Player Matchup

Ah Muzen Cab
Ah Muzen Cab
CLxEarl
Ah Muzen Cab
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,475 Elo+
Party 1
Da Ji
Da Ji
GRNMunkey22
Da Ji
Level 147
God Stats
3W - 5L
1,619 SR
Queue Stats
250W - 268L
1,471 Elo+
Party 1
Ganesha
Ganesha
ShekleHekler
Ganesha
Level 102
God Stats
1W - 1L
1,865 SR
Queue Stats
63W - 64L
1,427 Elo+
Party 3
Sol
Sol
hybridlp08
Sol
Level 116
God Stats
7W - 14L
1,383 SR
Queue Stats
64W - 72L
1,457 Elo+
Party 1
Chaac
Chaac
itsjustb1az3
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 80
1,573 SR
1,466 Elo+

VS

Team Averages
Level 58
1,672 SR
1,415 Elo+
Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kali
Kali
Akashii_6
Kali
Level 45
God Stats
5W - 2L
1,834 SR
Queue Stats
62W - 67L
1,378 Elo+
Solo
Sobek
Sobek
Butt3rNinja
Sobek
Level 157
God Stats
9W - 2L
1,665 SR
Queue Stats
108W - 104L
1,558 Elo+
Party 2
King Arthur
King Arthur
Creaky_1
King Arthur
Level 24
God Stats
4W - 1L
1,809 SR
Queue Stats
28W - 37L
1,354 Elo+
Party 4
Artemis
Artemis
Pweeblo
Artemis
Level 14
God Stats
6W - 3L
1,553 SR
Queue Stats
12W - 12L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CLxEarl
Ah Muzen Cab
14
0 / 3 / 0
8,580
452
3,676
9,967
4,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
4 / 8 / 0
7,871
414
8,348
16,538
8,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
ShekleHekler
Ganesha
11
1 / 5 / 1
7,671
404
7,490
20,226
24,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 3 / 2
7,657
403
9,515
14,082
5,747
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 7 / 0
6,624
349
6,726
16,347
14,450
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 3 / 6
10,924
575
21,474
17,224
7,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kali
17
8 / 1 / 6
10,604
558
11,657
17,573
8,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 9
9,758
514
6,258
15,461
16,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Creaky_1
King Arthur
15
5 / 0 / 8
10,036
528
14,720
15,796
16,886
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
Pweeblo
Artemis
16
1 / 0 / 1
10,570
556
4,318
7,332
3,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
6
Kills
26
26
Deaths
6
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
3
6
4
W
Kali
8
1
6
11
W
3
2
9
3.75
L
Ah Muzen Cab
CLxEarl
Ah Muzen Cab
0
3
0
0
W
King Arthur
Creaky_1
King Arthur
5
0
8
9
L
4
8
0
0.5
W
Artemis
Pweeblo
Artemis
1
0
1
1.5
L
Ganesha
ShekleHekler
Ganesha
1
5
1
0.3
L
0
3
2
0.33
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,755
Damage
58,427
77,160
Taken
73,386
57,243
Mitigated
52,915
19,103
Healing
27,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,474
11,527
0
9,941
17,224
7,230
3,511
6,933
10,291
94,968
0
W
Kali
11,657
6,869
0
5,843
17,573
8,529
1,104
2,665
14,908
0
86,341
W
6,258
1,019
0
4,798
15,461
16,646
119
3,578
11,115
33,910
0
L
Ah Muzen Cab
CLxEarl
Ah Muzen Cab
3,676
1,140
0
3,332
9,967
4,148
0
2,620
7,347
0
62,739
W
King Arthur
Creaky_1
King Arthur
14,720
1,419
0
1,560
15,796
16,886
0
4,146
11,650
0
63,284
L
8,348
1,706
0
2,806
16,538
8,275
0
7,272
9,266
0
43,721
W
Artemis
Pweeblo
Artemis
4,318
1,943
0
5,117
7,332
3,624
600
639
6,693
0
79,260
L
Ganesha
ShekleHekler
Ganesha
7,490
614
0
3,786
20,226
24,623
0
7,088
13,138
30,693
0
L
9,515
3,637
0
6,191
14,082
5,747
0
8,914
5,168
59,583
0
L
6,726
2,864
0
2,988
16,347
14,450
0
1,838
14,509
0
24,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,403
Gold Earned
51,892
330
Minions Killed
572
0
Camps Cleared
0
1,582,491
Distance Traveled
1,786,311
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,924
575
125
7
0
313,877
3
W
Kali
10,604
558
124
7
0
378,618
2
W
Sobek
9,758
514
55
3
0
396,396
3
L
Ah Muzen Cab
8,580
452
133
7
0
339,956
2
W
King Arthur
10,036
528
95
5
0
353,538
2
L
Da Ji
7,871
414
61
3
0
340,637
0
W
Artemis
10,570
556
173
9
0
343,882
6
L
Ganesha
7,671
404
4
0
0
319,403
4
L
Sol
7,657
403
81
4
0
327,856
1
L
Chaac
6,624
349
51
3
0
254,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role