11,263
16,623
0
58,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,965
Gold Earned
37,844
221
Minions Killed
221
10
Camps Cleared
7
1,135,481
Distance Traveled
889,703
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,105
637
79
4
1
288,432
0
L
Hercules
11,931
628
50
3
0
299,432
3
W
Kukulkan
15,283
804
117
6
2
389,341
1
W
Bakasura
13,401
705
74
4
5
362,696
3
W
Sun Wukong
15,281
804
30
2
3
383,444
0
L
Cliodhna
13,808
727
92
5
6
301,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role