Player Matchup

Cabrakan
Cabrakan
Iso x Drako
Cabrakan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 93L
1,569 Elo+
Party 2
Fenrir
Fenrir
King_ExploZion
Fenrir
Level 126
God Stats
2W - 2L
1,646 SR
Queue Stats
160W - 126L
1,558 Elo+
Party 2
Artemis
Artemis
Marjiiin
Artemis
Level 64
God Stats
2W - 6L
1,545 SR
Queue Stats
174W - 148L
1,554 Elo+
Party 2
Ra
Ra
Waver-Kun
Ra
Level 127
God Stats
0W - 2L
1,255 SR
Queue Stats
85W - 71L
1,559 Elo+
Party 2
Chaac
Chaac
Xosongbird
Chaac
Level 128
God Stats
3W - 4L
1,559 SR
Queue Stats
57W - 76L
1,435 Elo+
Party 2
Team Averages
Level 110
1,501 SR
1,535 Elo+

VS

Team Averages
Level 60
1,441 SR
1,678 Elo+
Heimdallr
Heimdallr
BPITZ
Heimdallr
Level 18
God Stats
5W - 1L
1,567 SR
Queue Stats
9W - 1L
1,760 Elo+
Party 1
Odin
Odin
Lugheric
Odin
Level 139
God Stats
1W - 0L
1,421 SR
Queue Stats
14W - 4L
1,739 Elo+
Party 1
Anhur
Anhur
SuppGamer
Anhur
Level 27
God Stats
4W - 0L
1,492 SR
Queue Stats
35W - 19L
1,666 Elo+
Party 1
Chang'e
Chang'e
Zen_deslinde
Chang'e
Level 87
God Stats
23W - 27L
1,442 SR
Queue Stats
405W - 440L
1,465 Elo+
Solo
Ymir
Ymir
iHoldLeftCl1ck
Ymir
Level 29
God Stats
1W - 0L
1,285 SR
Queue Stats
23W - 9L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Iso x Drako
Cabrakan
18
5 / 4 / 8
11,330
708
9,917
19,940
26,459
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
5 / 7 / 8
11,417
714
15,468
22,343
11,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artemis
Marjiiin
Artemis
19
5 / 7 / 11
11,607
725
24,265
17,807
8,501
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
5 / 7 / 7
10,873
680
11,276
15,861
7,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
20
4 / 5 / 14
11,998
750
12,541
27,938
35,995
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BPITZ
Heimdallr
17
1 / 5 / 10
10,892
681
10,478
17,416
7,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
20
7 / 3 / 16
12,618
789
17,117
17,550
20,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Anhur
SuppGamer
Anhur
20
11 / 8 / 10
13,089
818
25,672
20,598
9,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Zen_deslinde
Chang'e
18
4 / 6 / 10
11,787
737
15,373
20,656
8,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
7 / 2 / 19
12,980
811
16,926
29,002
39,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
95
24
Kills
30
30
Deaths
24
48
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BPITZ
Heimdallr
1
5
10
1.2
L
Cabrakan
Iso x Drako
Cabrakan
5
4
8
2.25
L
5
7
8
1.29
W
Odin
7
3
16
5
L
Artemis
Marjiiin
Artemis
5
7
11
1.5
W
Anhur
SuppGamer
Anhur
11
8
10
2
L
5
7
7
1.21
L
Chaac
4
5
14
2.2
W
Chang'e
Zen_deslinde
Chang'e
4
6
10
1.5
W
7
2
19
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,467
Damage
85,566
103,889
Taken
105,222
90,167
Mitigated
85,639
10,152
Healing
25,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BPITZ
Heimdallr
10,478
6,589
0
646
17,416
7,715
2,471
2,731
13,477
0
29,097
L
Cabrakan
Iso x Drako
Cabrakan
9,917
1,356
0
1,021
19,940
26,459
389
6,491
12,941
15,649
0
L
15,468
4,395
0
1,276
22,343
11,556
894
7,444
14,820
0
40,067
W
Odin
17,117
2,433
0
3,771
17,550
20,210
1,677
3,690
13,860
0
45,866
L
Artemis
Marjiiin
Artemis
24,265
9,142
0
727
17,807
8,501
499
4,731
12,931
0
52,199
W
Anhur
SuppGamer
Anhur
25,672
16,068
0
3,705
20,598
9,627
944
4,436
15,098
0
54,647
L
11,276
1,055
794
2,309
15,861
7,656
0
4,496
11,278
39,389
0
L
Chaac
12,541
1,603
0
4,025
27,938
35,995
120
8,812
18,707
0
45,555
W
Chang'e
Zen_deslinde
Chang'e
15,373
1,014
3,539
7,519
20,656
8,965
718
3,716
16,940
53,275
0
W
16,926
5,013
0
6,431
29,002
39,122
712
6,620
22,382
43,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,225
Gold Earned
61,366
224
Minions Killed
260
0
Camps Cleared
0
1,445,098
Distance Traveled
1,600,096
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,892
681
39
2
0
307,038
1
L
Cabrakan
11,330
708
17
1
0
323,011
0
L
Fenrir
11,417
714
35
2
0
287,827
1
W
Odin
12,618
789
56
4
0
351,556
1
L
Artemis
11,607
725
56
4
0
250,513
1
W
Anhur
13,089
818
46
3
0
288,169
0
L
Ra
10,873
680
53
3
0
258,312
3
L
Chaac
11,998
750
63
4
0
325,435
1
W
Chang'e
11,787
737
67
4
0
336,357
4
W
Ymir
12,980
811
52
3
0
316,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role